Vector
- class Vector(value=(0.0, 0.0, 0.0), label=None)
Data class Vector
- classmethod AlignToVector(rotation=None, factor=None, vector=None, axis='X', pivot_axis='AUTO', node_label=None, node_color=None)
Geometry node [Align Euler to Vector].
- Parameters
rotation – Vector
factor – Float
vector – Vector
axis (str) – ‘X’ in [X, Y, Z]
pivot_axis (str) – ‘AUTO’ in [AUTO, X, Y, Z]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : FunctionNodeAlignEulerToVector, Node ‘Align Euler to Vector’AlignEulerToVector
from geonodes import nodes nodes.AlignEulerToVector(rotation=rotation, factor=factor, vector=vector, axis=axis, pivot_axis=pivot_axis, label=node_label, node_color=node_color)
- classmethod Combine(x=None, y=None, z=None, node_label=None, node_color=None)
Geometry node [Combine XYZ].
- Parameters
x – Float
y – Float
z – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : ShaderNodeCombineXYZ, Node ‘Combine XYZ’CombineXyz
from geonodes import nodes nodes.CombineXyz(x=x, y=y, z=z, label=node_label, node_color=node_color)
- classmethod Input(value=(0, 0, 0), name='Vector', description='')
Create a Vector input socket in the Group Input Node
- Parameters
value – The default value
name (
str
) – The socket namedescription (
str
) – User tip
- Returns
The Vector data socket
- Return type
- classmethod Random(min=None, max=None, ID=None, seed=None, node_label=None, node_color=None)
Geometry node [Random Value].
- Parameters
min – Vector
max – Vector
ID – Integer
seed – Integer
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
RandomValue
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.RandomValue(min=min, max=max, ID=ID, seed=seed, data_type='FLOAT_VECTOR', label=node_label, node_color=node_color)
- classmethod RotateEuler(rotation=None, rotate_by=None, axis=None, angle=None, space='OBJECT', type='EULER', node_label=None, node_color=None)
Geometry node [Rotate Euler].
- Parameters
rotation – Vector
rotate_by – Vector
axis – Vector
angle – Float
space (str) – ‘OBJECT’ in [OBJECT, LOCAL]
type (str) – ‘EULER’ in [AXIS_ANGLE, EULER]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : FunctionNodeRotateEuler, Node ‘Rotate Euler’RotateEuler
from geonodes import nodes nodes.RotateEuler(rotation=rotation, rotate_by=rotate_by, axis=axis, angle=angle, space=space, type=type, label=node_label, node_color=node_color)
- classmethod Rotation(value=(0, 0, 0), name='Rotation', description='')
Create a Rotation input socket in the Group Input Node
- Parameters
value – The default value
name (
str
) – The socket namedescription (
str
) – User tip
- Returns
The Vector data socket
- Return type
- classmethod Translation(value=(0, 0, 0), name='Translation', description='')
Create a Translation input socket in the Group Input Node
- Parameters
value – The default value
name (
str
) – The socket namedescription (
str
) – User tip
- Returns
The Vector data socket
- Return type
- classmethod VectorXYZ(value=(0, 0, 0), name='VectorXYZ', description='')
Create a Vector XYZ input socket in the Group Input Node
- Parameters
value – The default value
name (
str
) – The socket namedescription (
str
) – User tip
- Returns
The Vector data socket
- Return type
- absolute(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘ABSOLUTE’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='ABSOLUTE', label=node_label, node_color=node_color)
- accumulate_field(group_index=None, domain='POINT', node_label=None, node_color=None)
Geometry node [Accumulate Field].
- Parameters
group_index – Integer
domain (str) – ‘POINT’ in [POINT, EDGE, FACE, CORNER, CURVE, INSTANCE]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Sockets [leading (Vector), trailing (Vector), total (Vector)]
Node creation
Node
AccumulateField
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.AccumulateField(value=self, group_index=group_index, data_type='FLOAT_VECTOR', domain=domain, label=node_label, node_color=node_color)
- add(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘ADD’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='ADD', label=node_label, node_color=node_color)
- align_to_vector(factor=None, vector=None, axis='X', pivot_axis='AUTO', node_label=None, node_color=None)
Geometry node [Align Euler to Vector].
- Parameters
factor – Float
vector – Vector
axis (str) – ‘X’ in [X, Y, Z]
pivot_axis (str) – ‘AUTO’ in [AUTO, X, Y, Z]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : FunctionNodeAlignEulerToVector, Node ‘Align Euler to Vector’AlignEulerToVector
from geonodes import nodes nodes.AlignEulerToVector(rotation=self, factor=factor, vector=vector, axis=axis, pivot_axis=pivot_axis, label=node_label, node_color=node_color)
- attribute_statistic(geometry=None, selection=None, domain='POINT', node_label=None, node_color=None)
Geometry node [Attribute Statistic].
- Parameters
geometry – Geometry
selection – Boolean
domain (str) – ‘POINT’ in [POINT, EDGE, FACE, CORNER, CURVE, INSTANCE]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Sockets [mean (Vector), median (Vector), sum (Vector), min (Vector), max (Vector), range (Vector), standard_deviation (Vector), variance (Vector)]
Node creation
Node
AttributeStatistic
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.AttributeStatistic(attribute=self, geometry=geometry, selection=selection, data_type='FLOAT_VECTOR', domain=domain, label=node_label, node_color=node_color)
- average_equal(b=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘AVERAGE’
operation = ‘EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, epsilon=epsilon, data_type='VECTOR', mode='AVERAGE', operation='EQUAL', label=node_label, node_color=node_color)
- average_greater_equal(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘AVERAGE’
operation = ‘GREATER_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='AVERAGE', operation='GREATER_EQUAL', label=node_label, node_color=node_color)
- average_greater_than(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘AVERAGE’
operation = ‘GREATER_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='AVERAGE', operation='GREATER_THAN', label=node_label, node_color=node_color)
- average_less_equal(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘AVERAGE’
operation = ‘LESS_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='AVERAGE', operation='LESS_EQUAL', label=node_label, node_color=node_color)
- average_less_than(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘AVERAGE’
operation = ‘LESS_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='AVERAGE', operation='LESS_THAN', label=node_label, node_color=node_color)
- average_not_equal(b=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘AVERAGE’
operation = ‘NOT_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, epsilon=epsilon, data_type='VECTOR', mode='AVERAGE', operation='NOT_EQUAL', label=node_label, node_color=node_color)
- property bl_idname
Shortcut for self.bsocket.bl_idname
- property bnode
Shortcut for self.bsocket.node
- bsocket
The wrapped geometry node socket
- capture_attribute(geometry=None, domain='POINT', node_label=None, node_color=None)
Geometry node [Capture Attribute].
- Parameters
geometry – Geometry
domain (str) – ‘POINT’ in [POINT, EDGE, FACE, CORNER, CURVE, INSTANCE]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Sockets [geometry (Geometry), attribute (Vector)]
Node creation
Node
CaptureAttribute
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.CaptureAttribute(value=self, geometry=geometry, data_type='FLOAT_VECTOR', domain=domain, label=node_label, node_color=node_color)
- ceil(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘CEIL’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='CEIL', label=node_label, node_color=node_color)
- connected_sockets()
Returns the list of Socket instances linked to this socket.
- cos(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘COSINE’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='COSINE', label=node_label, node_color=node_color)
- cross(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘CROSS_PRODUCT’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='CROSS_PRODUCT', label=node_label, node_color=node_color)
- curves(fac=None, node_label=None, node_color=None)
Geometry node [Vector Curves].
- Parameters
fac – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : ShaderNodeVectorCurve, Node ‘Vector Curves’VectorCurves
from geonodes import nodes nodes.VectorCurves(vector=self, fac=fac, label=node_label, node_color=node_color)
- data_socket
Used by domain
- direction_equal(b=None, angle=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
angle – Float
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DIRECTION’
operation = ‘EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, angle=angle, epsilon=epsilon, data_type='VECTOR', mode='DIRECTION', operation='EQUAL', label=node_label, node_color=node_color)
- direction_greater_equal(b=None, angle=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
angle – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DIRECTION’
operation = ‘GREATER_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, angle=angle, data_type='VECTOR', mode='DIRECTION', operation='GREATER_EQUAL', label=node_label, node_color=node_color)
- direction_greater_than(b=None, angle=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
angle – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DIRECTION’
operation = ‘GREATER_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, angle=angle, data_type='VECTOR', mode='DIRECTION', operation='GREATER_THAN', label=node_label, node_color=node_color)
- direction_less_equal(b=None, angle=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
angle – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DIRECTION’
operation = ‘LESS_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, angle=angle, data_type='VECTOR', mode='DIRECTION', operation='LESS_EQUAL', label=node_label, node_color=node_color)
- direction_less_than(b=None, angle=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
angle – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DIRECTION’
operation = ‘LESS_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, angle=angle, data_type='VECTOR', mode='DIRECTION', operation='LESS_THAN', label=node_label, node_color=node_color)
- direction_not_equal(b=None, angle=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
angle – Float
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DIRECTION’
operation = ‘NOT_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, angle=angle, epsilon=epsilon, data_type='VECTOR', mode='DIRECTION', operation='NOT_EQUAL', label=node_label, node_color=node_color)
- distance(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Float
Node creation
Node
VectorMath
operation = ‘DISTANCE’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='DISTANCE', label=node_label, node_color=node_color)
- divide(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘DIVIDE’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='DIVIDE', label=node_label, node_color=node_color)
- static domain_data_type(value)
Returns the domain to which the socket belongs
- Parameters
value (bpy.types.NodeSocket, Socket) – The socket
- Returns
Domain code in [‘BOOLEAN’, ‘INT’, ‘FLOAT’, ‘FLOAT_VECTOR’, ‘FLOAT_COLOR’]
- Return type
str
Correspondance table Socket bl_idname
Domain code
NodeSocketBool
‘BOOLEAN’
NodeSocketInt
‘INT’
NodeSocketIntUnsigned
‘INT’
NodeSocketFloat
‘FLOAT’
NodeSocketFloatFactor
‘FLOAT’
NodeSocketFloatAngle
‘FLOAT’
NodeSocketFloatDistance
‘FLOAT’
NodeSocketVector
‘FLOAT_VECTOR’
NodeSocketVectorEuler
‘FLOAT_VECTOR’
NodeSocketVectorXYZ
‘FLOAT_VECTOR’
NodeSocketVectorTranslation
‘FLOAT_VECTOR’
NodeSocketColor
‘FLOAT_COLOR’
NodeSocketString
‘FLOAT_COLOR’
- dot(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Float
Node creation
Node
VectorMath
operation = ‘DOT_PRODUCT’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='DOT_PRODUCT', label=node_label, node_color=node_color)
- dot_product_equal(b=None, c=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DOT_PRODUCT’
operation = ‘EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, epsilon=epsilon, data_type='VECTOR', mode='DOT_PRODUCT', operation='EQUAL', label=node_label, node_color=node_color)
- dot_product_greater_equal(b=None, c=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DOT_PRODUCT’
operation = ‘GREATER_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, data_type='VECTOR', mode='DOT_PRODUCT', operation='GREATER_EQUAL', label=node_label, node_color=node_color)
- dot_product_greater_than(b=None, c=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DOT_PRODUCT’
operation = ‘GREATER_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, data_type='VECTOR', mode='DOT_PRODUCT', operation='GREATER_THAN', label=node_label, node_color=node_color)
- dot_product_less_equal(b=None, c=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DOT_PRODUCT’
operation = ‘LESS_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, data_type='VECTOR', mode='DOT_PRODUCT', operation='LESS_EQUAL', label=node_label, node_color=node_color)
- dot_product_less_than(b=None, c=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DOT_PRODUCT’
operation = ‘LESS_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, data_type='VECTOR', mode='DOT_PRODUCT', operation='LESS_THAN', label=node_label, node_color=node_color)
- dot_product_not_equal(b=None, c=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘DOT_PRODUCT’
operation = ‘NOT_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, epsilon=epsilon, data_type='VECTOR', mode='DOT_PRODUCT', operation='NOT_EQUAL', label=node_label, node_color=node_color)
- element_equal(b=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘ELEMENT’
operation = ‘EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, epsilon=epsilon, data_type='VECTOR', mode='ELEMENT', operation='EQUAL', label=node_label, node_color=node_color)
- element_greater_equal(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘ELEMENT’
operation = ‘GREATER_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='ELEMENT', operation='GREATER_EQUAL', label=node_label, node_color=node_color)
- element_greater_than(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘ELEMENT’
operation = ‘GREATER_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='ELEMENT', operation='GREATER_THAN', label=node_label, node_color=node_color)
- element_less_equal(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘ELEMENT’
operation = ‘LESS_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='ELEMENT', operation='LESS_EQUAL', label=node_label, node_color=node_color)
- element_less_than(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘ELEMENT’
operation = ‘LESS_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='ELEMENT', operation='LESS_THAN', label=node_label, node_color=node_color)
- element_not_equal(b=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘ELEMENT’
operation = ‘NOT_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, epsilon=epsilon, data_type='VECTOR', mode='ELEMENT', operation='NOT_EQUAL', label=node_label, node_color=node_color)
- equal(b=None, c=None, angle=None, epsilon=None, mode='ELEMENT', node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
angle – Float
epsilon – Float
mode (str) – ‘ELEMENT’ in [ELEMENT, LENGTH, AVERAGE, DOT_PRODUCT, DIRECTION]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
operation = ‘EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, angle=angle, epsilon=epsilon, data_type='VECTOR', mode=mode, operation='EQUAL', label=node_label, node_color=node_color)
- faceforward(vector1=None, vector2=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
vector2 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘FACEFORWARD’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, vector2=vector2, operation='FACEFORWARD', label=node_label, node_color=node_color)
- field_at_index(index=None, domain='POINT', node_label=None, node_color=None)
Geometry node [Field at Index].
- Parameters
index – Integer
domain (str) – ‘POINT’ in [POINT, EDGE, FACE, CORNER, CURVE, INSTANCE]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
FieldAtIndex
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.FieldAtIndex(value=self, index=index, data_type='FLOAT_VECTOR', domain=domain, label=node_label, node_color=node_color)
- field_of
Used by field to implement transfer attribute mechanism. This property is set to all node output sockets.
- floor(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘FLOOR’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='FLOOR', label=node_label, node_color=node_color)
- fraction(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘FRACTION’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='FRACTION', label=node_label, node_color=node_color)
- static get_bl_idname(class_name)
Get the node socket bl_idname name from the Socket class
- Parameters
class_name (str) – The class name
- Returns
The bl_idname associated to this class name
- Return type
str
Used to create a new group input socket. Called in DataClass.Input method to determine which socket type must be created.
Note that here the class_name argument accepts additional values which correspond to sub classes:
Unsigned
Integer sub class (NodeSocketIntUnsigned)
Factor
Float sub class (NodeSocketFloatFactor)
Angle
Float sub class (NodeSocketFloatAngle)
Distance
Float sub class (NodeSocketFloatDistance)
Rotation
Vector sub class (NodeSocketVectorEuler)
xyz
Vector sub class (NodeSocketVectorXYZ)
Translation
Vector sub class (NodeSocketVectorTranslation)
These additional values allow to enter angle, distance, factor… as group input values.
- get_blender_socket()
Overrides the standard behavior of :class:DataSocket super class
If the x, y, z properties have been read or modified, a Combine XYZ node is necessary to recompose the Vector.
Blender reference : ShaderNodeCombineXYZ, Node ‘Combine XYZ’
- static get_class_name(socket, with_sub_class=False)
Get the DataSocket class name corresponding to the socket type and name.
- Parameters
socket – The socket to determine the class of
with_sub_class (bool) – Return the sub class if True
- Typ socket
bpy.types.NodeSocket, Socket
- Returns
The name of the class associated to the bl_idname of the socket
- Return type
str
Correspondance table NodeSocket
class name
sub class name
NodeSocketBool
‘Boolean’
NodeSocketInt
‘Integer’
NodeSocketIntUnsigned
‘Integer’
‘Unsigned’
NodeSocketFloat
‘Float’
NodeSocketFloatFactor
‘Float’
‘Factor’
NodeSocketFloatAngle
‘Float’
‘Angle’
NodeSocketFloatDistance
‘Float’
‘Distance’
NodeSocketVector
‘Vector’
NodeSocketVectorEuler
‘Vector’
‘Rotation’
NodeSocketVectorXYZ
‘Vector’
‘xyz’
NodeSocketVectorTranslation
‘Vector’
‘Translation’
NodeSocketColor
‘Color’
NodeSocketString’
‘String’
NodeSocketCollection
‘Collection’
NodeSocketImage
‘Image’
NodeSocketMaterial
‘Material’
NodeSocketObject
‘Object’
NodeSocketTexture
‘Texture’
NodeSocketGeometry
‘Geometry’
If the name of the socket is in [‘Mesh’, ‘Points’, ‘Instances’, ‘Volume’, ‘Spline’, ‘Curve’], the name is chosen as the class name.
- static gives_bsocket(value)
Test if the argument provides a valid output socket.
- Parameters
value (any) – The value to test
- Returns
True if value is or wraps a socket
- Return type
bool
Returns True if value is:
A Blender Geometry Node Socket
An instance of Socket
- greater_equal(b=None, c=None, angle=None, mode='ELEMENT', node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
angle – Float
mode (str) – ‘ELEMENT’ in [ELEMENT, LENGTH, AVERAGE, DOT_PRODUCT, DIRECTION]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
operation = ‘GREATER_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, angle=angle, data_type='VECTOR', mode=mode, operation='GREATER_EQUAL', label=node_label, node_color=node_color)
- greater_than(b=None, c=None, angle=None, mode='ELEMENT', node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
angle – Float
mode (str) – ‘ELEMENT’ in [ELEMENT, LENGTH, AVERAGE, DOT_PRODUCT, DIRECTION]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
operation = ‘GREATER_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, angle=angle, data_type='VECTOR', mode=mode, operation='GREATER_THAN', label=node_label, node_color=node_color)
- init_domains()
Initialize the geometry domains
To be overloaded by sub classes.
- init_socket()
Complementary init
Called at the end of initialization for further operations.
- property is_multi_input
Shortcut for self.bsocket.is_multi_output
- property is_output
Shortcut for self.bsocket.is_output
- static is_socket(value)
An alternative to isinstance(value, Socket)
- Parameters
value (any) – The value to test
- Returns
True if value is an instance of Socket
- Return type
bool
- length(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Float
Node creation
Node
VectorMath
operation = ‘LENGTH’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='LENGTH', label=node_label, node_color=node_color)
- length_equal(b=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘LENGTH’
operation = ‘EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, epsilon=epsilon, data_type='VECTOR', mode='LENGTH', operation='EQUAL', label=node_label, node_color=node_color)
- length_greater_equal(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘LENGTH’
operation = ‘GREATER_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='LENGTH', operation='GREATER_EQUAL', label=node_label, node_color=node_color)
- length_greater_than(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘LENGTH’
operation = ‘GREATER_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='LENGTH', operation='GREATER_THAN', label=node_label, node_color=node_color)
- length_less_equal(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘LENGTH’
operation = ‘LESS_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='LENGTH', operation='LESS_EQUAL', label=node_label, node_color=node_color)
- length_less_than(b=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘LENGTH’
operation = ‘LESS_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, data_type='VECTOR', mode='LENGTH', operation='LESS_THAN', label=node_label, node_color=node_color)
- length_not_equal(b=None, epsilon=None, node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
epsilon – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
mode = ‘LENGTH’
operation = ‘NOT_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, epsilon=epsilon, data_type='VECTOR', mode='LENGTH', operation='NOT_EQUAL', label=node_label, node_color=node_color)
- less_equal(b=None, c=None, angle=None, mode='ELEMENT', node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
angle – Float
mode (str) – ‘ELEMENT’ in [ELEMENT, LENGTH, AVERAGE, DOT_PRODUCT, DIRECTION]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
operation = ‘LESS_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, angle=angle, data_type='VECTOR', mode=mode, operation='LESS_EQUAL', label=node_label, node_color=node_color)
- less_than(b=None, c=None, angle=None, mode='ELEMENT', node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
angle – Float
mode (str) – ‘ELEMENT’ in [ELEMENT, LENGTH, AVERAGE, DOT_PRODUCT, DIRECTION]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
operation = ‘LESS_THAN’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, angle=angle, data_type='VECTOR', mode=mode, operation='LESS_THAN', label=node_label, node_color=node_color)
- property links
Shortcut for self.bsocket.links
- map_range(from_min=None, from_max=None, to_min=None, to_max=None, clamp=True, interpolation_type='LINEAR', node_label=None, node_color=None)
Geometry node [Map Range].
- Parameters
from_min – Vector
from_max – Vector
to_min – Vector
to_max – Vector
clamp (bool) – True
interpolation_type (str) – ‘LINEAR’ in [LINEAR, STEPPED, SMOOTHSTEP, SMOOTHERSTEP]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
MapRange
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.MapRange(vector=self, from_min=from_min, from_max=from_max, to_min=to_min, to_max=to_max, clamp=clamp, data_type='FLOAT_VECTOR', interpolation_type=interpolation_type, label=node_label, node_color=node_color)
- max(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘MAXIMUM’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='MAXIMUM', label=node_label, node_color=node_color)
- min(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘MINIMUM’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='MINIMUM', label=node_label, node_color=node_color)
- modulo(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘MODULO’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='MODULO', label=node_label, node_color=node_color)
- multiply(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘MULTIPLY’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='MULTIPLY', label=node_label, node_color=node_color)
- multiply_add(vector1=None, vector2=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
vector2 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘MULTIPLY_ADD’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, vector2=vector2, operation='MULTIPLY_ADD', label=node_label, node_color=node_color)
- property name
Shortcut for self.bsocket.name
- node
The owning node
- property node_chain_label
Shortcut for self.node.chain_label
- normalize(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘NORMALIZE’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='NORMALIZE', label=node_label, node_color=node_color)
- not_equal(b=None, c=None, angle=None, epsilon=None, mode='ELEMENT', node_label=None, node_color=None)
Geometry node [Compare].
- Parameters
b – Vector
c – Float
angle – Float
epsilon – Float
mode (str) – ‘ELEMENT’ in [ELEMENT, LENGTH, AVERAGE, DOT_PRODUCT, DIRECTION]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Boolean
Node creation
Node
Compare
data_type = ‘VECTOR’
operation = ‘NOT_EQUAL’
from geonodes import nodes nodes.Compare(a=self, b=b, c=c, angle=angle, epsilon=epsilon, data_type='VECTOR', mode=mode, operation='NOT_EQUAL', label=node_label, node_color=node_color)
- plug(*values)
Plug values in the socket (input sockets only)
- Parameters
values (array of bpy.types.NodeSocket, Socket, values) – The output sockets. More than one values can be passed if the input socket is multi input.
see
plug_bsocket()
- static plug_bsocket(bsocket, *values)
Plug the values to the input Blender socket.
- Parameters
bsocket (bpy.types.NodeSocket, Socket) – The input socket to plug into
values (array of bpy.types.NodeSocket, Socket, values) – The output sockets. More than one values can be passed if the input socket is multi input.
Warning
bsocket must be an input socket and values must be output sockets-like.
This static method is called by the DataClass method
plug()
.This method is the one which links an output socket of a node to the input socket of another one.
If the socket is multi input, the plug method is called once per provided value. If a value is None, nothing happens.
A not None value can be:
either a valid value for the socket (eg: 123 for Integer socket)
or an output socket of another Node
When it is a socket, it can be a Blender socket or a DataSocket
- project(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘PROJECT’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='PROJECT', label=node_label, node_color=node_color)
- raycast(target_geometry=None, source_position=None, ray_direction=None, ray_length=None, mapping='INTERPOLATED', node_label=None, node_color=None)
Geometry node [Raycast].
- Parameters
target_geometry – Geometry
source_position – Vector
ray_direction – Vector
ray_length – Float
mapping (str) – ‘INTERPOLATED’ in [INTERPOLATED, NEAREST]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Sockets [is_hit (Boolean), hit_position (Vector), hit_normal (Vector), hit_distance (Float), attribute (Vector)]
Node creation
Node
Raycast
data_type = ‘FLOAT_VECTOR’
from geonodes import nodes nodes.Raycast(attribute=self, target_geometry=target_geometry, source_position=source_position, ray_direction=ray_direction, ray_length=ray_length, data_type='FLOAT_VECTOR', mapping=mapping, label=node_label, node_color=node_color)
- reflect(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘REFLECT’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='REFLECT', label=node_label, node_color=node_color)
- refract(vector1=None, scale=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
scale – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘REFRACT’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, scale=scale, operation='REFRACT', label=node_label, node_color=node_color)
- reroute()
Reroute all output links
- reset_properties()
Reset the properties
Properties such as components are cached.
After a node is called, the wrapped socket changes and this makes the cache obsolete. After a change, the cache is erased.
- Example
class Vector(...): def __init__(self, ...): ... self.reset_properties() ... def reset_properties(self): super().reset_properties() self.separate_ = None # Created by property self.seperate() with node SeparateXyz
- rotate(center=None, axis=None, angle=None, rotation=None, invert=False, rotation_type='AXIS_ANGLE', node_label=None, node_color=None)
Geometry node [Vector Rotate].
- Parameters
center – Vector
axis – Vector
angle – Float
rotation – Vector
invert (bool) – False
rotation_type (str) – ‘AXIS_ANGLE’ in [AXIS_ANGLE, X_AXIS, Y_AXIS, Z_AXIS, EULER_XYZ]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : ShaderNodeVectorRotate, Node ‘Vector Rotate’VectorRotate
from geonodes import nodes nodes.VectorRotate(vector=self, center=center, axis=axis, angle=angle, rotation=rotation, invert=invert, rotation_type=rotation_type, label=node_label, node_color=node_color)
- rotate_euler(rotate_by=None, axis=None, angle=None, space='OBJECT', type='EULER', node_label=None, node_color=None)
Geometry node [Rotate Euler].
- Parameters
rotate_by – Vector
axis – Vector
angle – Float
space (str) – ‘OBJECT’ in [OBJECT, LOCAL]
type (str) – ‘EULER’ in [AXIS_ANGLE, EULER]
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Blender reference : FunctionNodeRotateEuler, Node ‘Rotate Euler’RotateEuler
from geonodes import nodes nodes.RotateEuler(rotation=self, rotate_by=rotate_by, axis=axis, angle=angle, space=space, type=type, label=node_label, node_color=node_color)
- scale(scale=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
scale – Float
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘SCALE’
from geonodes import nodes nodes.VectorMath(vector0=self, scale=scale, operation='SCALE', label=node_label, node_color=node_color)
- property separate
Geometry node [Separate XYZ].
- Returns
Sockets [x (Float), y (Float), z (Float)]
Node creation
Node
Blender reference : ShaderNodeSeparateXYZ, Node ‘Separate XYZ’SeparateXyz
from geonodes import nodes nodes.SeparateXyz(vector=self, label=f"{self.node_chain_label}.separate")
- sin(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘SINE’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='SINE', label=node_label, node_color=node_color)
- snap(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘SNAP’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='SNAP', label=node_label, node_color=node_color)
- property socket_index
Return the index of the socket within the list of node sockets.
Depending on the _is_output_ property, the socket belongs either to node.inputs or node.outputs.
- stack(node)
Change the wrapped socket
- Parameters
node (Node) – The new node owning the output socket to wrap
- Returns
self
Methods are implemented in two modes:
Creation
Transformation
In creation mode, the node is considered as creating new data. The result is a new instance of DataSocket.
In transformation mode, the node is considered as transforming data which is kept in the result of the method. After the method returns, the calling DataSocket instance refers to a new Blender output socket. The stack method changes the socket the instance refers to and reinitialize properties
# 1. Creation mode # # to_mesh method creates a new mesh from a curve. # The curve instance refers to the same output node socket # We need to get the result of the method in a new variable new_mesh = curve.to_mesh(profile_curve=circle) # 2. Transformation mode # # set_shade_smooth method transforms the mesh. # After the call, the mesh instance refers to the output socket of the # newly created node "Set Shade Smooth". There is no need to get the result # of the method. mesh.set_shade_smooth() # Note that a transformation method returns self and so, the following line # is equivallent: mesh = mesh.set_shade_smooth()
- subtract(vector1=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘SUBTRACT’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, operation='SUBTRACT', label=node_label, node_color=node_color)
- switch(switch=None, true=None, node_label=None, node_color=None)
Geometry node [Switch].
- Parameters
switch – Boolean
true – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
Switch
input_type = ‘VECTOR’
from geonodes import nodes nodes.Switch(false=self, switch=switch, true=true, input_type='VECTOR', label=node_label, node_color=node_color)
- tan(node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘TANGENT’
from geonodes import nodes nodes.VectorMath(vector0=self, operation='TANGENT', label=node_label, node_color=node_color)
- to_output(name=None)
Plug the data socket to the group output
- Parameters
name (str) – The name to give to the modifier output
The socket is added to the outputs of the geometry nodes tree.
Note
To define a data socket as the result geometry of the tree, use
tree.output_geometry = my_geometry
.
- view()
Link the data socket to the viewer
If the data socket is a geometry (Curve, Mesh…) it is linked to the geometry input of the viewer.
If it ias a value (Integer, Float,…) it is linked to the value socket and the viewer is configured accordingly.
- wrap(vector1=None, vector2=None, node_label=None, node_color=None)
Geometry node [Vector Math].
- Parameters
vector1 – Vector
vector2 – Vector
node_label (str) – Node label
node_color (color) – Node background color
- Returns
Vector
Node creation
Node
VectorMath
operation = ‘WRAP’
from geonodes import nodes nodes.VectorMath(vector0=self, vector1=vector1, vector2=vector2, operation='WRAP', label=node_label, node_color=node_color)
- property x
Geometry node [Separate XYZ].
- Returns
Sockets [x (Float), y (Float), z (Float)]
Node creation
Node
Blender reference : ShaderNodeSeparateXYZ, Node ‘Separate XYZ’SeparateXyz
from geonodes import nodes nodes.SeparateXyz(vector=self, label=f"{self.node_chain_label}.x")
- property y
Geometry node [Separate XYZ].
- Returns
Sockets [x (Float), y (Float), z (Float)]
Node creation
Node
Blender reference : ShaderNodeSeparateXYZ, Node ‘Separate XYZ’SeparateXyz
from geonodes import nodes nodes.SeparateXyz(vector=self, label=f"{self.node_chain_label}.y")
- property z
Geometry node [Separate XYZ].
- Returns
Sockets [x (Float), y (Float), z (Float)]
Node creation
Node
Blender reference : ShaderNodeSeparateXYZ, Node ‘Separate XYZ’SeparateXyz
from geonodes import nodes nodes.SeparateXyz(vector=self, label=f"{self.node_chain_label}.z")