Tree
Root class for GeoNodes and ShaderNodes trees.
The system manages a stack of Trees. When a Tree is created, it is placed at the top of the stack and becomes the current tree. The Tree is poped from the stack with the method pop.
Better use the context management syntax:
with GeoNodes("My Tree") as tree:
pass
Important
Trees scripted with geonodes are kept distinct from manually created trees by putting the marker string 'GEONODES' in the description attribute. If you initialize a Tree with the name of an existing tree:
- it will be replaced if it is a tree scripted with geonodes
- it will be renamed if it is not the case
This avoids to accidentally delete a manually created tree.
Warning
This doesn't work with shaders embedded in a Material. It is why the argument replace_material is set to False
by default when creating a Shader. Hence, an existing material is not replaced by a geonodes scripts
except if you change the default value of replace_material argument to True.
# Create the material if it doesn't exist
# Do nothing if it already exists
with ShaderNodes("My Material"):
pass
# Replace the existing material
with ShaderNodes("My Material", replace_material=True):
pass
Note
prefix argument is added at the begining of the name.
# The two following modifiers have the same name
with GeoNodes("My Modifier", prefix="Utils"):
pass
with GeoNodes("Utils My Modifier"):
pass
````
The `prefix` is usefull for big projects with numerous Groups and when you want the Groups to be sorted by their name.
You can then use the special class `G` to call the groups as python functions:
``` python
# Prefix
util = "Util"
math = "Math"
# Util Change Shape
with GeoNodes("Change Shape", prefix=util):
pass
# Util Rotate
with GeoNodes("Rotate", prefix=util):
pass
# Math Multiply
with GeoNodes("Multiply", prefix=math)
pass
# Math Divide
with GeoNodes("Divide", prefix=math)
pass
# Call the groups
with GeoNodes("My Modifier"):
# Call a math group with the special class G
a = G(math).divide(...)
Source code in core/treeclass.py
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input_node
property
Return a Group Input node
If the node doesn't already exist, it is created.
Returns:
| Type | Description |
|---|---|
Node
|
|
output_node
property
Returns a Group Output node
If the node doesn't already exist, it is created.
Returns:
| Type | Description |
|---|---|
Node
|
|
__init__(tree_name, tree_type='GeometryNodeTree', *, fake_user=False, is_group=False, prefix='', replace_material=False, color_tag='NONE')
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tree_name
|
str
|
tree name |
required |
tree_type
|
(GeometryNodeTree, ShaderNodeTree)
|
tree type |
'GeometryNodeTree'
|
fake_user
|
bool
|
fake user flag |
False
|
is_group
|
bool
|
Group or not |
False
|
prefix
|
str
|
prefix to add at the begining of the tree name |
""
|
replace_material
|
bool
|
replace the existing matertial if True |
False
|
color_tag
|
str
|
group or modifier color_tag attribute |
'NONE'
|
Source code in core/treeclass.py
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add_method(target_class, func_name=None, self_attr=None, ret_class=None, **fixed)
Add a method calling the Group.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
target_class
|
type
|
class to add the method to |
required |
func_name
|
str
|
name of the method to create (snae case version of group name if None) default=None. |
None
|
self_attr
|
str
|
self name attribute name default=None. |
None
|
ret_class
|
type
|
class to use to transtype the output socket default=None. |
None
|
fixed
|
dict
|
fixed values for sockets |
{}
|
Source code in core/treeclass.py
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arrange()
Arrange the nodes in the editor.
Try to arrange properly the nodes from left to right.
This method is called when the Tree is poped from the stack.
Returns:
| Type | Description |
|---|---|
None
|
|
Source code in core/treeclass.py
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clear(keep_nodes=True)
Clear the content of the Tree.
Remove all the nodes in the Tree.
Source code in core/treeclass.py
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create_input_socket(bl_idname, name, panel='', **props)
Create a new input socket.
This is an input socket of the zone, hence an output socket of the input node.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
bl_idname
|
str
|
Socket bl_idname |
required |
name
|
str
|
Socket name |
required |
panel
|
str
|
Panel to place the socket in |
''
|
**props
|
dict
|
Properties specific to interface socket |
{}
|
Returns:
| Type | Description |
|---|---|
Socket
|
|
Source code in core/treeclass.py
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current_tree()
staticmethod
Get the Current Tree.
Returns None if no tree is currently open
Returns:
| Type | Description |
|---|---|
Tree
|
current tree or None |
Source code in core/treeclass.py
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get_signature(include=None, exclude=[], enabled_only=True, with_sockets=False)
Build the closure signature of the tree.
The closure signature is the tuple made of the output signature of the input node and the input signature of the output node
Returns:
| Type | Description |
|---|---|
Signature
|
|
Source code in core/treeclass.py
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is_geonodes()
classmethod
Current Tree is Geometry Nodes.
Returns:
| Type | Description |
|---|---|
True if Tree is GeoNodes, False otherwise
|
|
Source code in core/treeclass.py
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is_shader()
classmethod
Current Tree is Shader Nodes.
Returns:
| Type | Description |
|---|---|
True if Tree is ShaderNodes, False otherwise
|
|
Source code in core/treeclass.py
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link(out_socket, in_socket, handle_dynamic_sockets=False)
Create a link between two sockets.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
out_socket
|
socket
|
a node output socket |
required |
in_socket
|
socket
|
input socket from another node |
required |
Returns:
| Type | Description |
|---|---|
Link
|
|
Source code in core/treeclass.py
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pop(error=False)
Remove this tree from the stack
Important
This methods shouldn't be called directly, better use a with context block.
Raises:
| Type | Description |
|---|---|
NodeError
|
if this tree is not the current one |
``` python
|
|
with Tree("My Name"):
|
pass |
```
|
|
Source code in core/treeclass.py
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push()
Make this tree zone the current one
Important
This methods shouldn't be called directly, better use a with context block.
with Tree("My Name"):
pass
Source code in core/treeclass.py
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register_node(node)
Register a new Node.
This method is called by the Node class constructor. Never call directly.
Registered Nodes are stored in the dictionary : _nodes = bpy.types.Node.name -> Node
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
node
|
Node
|
the newly created Node to register |
required |
Returns:
| Type | Description |
|---|---|
Node
|
the passed argument |
Source code in core/treeclass.py
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remove_groups(names=None, prefix=None, geonodes=True, shadernodes=True)
staticmethod
Remove Groups created by GeoNodes.
Important
This method can only remove groups created by GeoNodes.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
names
|
str or list of strs
|
name of the node groups to remove (all if None) |
None
|
prefix
|
str
|
name prefix for the groups to delete |
None
|
geonodes
|
bool
|
remove geometry nodes groups |
True
|
shadernodes
|
bool
|
remove shader nodes groups |
True
|
Returns:
| Type | Description |
|---|---|
None
|
|
Source code in core/treeclass.py
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