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Rotation

Bases: Rotation

Rotation Socket.

A Rotation can be created directly with a triplet of values. Operations between a Rotation and a triplet are also supported.

from geonodes import GeoNodes, Mesh, Layout, Rotation, G, Float, Input, pi

with GeoNodes("Rotation Test") as tree:


    with Layout("Base"):
        a = Rotation() @ Rotation((1, 2, 3))
        a = a.mix(Rotation(1, name="Your entry"), Input("Factor", subtype="Factor", min=0, max=1))
        b = G().random_rotation(max_zenith=pi/2).align_to_vector(Input("Vector"))
        c = Rotation.FromAxisAngle(axis=Input("Axis"), angle=Float.Angle(name="Angle"))
        b = b @ c

    with Layout("Named Attribute"):
        g = Mesh()
        g.points._A_Rotation = a

        c = a.rotate(Rotation("A Float"), rotation_space='LOCAL')
        g.faces.store("Another rotation", c)

    b.to_quaternion().node.out(panel="Quaternion")

    g.out()
Source code in core/sock_rotation.py
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class Rotation(generated.Rotation):
    """ Rotation Socket.

    A Rotation can be created directly with a triplet of values. Operations between a Rotation
    and a triplet are also supported.

    ``` python
    from geonodes import GeoNodes, Mesh, Layout, Rotation, G, Float, Input, pi

    with GeoNodes("Rotation Test") as tree:


        with Layout("Base"):
            a = Rotation() @ Rotation((1, 2, 3))
            a = a.mix(Rotation(1, name="Your entry"), Input("Factor", subtype="Factor", min=0, max=1))
            b = G().random_rotation(max_zenith=pi/2).align_to_vector(Input("Vector"))
            c = Rotation.FromAxisAngle(axis=Input("Axis"), angle=Float.Angle(name="Angle"))
            b = b @ c

        with Layout("Named Attribute"):
            g = Mesh()
            g.points._A_Rotation = a

            c = a.rotate(Rotation("A Float"), rotation_space='LOCAL')
            g.faces.store("Another rotation", c)

        b.to_quaternion().node.out(panel="Quaternion")

        g.out()
    ```
    """

    SOCKET_TYPE = 'ROTATION'

    # ====================================================================================================
    # Operations

    def __matmul__(self, other):
        data_type = SocketType(other).type
        if data_type == 'ROTATION':
            return self.rotate_global(other)
        else:
            return self.rotate_vector(other)

    def __invert__(self):
        return self.invert()

    # ====================================================================================================
    # Class test    
    # ====================================================================================================

    @classmethod
    def _class_test(cls):

        from geonodes import GeoNodes, Mesh, Layout, Rotation, G, Float, Input, pi

        with GeoNodes("Rotation Test") as tree:


            with Layout("Base"):
                a = Rotation() @ Rotation((1, 2, 3))
                a = a.mix(Rotation(1, name="Your entry"), Input("Factor", subtype="Factor", min=0, max=1))
                b = G().random_rotation(max_zenith=pi/2).align_to_vector(Input("Vector"))
                c = Rotation.FromAxisAngle(axis=Input("Axis"), angle=Float.Angle(name="Angle"))
                b = b @ c

            with Layout("Named Attribute"):
                g = Mesh()
                g.points._A_Rotation = a

                c = a.rotate(Rotation("A Float"), rotation_space='LOCAL')
                g.faces.store("Another rotation", c)

            b.to_quaternion().node.out(panel="Quaternion")

            g.out()

_interface_socket property

Return the interface socket if exists

An interface socket exists when the socket a tree input or output socket or when it is the socket of a group

Returns:

Type Description
Interface Socket

_name property

Return the name or the label

Returns:

Type Description
str

default is ""

_panel_name property

Return the name of the panel

Returns:

Type Description
str

default is ""

axis_angle property

Node Rotation to Axis Angle

Fixed values

Kind Name Value
Socket Rotation self

Returns:

Type Description
tuple(Vector, Float)

is_grid property

bool property

Returns True if socket is a grid (inferred_structure_type == 'GRID').

node_color property writable

Node color

Returns:

Type Description
SysColor

node_label property writable

Node Label

Returns:

Type Description
str

wxyz property

Node Rotation to Quaternion

Fixed values

Kind Name Value
Socket Rotation self

Returns:

Type Description
tuple(Float, Float, Float, Float)

AlignToVector(vector=None, factor=None, axis='Z', pivot_axis='AUTO') classmethod

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation ignored

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
axis Literal['X', 'Y', 'Z']

parameter axis

'Z'
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def AlignToVector(cls,
                vector: Vector = None,
                factor: Float = None,
                axis: Literal['X', 'Y', 'Z'] = 'Z',
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind   | Name     | Value   |
    | ------ | -------- | ------- |
    | Socket | Rotation | ignored |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    axis : Literal['X', 'Y', 'Z']
        parameter `axis`

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'axis', axis, 'AlignToVector', ('X', 'Y', 'Z'))
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'AlignToVector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': None, 'Vector': vector, 'Factor': factor}, axis=axis, pivot_axis=pivot_axis)
    return cls(node._out)

AlignXToVector(vector=None, factor=None, pivot_axis='AUTO') classmethod

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation ignored
Parameter axis 'X'

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def AlignXToVector(cls,
                vector: Vector = None,
                factor: Float = None,
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind      | Name     | Value   |
    | --------- | -------- | ------- |
    | Socket    | Rotation | ignored |
    | Parameter | `axis`   | `'X'`   |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'AlignXToVector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': None, 'Vector': vector, 'Factor': factor}, axis='X', pivot_axis=pivot_axis)
    return cls(node._out)

AlignYToVector(vector=None, factor=None, pivot_axis='AUTO') classmethod

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation ignored
Parameter axis 'Y'

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def AlignYToVector(cls,
                vector: Vector = None,
                factor: Float = None,
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind      | Name     | Value   |
    | --------- | -------- | ------- |
    | Socket    | Rotation | ignored |
    | Parameter | `axis`   | `'Y'`   |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'AlignYToVector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': None, 'Vector': vector, 'Factor': factor}, axis='Y', pivot_axis=pivot_axis)
    return cls(node._out)

AlignZToVector(vector=None, factor=None, pivot_axis='AUTO') classmethod

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation ignored
Parameter axis 'Z'

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def AlignZToVector(cls,
                vector: Vector = None,
                factor: Float = None,
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind      | Name     | Value   |
    | --------- | -------- | ------- |
    | Socket    | Rotation | ignored |
    | Parameter | `axis`   | `'Z'`   |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'AlignZToVector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': None, 'Vector': vector, 'Factor': factor}, axis='Z', pivot_axis=pivot_axis)
    return cls(node._out)

Constant(value, user_label='') classmethod

Create an input socket from a constant Node.

Parameters:

Name Type Description Default
value Any

constant default value default=None.

required
user_label str

socket name (used to rename nodes if not None) default="".

''
Source code in core/socket_class.py
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@classmethod
def Constant(cls, value: None, user_label: str = ""):
    """ Create an input socket from a constant Node.

    Parameters
    ----------
    value : Any, optional
        constant default value default=None.

    user_label : str, optional
        socket name (used to rename nodes if not None) default="".

    """

    # ---------------------------------------------------------------------------
    # Ensure array
    # ---------------------------------------------------------------------------

    def get_shaped(v, *shapes):
        r = np.ravel(v)
        shape = np.shape(r)
        if shape in shapes:
            return tuple(r)

        if shape == (1,):
            return tuple(np.resize(r, shapes[0]))

        raise NodeError(
            f"The value <{v}> can't be transformed in a valid initial value for {SocketType(cls.SOCKET_TYPE).class_name}."
        )

    # ---------------------------------------------------------------------------
    # Does the array contain sockets
    # ---------------------------------------------------------------------------

    def has_sockets(a):
        for v in a:
            if SocketType.get_bsocket(v) is not None:
                return True
        return False

    # ---------------------------------------------------------------------------
    # Default value
    # ---------------------------------------------------------------------------

    socket_type = SocketType(cls.SOCKET_TYPE)
    if cls.SOCKET_TYPE not in ['RGBA', 'VECTOR', 'ROTATION', 'MATRIX']:
        def_val = socket_type.get_default_from_value(value)

    # ---------------------------------------------------------------------------
    # Depending on the socket type
    # ---------------------------------------------------------------------------

    if cls.SOCKET_TYPE == 'BOOLEAN':
        return Node('Boolean', boolean=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'BUNDLE':
        return Node("Combine Bundle")._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'CLOSURE':
        socket = ZoneNode.Closure().closure
        socket._use_layout = False
        return socket._ul(user_label)

    elif cls.SOCKET_TYPE == 'COLLECTION':
        return Node('Collection', collection=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'RGBA':

        if value is None:
            a = (0, 0, 0, 1)
        elif isinstance(value, str):
            #a = colors.to_color(value)
            a = SysColor(value).rgba
        else:
            a = get_shaped(value, (4,), (3,))

        if has_sockets(a):
            if Tree.is_geonodes():
                node = Node('Combine Color', {0: a[0], 1: a[1], 2:a[2]})
                if len(a) == 4:
                    node.alpha = a[3]
                return node._out._ul(user_label)
            else:
                return Node('Combine Color', {0: a[0], 1: a[1], 2:a[2]})._out._ul(user_label)

        else:
            def_val = SocketType('COLOR').get_default_from_value(a)
            if Tree.is_geonodes():
                return Node('Color', value=def_val)._out._ul(user_label)

            else:
                socket = Node('Color')._out
                socket._bsocket.default_value = def_val
                return socket._ul(user_label)

    elif cls.SOCKET_TYPE == 'IMAGE':
        return Node('Image', image=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'INT':
        return Node('Integer', integer=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MATERIAL':
        return Node('Material', material=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MATRIX':

        if value is None:
            a = (1, 0, 0, 0,   0, 1, 0, 0,   0, 0, 1, 0,   0, 0, 0, 1)
        else:
            a = get_shaped(value, (16,))

        return Node('Combine Matrix', named_sockets = {i: a[i] for i in range(16)})._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MENU':
        return Node('Menu Switch')._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'OBJECT':
        return Node('Object', object=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'FONT':
        return cls.NewInput("Font", value)

    elif cls.SOCKET_TYPE == 'ROTATION':

        if value is None:
            a = (0, 0, 0)
        else:
            a = get_shaped(value, (3,))

        if has_sockets(a):
            return Node('Combine XYZ', x=a[0], y=a[1], z=a[2])._out.to_rotation()._ul(user_label)
        else:
            return Node('Rotation', rotation_euler=a)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'STRING':
        return Node('String', string=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'VALUE':
        node = Node('Value')
        node._bnode.outputs[0].default_value = def_val
        return node._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'VECTOR':

        if value is None:
            a = (0, 0, 0)
        else:
            a = get_shaped(value, (3,))

        if has_sockets(a):
            return Node('Combine XYZ', x=a[0], y=a[1], z=a[2])._out._ul(user_label)
        else:
            return Node('Vector', vector=a)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'GEOMETRY':
        raise NodeError(f"There is no node to create a Geometry. Use explicit constructors such as 'Mesh.Cube()', 'Curve.Spiral()' or 'Cloud.Points().")

    else:
        assert False, f"Shouldn't happen {socket_type}"

Empty(value=None) classmethod

Create an empty socket.

An empty socket is used temporarily as an input for nodes with dynamic sockets:

Parameters:

Name Type Description Default
value Any

default value default=None.

None
Source code in core/socket_class.py
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@classmethod
def Empty(cls, value = None):
    """ Create an empty socket.

    An empty socket is used temporarily as an input for nodes with dynamic sockets:

    Parameters
    ----------
    value : Any, optional
        default value default=None.

    """
    socket = cls(constants.EMPTY_SOCKET)
    socket._bsocket = SocketType(cls.SOCKET_TYPE).get_default_from_value(value)
    return socket

FromAxes(primary_axis_1=None, secondary_axis_1=None, primary_axis='Z', secondary_axis='X') classmethod

Node Axes to Rotation

Parameters:

Name Type Description Default
primary_axis_1 Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis_1 Vector

socket 'Secondary Axis' (id: Secondary Axis)

None
primary_axis Literal['X', 'Y', 'Z']

parameter primary_axis

'Z'
secondary_axis Literal['X', 'Y', 'Z']

parameter secondary_axis

'X'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromAxes(cls,
                primary_axis_1: Vector = None,
                secondary_axis_1: Vector = None,
                primary_axis: Literal['X', 'Y', 'Z'] = 'Z',
                secondary_axis: Literal['X', 'Y', 'Z'] = 'X'):
    """ > Node Axes to Rotation

    Parameters
    ----------
    primary_axis_1 : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis_1 : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)

    primary_axis : Literal['X', 'Y', 'Z']
        parameter `primary_axis`

    secondary_axis : Literal['X', 'Y', 'Z']
        parameter `secondary_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Axes to Rotation', 'primary_axis', primary_axis, 'FromAxes', ('X', 'Y', 'Z'))
    utils.check_enum_arg('Axes to Rotation', 'secondary_axis', secondary_axis, 'FromAxes', ('X', 'Y', 'Z'))
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis_1, 'Secondary Axis': secondary_axis_1}, primary_axis=primary_axis, secondary_axis=secondary_axis)
    return cls(node._out)

FromAxisAngle(axis=None, angle=None) classmethod

Node Axis Angle to Rotation

Parameters:

Name Type Description Default
axis Vector

socket 'Axis' (id: Axis)

None
angle Float

socket 'Angle' (id: Angle)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromAxisAngle(cls, axis: Vector = None, angle: Float = None):
    """ > Node Axis Angle to Rotation

    Parameters
    ----------
    axis : Vector, optional
        socket 'Axis' (id: Axis)

    angle : Float, optional
        socket 'Angle' (id: Angle)


    Returns
    -------
    Rotation
    """
    node = Node('Axis Angle to Rotation', {'Axis': axis, 'Angle': angle})
    return cls(node._out)

FromEuler(euler=None) classmethod

Node Euler to Rotation

Parameters:

Name Type Description Default
euler Vector

socket 'Euler' (id: Euler)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromEuler(cls, euler: Vector = None):
    """ > Node Euler to Rotation

    Parameters
    ----------
    euler : Vector, optional
        socket 'Euler' (id: Euler)


    Returns
    -------
    Rotation
    """
    node = Node('Euler to Rotation', {'Euler': euler})
    return cls(node._out)

FromQuaternion(w=None, x=None, y=None, z=None) classmethod

Node Quaternion to Rotation

Parameters:

Name Type Description Default
w Float

socket 'W' (id: W)

None
x Float

socket 'X' (id: X)

None
y Float

socket 'Y' (id: Y)

None
z Float

socket 'Z' (id: Z)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromQuaternion(cls, w: Float = None, x: Float = None, y: Float = None, z: Float = None):
    """ > Node Quaternion to Rotation

    Parameters
    ----------
    w : Float, optional
        socket 'W' (id: W)

    x : Float, optional
        socket 'X' (id: X)

    y : Float, optional
        socket 'Y' (id: Y)

    z : Float, optional
        socket 'Z' (id: Z)


    Returns
    -------
    Rotation
    """
    node = Node('Quaternion to Rotation', {'W': w, 'X': x, 'Y': y, 'Z': z})
    return cls(node._out)

FromXYAxes(primary_axis=None, secondary_axis=None) classmethod

Node Axes to Rotation

Fixed values

Kind Name Value
Parameter primary_axis 'X'
Parameter secondary_axis 'Y'

Parameters:

Name Type Description Default
primary_axis Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis Vector

socket 'Secondary Axis' (id: Secondary Axis)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromXYAxes(cls, primary_axis: Vector = None, secondary_axis: Vector = None):
    """ > Node Axes to Rotation

    **Fixed values**

    | Kind      | Name             | Value |
    | --------- | ---------------- | ----- |
    | Parameter | `primary_axis`   | `'X'` |
    | Parameter | `secondary_axis` | `'Y'` |

    Parameters
    ----------
    primary_axis : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)


    Returns
    -------
    Rotation
    """
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis, 'Secondary Axis': secondary_axis}, primary_axis='X', secondary_axis='Y')
    return cls(node._out)

FromXZAxes(primary_axis=None, secondary_axis=None) classmethod

Node Axes to Rotation

Fixed values

Kind Name Value
Parameter primary_axis 'X'
Parameter secondary_axis 'Z'

Parameters:

Name Type Description Default
primary_axis Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis Vector

socket 'Secondary Axis' (id: Secondary Axis)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromXZAxes(cls, primary_axis: Vector = None, secondary_axis: Vector = None):
    """ > Node Axes to Rotation

    **Fixed values**

    | Kind      | Name             | Value |
    | --------- | ---------------- | ----- |
    | Parameter | `primary_axis`   | `'X'` |
    | Parameter | `secondary_axis` | `'Z'` |

    Parameters
    ----------
    primary_axis : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)


    Returns
    -------
    Rotation
    """
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis, 'Secondary Axis': secondary_axis}, primary_axis='X', secondary_axis='Z')
    return cls(node._out)

FromYXAxes(primary_axis=None, secondary_axis=None) classmethod

Node Axes to Rotation

Fixed values

Kind Name Value
Parameter primary_axis 'Y'
Parameter secondary_axis 'X'

Parameters:

Name Type Description Default
primary_axis Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis Vector

socket 'Secondary Axis' (id: Secondary Axis)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromYXAxes(cls, primary_axis: Vector = None, secondary_axis: Vector = None):
    """ > Node Axes to Rotation

    **Fixed values**

    | Kind      | Name             | Value |
    | --------- | ---------------- | ----- |
    | Parameter | `primary_axis`   | `'Y'` |
    | Parameter | `secondary_axis` | `'X'` |

    Parameters
    ----------
    primary_axis : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)


    Returns
    -------
    Rotation
    """
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis, 'Secondary Axis': secondary_axis}, primary_axis='Y', secondary_axis='X')
    return cls(node._out)

FromYZAxes(primary_axis=None, secondary_axis=None) classmethod

Node Axes to Rotation

Fixed values

Kind Name Value
Parameter primary_axis 'Y'
Parameter secondary_axis 'Z'

Parameters:

Name Type Description Default
primary_axis Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis Vector

socket 'Secondary Axis' (id: Secondary Axis)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromYZAxes(cls, primary_axis: Vector = None, secondary_axis: Vector = None):
    """ > Node Axes to Rotation

    **Fixed values**

    | Kind      | Name             | Value |
    | --------- | ---------------- | ----- |
    | Parameter | `primary_axis`   | `'Y'` |
    | Parameter | `secondary_axis` | `'Z'` |

    Parameters
    ----------
    primary_axis : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)


    Returns
    -------
    Rotation
    """
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis, 'Secondary Axis': secondary_axis}, primary_axis='Y', secondary_axis='Z')
    return cls(node._out)

FromZXAxes(primary_axis=None, secondary_axis=None) classmethod

Node Axes to Rotation

Fixed values

Kind Name Value
Parameter primary_axis 'Z'
Parameter secondary_axis 'X'

Parameters:

Name Type Description Default
primary_axis Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis Vector

socket 'Secondary Axis' (id: Secondary Axis)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromZXAxes(cls, primary_axis: Vector = None, secondary_axis: Vector = None):
    """ > Node Axes to Rotation

    **Fixed values**

    | Kind      | Name             | Value |
    | --------- | ---------------- | ----- |
    | Parameter | `primary_axis`   | `'Z'` |
    | Parameter | `secondary_axis` | `'X'` |

    Parameters
    ----------
    primary_axis : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)


    Returns
    -------
    Rotation
    """
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis, 'Secondary Axis': secondary_axis}, primary_axis='Z', secondary_axis='X')
    return cls(node._out)

FromZYAxes(primary_axis=None, secondary_axis=None) classmethod

Node Axes to Rotation

Fixed values

Kind Name Value
Parameter primary_axis 'Z'
Parameter secondary_axis 'Y'

Parameters:

Name Type Description Default
primary_axis Vector

socket 'Primary Axis' (id: Primary Axis)

None
secondary_axis Vector

socket 'Secondary Axis' (id: Secondary Axis)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def FromZYAxes(cls, primary_axis: Vector = None, secondary_axis: Vector = None):
    """ > Node Axes to Rotation

    **Fixed values**

    | Kind      | Name             | Value |
    | --------- | ---------------- | ----- |
    | Parameter | `primary_axis`   | `'Z'` |
    | Parameter | `secondary_axis` | `'Y'` |

    Parameters
    ----------
    primary_axis : Vector, optional
        socket 'Primary Axis' (id: Primary Axis)

    secondary_axis : Vector, optional
        socket 'Secondary Axis' (id: Secondary Axis)


    Returns
    -------
    Rotation
    """
    node = Node('Axes to Rotation', {'Primary Axis': primary_axis, 'Secondary Axis': secondary_axis}, primary_axis='Z', secondary_axis='Y')
    return cls(node._out)

IndexSwitch(*values, index=None, default_index=0) classmethod

Node Index Switch

with GeoNodes("IndexSwitch demo"):

    # Create some geometries
    geo    = Geometry()
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()
    cone   = Mesh.Cone()

    # Pick in this list
    pick_geo = Geometry.IndexSwitch(geo, cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

    # Plug the result to the output
    pick_geo.out()

Parameters:

Name Type Description Default
*values Any

List of Sockets to select into

()
index Integer

socket 'Index' (Index) default=None.

None
default_index int

default idex default=0.

0

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def IndexSwitch(cls, *values, index = None, default_index: int = 0):
    """ > Node Index Switch

    ``` python
    with GeoNodes("IndexSwitch demo"):

        # Create some geometries
        geo    = Geometry()
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()
        cone   = Mesh.Cone()

        # Pick in this list
        pick_geo = Geometry.IndexSwitch(geo, cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

        # Plug the result to the output
        pick_geo.out()
    ```

    Parameters
    ----------
    *values : Any
        List of Sockets to select into

    index : Integer, optional
        socket 'Index' (Index) default=None.

    default_index : int, optional
        default idex default=0.


    Returns
    -------
    Socket
    """
    #return IndexSwitchNode(*values, index=index, data_type=cls.input_type())._out
    return MenuNode('Index Switch', 
                    {str(i): value for i, value in enumerate(values)}, 
                    data_type=cls.SOCKET_TYPE, 
                    Index=index,
                    default_menu = default_index)._out

Input(name, panel='', halt=True) classmethod

Get an exist input socket from its name and panel.

Note

The "input" socket here is an "output" socket of the current input node

To create a input socket use NewInput.

If the 'name' argument is None, the first socket of the proper type is returned.

Raises:

Type Description
- NodeError if socket is not found and halt is requested

Parameters:

Name Type Description Default
name str | None

socket name

required
panel str

panel name default="".

''
halt bool

raises an error if not found default=True.

True

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def Input(cls, name: str, panel: str = "", halt: bool = True):
    """ Get an exist input socket from its name and panel.

    !!! note
        The "input" socket here is an "output" socket of the current input node

    To create a input socket use NewInput.

    If the 'name' argument is None, the first socket of the proper type is returned.

    Raises
    ------
    - NodeError if socket is not found and halt is requested

    Parameters
    ----------
    name : str | None
        socket name

    panel : str, optional
        panel name default="".

    halt : bool, optional
        raises an error if not found default=True.


    Returns
    -------
    Socket
    """
    in_node = Tree.current_tree().get_input_node()

    include = None if name is None else [name]
    bsockets = in_node.get_sockets('OUTPUT', include=include, panel=panel)

    for _, bsock in bsockets:
        if SocketType(bsock).type == cls.SOCKET_TYPE: # and utils.snake_case(sock_name) == utils.snake_case(name):
            return cls(bsock._bsocket)._ul(name)

    if halt:
        sname = "" if name is None else f" named '{name}'"
        raise NodeError(
            f"There is no {SocketType(cls.SOCKET_TYPE).class_name} input socket{sname}.\n"
            f"Available sockets are : {[bsock[0] for bsock in in_node.get_sockets('OUTPUT')]}.")

    return None

MenuSwitch(named_sockets={}, default_menu=None, **sockets) classmethod

Node Menu Switch

The items of the Menu Switch node are provided in the 'items' dict.

Parameters:

Name Type Description Default
named_sockets dict

sockets to create default={}.

{}
default_menu str

default menu value default=None.

None
sockets dict

items

{}

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def MenuSwitch(cls, 
               named_sockets    : dict = {},
               default_menu     : str = None,
               **sockets):
    """ > Node Menu Switch

    The items of the Menu Switch node are provided in the 'items' dict.

    Parameters
    ----------
    named_sockets : dict, optional
        sockets to create default={}.

    default_menu : str, optional
        default menu value default=None.

    sockets : dict
        items


    Returns
    -------
    Socket
    """
    node = MenuNode('Menu Switch',
            named_sockets = named_sockets,
            data_type = SocketType(cls.SOCKET_TYPE).type,
            default_menu = default_menu,
            **sockets)

    return cls(node._out)

Named(name=None) classmethod

Node Named Attribute

Fixed values

Kind Name Value
Parameter data_type 'QUATERNION'

Parameters:

Name Type Description Default
name String

socket 'Name' (id: Name)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def Named(cls, name: String = None):
    """ > Node Named Attribute

    **Fixed values**

    | Kind      | Name        | Value          |
    | --------- | ----------- | -------------- |
    | Parameter | `data_type` | `'QUATERNION'` |

    Parameters
    ----------
    name : String, optional
        socket 'Name' (id: Name)


    Returns
    -------
    Rotation
    """
    node = Node('Named Attribute', {'Name': name}, data_type='QUATERNION')
    return cls(node._out)

NamedAttribute(name=None) classmethod

Node Named Attribute

Fixed values

Kind Name Value
Parameter data_type 'QUATERNION'

Parameters:

Name Type Description Default
name String

socket 'Name' (id: Name)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def NamedAttribute(cls, name: String = None):
    """ > Node Named Attribute

    **Fixed values**

    | Kind      | Name        | Value          |
    | --------- | ----------- | -------------- |
    | Parameter | `data_type` | `'QUATERNION'` |

    Parameters
    ----------
    name : String, optional
        socket 'Name' (id: Name)


    Returns
    -------
    Rotation
    """
    node = Node('Named Attribute', {'Name': name}, data_type='QUATERNION')
    return cls(node._out)

NewInput(name, value=None, tip='', panel='', **props) classmethod

Create an new input socket

Note

The "input" socket here is an "output" socket of the current input node

To get an existing input socket use Input.

Raises:

Type Description
- NodeError if socket is not found

Parameters:

Name Type Description Default
name str

socket name

required
value Any

default_value default=None.

None
tip str

description default="".

''
panel str: None

panel name

''

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def NewInput(cls,
        name: str, 
        value       = None, 
        tip: str    = "", 
        panel: str  = "", 
        **props):
    """ Create an new input socket

    !!! note
        The "input" socket here is an "output" socket of the current input node

    To get an existing input socket use Input.

    Raises
    ------
    - NodeError if socket is not found

    Parameters
    ----------
    name : str
        socket name

    value : Any, optional
        default_value default=None.

    tip : str, optional
        description default="".

    panel : str: None
        panel name


    Returns
    -------
    Socket
    """
    if value is None:
        defval = None
    else:
        defval = SocketType(cls.SOCKET_TYPE).get_default_from_value(value)
        new_props = {**props}

        if 'default' in new_props:
            new_props['default'] = defval

        elif 'default_value' in new_props:
            new_props['default_value'] = defval

        else:
            if 'default' not in constants.SOCKETS[cls.SOCKET_TYPE]['props']:
                raise NodeError(f"The {SocketType(cls.SOCKET_TYPE).class_name} socket doesn't accept a default value. Value argument <{value}> is invalid.")

            new_props['default_value'] = defval

        props = new_props

    return cls(Tree.current_tree().create_input_socket(
        SocketType(cls.SOCKET_TYPE).socket_id,
        name         = name,
        tip          = tip,
        panel        = panel,
        **props))

Switch(condition=None, false=None, true=None) classmethod

Node Switch

with GeoNodes("Switch demo"):

    # Two possible geometries
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()

    # Select
    geo = Geometry.Switch(Boolean(True, "Use Sphere"), cube, sphere)

    # To group output
    geo.out()

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
false

socket 'False' (False)

None
true

socket 'True' (True)

None

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def Switch(cls, condition=None, false=None, true=None):
    """ > Node Switch

    ``` python
    with GeoNodes("Switch demo"):

        # Two possible geometries
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()

        # Select
        geo = Geometry.Switch(Boolean(True, "Use Sphere"), cube, sphere)

        # To group output
        geo.out()
    ```

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    false
        socket 'False' (False)

    true
        socket 'True' (True)


    Returns
    -------
    Socket
    """
    input_type = SocketType(cls.SOCKET_TYPE).items_type
    return Node('Switch', {'Switch': condition, 'False': false, 'True': true}, input_type=input_type)._out

__init__(socket=None, name=None, tip='', panel='', user_label=None, **props)

Parameters:

Name Type Description Default
socket NodeSocket

the output socket to wrap default=None.

None
name str

input name if not None default=None.

None
tip str

description default="".

''
panel str

panel name default="".

''
user_label str

user label default=None.

None
Source code in core/socket_class.py
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def __init__(self, 
        socket  = None, 
        name         : str = None, 
        tip          : str = "",
        panel        : str = "",
        user_label   : str = None,
        **props):
    """

    Parameters
    ----------
    socket : NodeSocket, optional
        the output socket to wrap default=None.

    name : str, optional
        input name if not None default=None.

    tip : str, optional
        description default="".

    panel : str, optional
        panel name default="".

    user_label : str, optional
        user label default=None.

    """

    # ---------------------------------------------------------------------------
    # Attributes
    # ---------------------------------------------------------------------------

    self._layout      = None
    self._use_layout  = True
    self._tree        = Tree.current_tree()
    self._bsocket     = None

    self._reset()

    # ---------------------------------------------------------------------------
    # Socket is a Node
    # ---------------------------------------------------------------------------

    if isinstance(socket, Node):
        socket = socket._out

    # ---------------------------------------------------------------------------
    # Empty socket
    # ---------------------------------------------------------------------------

    if utils.request_empty(socket):
        return

    # ---------------------------------------------------------------------------
    # Socket is a string
    # ---------------------------------------------------------------------------

    socktype = self._socket_type
    cname = socktype.class_name

    if isinstance(socket, str):

        # Named attribute (but colors because the string can be the name of a color)
        if (cname in constants.ATTRIBUTE_CLASSES) and (cname != 'Color'):
            self._bsocket = self.Named(socket)._bsocket
            return

    # ---------------------------------------------------------------------------
    # Let's get the socket
    # ---------------------------------------------------------------------------

    self._bsocket = utils.get_bsocket(socket)
    if self._bsocket is not None:

        if self._bsocket.type != self.SOCKET_TYPE:

            # "Bundle Get Item" like nodes : we change the data_type
            node = self.node

            blid = node._bnode.bl_idname
            if blid == 'NodeGetBundleItem'and self.SOCKET_TYPE in utils.get_node_param_enum(blid, 'socket_type'):
                node._bnode.socket_type = self.SOCKET_TYPE
                self._bsocket = utils.get_enabled_bsocket(node, 'Item')

        return

    # ---------------------------------------------------------------------------
    # No name: we create from a constant Node
    # The socket argument is the value to set
    # ---------------------------------------------------------------------------

    if name is None:
        if socktype == 'GEOMETRY':
            new_socket = self.Input(None, halt=False)
            if new_socket is None:
                new_socket = self.NewInput(type(self).__name__)
            self._bsocket = new_socket._bsocket
        else:
            self._bsocket = self.Constant(socket, user_label=user_label)._bsocket

    # ---------------------------------------------------------------------------
    # With a name, we request the creation from current input
    # ---------------------------------------------------------------------------

    else:
        # Font : make sure it is a font 
        if self.SOCKET_TYPE == 'FONT':
            socket = blender.get_font(socket)

        # Socket can be the default value
        if socket is not None:

            if 'default' not in constants.SOCKETS[self._socket_type.type]['props']:
                raise NodeError(f"The {self._socket_type()} socket doesn't accept default value. <{socket}> is not valid.")

            # Perhaps it is given in the props
            def_key = 'default' if 'default' in props else None
            if def_key is None:
                def_key = 'default_value' if 'default_value' in props else None

            if def_key is None:
                props = {'value': socket, **props}

        new_socket = self.NewInput(name, tip=tip, panel=panel, **props)
        self._bsocket = new_socket._bsocket
        self._use_layout = new_socket._use_layout

_create_input_socket(value=(0, 0, 0), name='Rotation', tip='', panel='', optional_label=False, hide_value=False, hide_in_modifier=False, default_attribute='', shape='AUTO') classmethod

Rotation Input

New Rotation input with subtype 'NONE'.

Parameters:

Name Type Description Default
value object

Default value

`(0, 0, 0)`
name str

Input socket name

`Rotation`
tip str

Property description

`''`
panel str

Panel name

``
optional_label bool

Property optional_label

`False`
hide_value bool

Property hide_value

`False`
hide_in_modifier bool

Property hide_in_modifier

`False`
default_attribute str

Property default_attribute_name

`''`
shape str

Property structure_type in ('AUTO', 'DYNAMIC', 'FIELD', 'SINGLE')

`'AUTO'`

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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@classmethod
def _create_input_socket(cls,
    value: object = (0, 0, 0),
    name: str = 'Rotation',
    tip: str = '',
    panel: str = "",
    optional_label: bool = False,
    hide_value: bool = False,
    hide_in_modifier: bool = False,
    default_attribute: str = '',
    shape: Literal['AUTO', 'DYNAMIC', 'FIELD', 'SINGLE'] = 'AUTO',
     ):
    """ > Rotation Input

    New Rotation input with subtype 'NONE'.

    Parameters
    ----------
    value : object, default=`(0, 0, 0)`
        Default value

    name : str, default=`Rotation`
        Input socket name

    tip : str, default=`''`
        Property description

    panel : str, default=``
        Panel name

    optional_label : bool, default=`False`
        Property optional_label

    hide_value : bool, default=`False`
        Property hide_value

    hide_in_modifier : bool, default=`False`
        Property hide_in_modifier

    default_attribute : str, default=`''`
        Property default_attribute_name

    shape : str, default=`'AUTO'`
        Property structure_type in ('AUTO', 'DYNAMIC', 'FIELD', 'SINGLE')


    Returns
    -------
    Rotation
    """
    from ..treeclass import Tree

    defval = utils.python_value_for_socket(value, cls.SOCKET_TYPE)

    return Tree.current_tree().create_input_socket('NodeSocketRotation', default_value = defval,
        name=name, tip=tip, panel=panel, optional_label=optional_label, hide_value=hide_value,
        hide_in_modifier=hide_in_modifier, default_attribute=default_attribute, shape=shape)

_get_bsocket_from_input(name=None)

Get the availble input socket if any.

The socket is get a an OUTPUT socket of the current input.

Parameters:

Name Type Description Default
name str

name filter default=None.

None

Returns:

Type Description
Socket

or None if not found

Source code in core/socket_class.py
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def _get_bsocket_from_input(self, name: str = None) -> bpy.types.NodeSocket:
    """ Get the availble input socket if any.

    The socket is get a an OUTPUT socket of the current input.

    Parameters
    ----------
    name : str, optional
        name filter default=None.


    Returns
    -------
    Socket
        or None if not found

    """
    in_node = self._tree.get_input_node()

    include = None if name is None else [name]

    bsockets = in_node.get_sockets('OUTPUT', include=include)
    for _, bsock in bsockets:
        if SocketType(bsock).type == self.SOCKET_TYPE:
            return bsock._bsocket
    else:
        return None

_jump(socket, reset=True)

Change the wrapped output socket

When changing the socket, the description is copied to the new socket. The node color, if any, is also propagated.

Parameters:

Name Type Description Default
socket NodeSocket

the new output socket to jump to

required
reset bool

reset the cache default=True.

True

Returns:

Type Description
self
Source code in core/socket_class.py
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def _jump(self, socket: bpy.types.NodeSocket, reset: bool = True):
    """ Change the wrapped output socket

    When changing the socket, the description is copied to the new socket.
    The node color, if any, is also propagated.

    Parameters
    ----------
    socket : bpy.types.NodeSocket
        the new output socket to jump to

    reset : bool, optional
        reset the cache default=True.


    Returns
    -------
    self
    """

    # Keep user label stored in socket description
    user_label = self.user_label

    bsocket = utils.get_bsocket(socket)
    if bsocket is None:
        raise NodeError(f"Socket error: Impossible to jump to socket {socket}")

    self._bsocket = bsocket
    if reset:
        self._reset()

    # Restore user label
    self.user_label = user_label


    return self

_lc(label=None, color=None)

Set node label and color.

This method returns self to be chained to as socket:

with GeoNodes("Node label and color"):
    Geometry().out()

    a = Float(10)._lc("Var a")
    b = Float(10)._lc("Var b")
    c = (a + b)._lc("a + b", (1, 0, 0))

Parameters:

Name Type Description Default
label str

node label default=None.

None
color SysColor

node color default=None.

None

Returns:

Type Description
self
Source code in core/socket_class.py
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def _lc(self, label: str = None, color: SysColor = None):
    """ Set node label and color.

    This method returns self to be chained to as socket:

    ``` python
    with GeoNodes("Node label and color"):
        Geometry().out()

        a = Float(10)._lc("Var a")
        b = Float(10)._lc("Var b")
        c = (a + b)._lc("a + b", (1, 0, 0))
    ```

    Parameters
    ----------
    label : str, optional
        node label default=None.

    color : SysColor, optional
        node color default=None.


    Returns
    -------
    self
    """

    if self.node._bnode.bl_idname == 'NodeGroupInput':
        return self

    self.node_label = label
    self.node_color = color
    self.user_label = label

    return self

_ul(label)

Set the user label

Parameters:

Name Type Description Default
label str

the label to append

required

Returns:

Type Description
self
Source code in core/socket_class.py
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def _ul(self, label : str):
    """ Set the user label

    Parameters
    ----------
    label : str
        the label to append


    Returns
    -------
    self
    """
    self.user_label = label
    return self

add_method(name=None, jump=False, ret_class=None, **fixed)

Add the current tree as a method of the Socket class.

Important

The socket instance must be an input socket of the Tree. This input plays the role of self argument.

with GeoNodes("Translate"):
    geo = Geometry()
    v = Vector(0, "Translation)
    geo.transform(translation=v)

    geo.add_method(jump=True)

Once the modifier completed, it can be called as a method of geometry geo.translate(translation=(1, 2, 3))

Parameters:

Name Type Description Default
name str

replace the default name which is the snake case version of the group name default=None.

None
ret_class type

transtype the default node output default=None.

None
jump bool

the calling socket jumps to the node outpus after the call default=False.

False
ret_class type

transtype the result with this class if not None default=None.

None
Source code in core/socket_class.py
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def add_method(self, name: str = None, jump: bool = False, ret_class: type = None, **fixed):
    """ Add the current tree as a method of the Socket class.

    !!! important

        The socket instance must be an input socket of the Tree. This input plays the role of
        self argument.

    ``` python
    with GeoNodes("Translate"):
        geo = Geometry()
        v = Vector(0, "Translation)
        geo.transform(translation=v)

        geo.add_method(jump=True)
    ```

    Once the modifier completed, it can be called as a method of geometry ```geo.translate(translation=(1, 2, 3))```

    Parameters
    ----------
    name : str, optional
        replace the default name which is the snake case version of the group name default=None.

    ret_class : type, optional
        transtype the default node output default=None.

    jump : bool, optional
        the calling socket jumps to the node outpus after the call default=False.

    ret_class : type, optional
        transtype the result with this class if not None default=None.

    """

    if self.node._bnode.bl_idname != 'NodeGroupInput':
        raise NodeError(
            f"'add_method' can be called only from a 'Group Input' socket. "
            "This socket is used a 'self' argument when calling the method of {type(self).__name__}.")

    tree = Tree.current_tree()

    # ---------------------------------------------------------------------------
    # Method Body
    # ---------------------------------------------------------------------------

    socket_rank = self.node._outputs.get_socket_rank(self)
    socket_name = utils.snake_case(self._bsocket.name)


    def call(self_, *args, **kwargs):
        node = Group(tree._btree.name)
        if socket_rank >= len(args):
            new_args = args
            new_kwargs = {socket_name: self_, **kwargs}
        else:
            new_args = args[:socket_rank] + (self_,) + args[socket_rank:]
            new_kwargs = kwargs

        res = node.method_call(*new_args, ret_class=ret_class, **new_kwargs, **fixed)

        if jump:
            return self_._jump(res)
        else:
            return res

    # ---------------------------------------------------------------------------
    # Add the method to the class
    # ---------------------------------------------------------------------------

    if name is None:
        name = tree._btree.name[len(tree._prefix):].strip()
        name = utils.snake_case(name)

    class_ = type(self)
    if name in dir(class_):
        print(f"CAUTION: the method '{name}' (implementing group '{tree._btree.name}') already exists in class {class_}.")

    setattr(class_, name, call)

align_to_vector(vector=None, factor=None, axis='Z', pivot_axis='AUTO')

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation self

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
axis Literal['X', 'Y', 'Z']

parameter axis

'Z'
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def align_to_vector(self,
                vector: Vector = None,
                factor: Float = None,
                axis: Literal['X', 'Y', 'Z'] = 'Z',
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    axis : Literal['X', 'Y', 'Z']
        parameter `axis`

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'axis', axis, 'align_to_vector', ('X', 'Y', 'Z'))
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'align_to_vector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': self, 'Vector': vector, 'Factor': factor}, axis=axis, pivot_axis=pivot_axis)
    return node._out

align_x_to_vector(vector=None, factor=None, pivot_axis='AUTO')

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation self
Parameter axis 'X'

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def align_x_to_vector(self,
                vector: Vector = None,
                factor: Float = None,
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind      | Name     | Value  |
    | --------- | -------- | ------ |
    | Socket    | Rotation | `self` |
    | Parameter | `axis`   | `'X'`  |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'align_x_to_vector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': self, 'Vector': vector, 'Factor': factor}, axis='X', pivot_axis=pivot_axis)
    return node._out

align_y_to_vector(vector=None, factor=None, pivot_axis='AUTO')

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation self
Parameter axis 'Y'

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def align_y_to_vector(self,
                vector: Vector = None,
                factor: Float = None,
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind      | Name     | Value  |
    | --------- | -------- | ------ |
    | Socket    | Rotation | `self` |
    | Parameter | `axis`   | `'Y'`  |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'align_y_to_vector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': self, 'Vector': vector, 'Factor': factor}, axis='Y', pivot_axis=pivot_axis)
    return node._out

align_z_to_vector(vector=None, factor=None, pivot_axis='AUTO')

Node Align Rotation to Vector

Fixed values

Kind Name Value
Socket Rotation self
Parameter axis 'Z'

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None
factor Float

socket 'Factor' (id: Factor)

None
pivot_axis Literal['Auto', 'X', 'Y', 'Z']

parameter pivot_axis

'AUTO'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def align_z_to_vector(self,
                vector: Vector = None,
                factor: Float = None,
                pivot_axis: Literal['AUTO', 'X', 'Y', 'Z'] = 'AUTO'):
    """ > Node Align Rotation to Vector

    **Fixed values**

    | Kind      | Name     | Value  |
    | --------- | -------- | ------ |
    | Socket    | Rotation | `self` |
    | Parameter | `axis`   | `'Z'`  |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)

    factor : Float, optional
        socket 'Factor' (id: Factor)

    pivot_axis : Literal['Auto', 'X', 'Y', 'Z']
        parameter `pivot_axis`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Align Rotation to Vector', 'pivot_axis', pivot_axis, 'align_z_to_vector', ('AUTO', 'X', 'Y', 'Z'))
    node = Node('Align Rotation to Vector', {'Rotation': self, 'Vector': vector, 'Factor': factor}, axis='Z', pivot_axis=pivot_axis)
    return node._out

enable_output(enable=None)

Node Enable Output

Fixed values

Kind Name Value
Socket Value self
Parameter data_type 'ROTATION'

Parameters:

Name Type Description Default
enable Boolean

socket 'Enable' (id: Enable)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def enable_output(self, enable: Boolean = None):
    """ > Node Enable Output

    **Fixed values**

    | Kind      | Name        | Value        |
    | --------- | ----------- | ------------ |
    | Socket    | Value       | `self`       |
    | Parameter | `data_type` | `'ROTATION'` |

    Parameters
    ----------
    enable : Boolean, optional
        socket 'Enable' (id: Enable)


    Returns
    -------
    Rotation
    """
    node = Node('Enable Output', {'Enable': enable, 'Value': self}, data_type='ROTATION')
    return node._out

hash_value(seed=None)

Node Hash Value

Fixed values

Kind Name Value
Socket Value self
Parameter data_type 'ROTATION'

Parameters:

Name Type Description Default
seed Integer

socket 'Seed' (id: Seed)

None

Returns:

Type Description
Integer
Source code in core/generated/rotation.py
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def hash_value(self, seed: Integer = None):
    """ > Node Hash Value

    **Fixed values**

    | Kind      | Name        | Value        |
    | --------- | ----------- | ------------ |
    | Socket    | Value       | `self`       |
    | Parameter | `data_type` | `'ROTATION'` |

    Parameters
    ----------
    seed : Integer, optional
        socket 'Seed' (id: Seed)


    Returns
    -------
    Integer
    """
    node = Node('Hash Value', {'Value': self, 'Seed': seed}, data_type='ROTATION')
    return node._out

index_switch(*values, index=None, default_index=0)

Node Index Switch

with GeoNodes("index_switch demo") as tree:

    # Create some geometries
    geo    = Geometry()
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()
    cone   = Mesh.Cone()

    # Pick in this list
    pick_geo = geo.index_switch(cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

    # Plug the result to the output
    pick_geo.out()

Parameters:

Name Type Description Default
*values Any

List of Sockets to select into

()
index Integer

socket 'Index' (Index)

None
default_index int

default idex

0

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def index_switch(self, *values, index = None, default_index: int = 0):
    """ > Node Index Switch

    ``` python
    with GeoNodes("index_switch demo") as tree:

        # Create some geometries
        geo    = Geometry()
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()
        cone   = Mesh.Cone()

        # Pick in this list
        pick_geo = geo.index_switch(cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

        # Plug the result to the output
        pick_geo.out()
    ```

    Parameters
    ----------
    *values : Any
        List of Sockets to select into

    index : Integer, optional
        socket 'Index' (Index)

    default_index : int, default=0
        default idex

    Returns
    -------
    Socket
    """
    return self.IndexSwitch(self, *values, index=index, default_index=default_index)

invert()

Node Invert Rotation

Fixed values

Kind Name Value
Socket Rotation self

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def invert(self):
    """ > Node Invert Rotation

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Returns
    -------
    Rotation
    """
    node = Node('Invert Rotation', {'Rotation': self})
    return node._out

Link input sockets of the node

Allow to chain input sockets linking.

Source code in core/socket_class.py
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def link_inputs(self,
    from_node   : Node = None,
    from_panel  : str = "",
    *,
    include     : list =  None,
    exclude     : list  = [],
    panel       : str = "",
    ):
    """ Link input sockets of the node

    Allow to chain input sockets linking.
    """
    self.node.link_inputs(from_node, from_panel=from_panel, include=include, exclude=exclude, panel=panel)
    return self

Link panel input sockets of the node

Allow to chain input sockets linking.

Source code in core/socket_class.py
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def link_panel(self, panel: str, from_node : Node = None):
    """ Link panel input sockets of the node

    Allow to chain input sockets linking.
    """
    self.node.link_panel(panel, from_node=from_node)
    return self

menu_switch(self_name='Self', named_sockets={}, default_menu=None, **sockets)

Node Menu Switch

[&NO_JUMP]

Self is connected to the first menu item with the name provided as argument.

The items of the Menu Switch node are provided in the 'items' dict. An group input socket named after the 'name' argument is linked to menu selector.

Parameters:

Name Type Description Default
named_sockets dict

sockets to create default={}.

{}
default_menu str

default menu value default=None.

None
sockets dict

items

{}

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def menu_switch(self,
            self_name       : str = 'Self', 
            named_sockets   : dict = {},
            default_menu    : str = None,
            **sockets):
    """ > Node Menu Switch

    [&NO_JUMP]

    Self is connected to the first menu item with the name provided as argument.

    The items of the Menu Switch node are provided in the 'items' dict.
    An group input socket named after the 'name' argument is linked to menu selector.

    Parameters
    ----------
    named_sockets : dict, optional
        sockets to create default={}.

    default_menu : str, optional
        default menu value default=None.

    sockets : dict
        items


    Returns
    -------
    Socket
    """        
    return self.MenuSwitch(named_sockets = {self_name: self, **named_sockets}, default_menu=default_menu, **sockets)

mix(b=None, factor=None, clamp_factor=True)

Node Mix

Fixed values

Kind Name Value
Socket A self
Parameter blend_type 'MIX'
Parameter clamp_result False
Parameter data_type 'ROTATION'
Parameter factor_mode 'UNIFORM'

Parameters:

Name Type Description Default
b Rotation

socket 'B' (id: B_Rotation)

None
factor Float

socket 'Factor' (id: Factor_Float)

None
clamp_factor bool

parameter clamp_factor

True

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def mix(self, b: Rotation = None, factor: Float = None, clamp_factor = True):
    """ > Node Mix

    **Fixed values**

    | Kind      | Name           | Value        |
    | --------- | -------------- | ------------ |
    | Socket    | A              | `self`       |
    | Parameter | `blend_type`   | `'MIX'`      |
    | Parameter | `clamp_result` | `False`      |
    | Parameter | `data_type`    | `'ROTATION'` |
    | Parameter | `factor_mode`  | `'UNIFORM'`  |

    Parameters
    ----------
    b : Rotation, optional
        socket 'B' (id: B_Rotation)

    factor : Float, optional
        socket 'Factor' (id: Factor_Float)

    clamp_factor : bool
        parameter `clamp_factor`


    Returns
    -------
    Rotation
    """
    node = Node('Mix', {'A_Rotation': self, 'B_Rotation': b, 'Factor_Float': factor}, blend_type='MIX', clamp_factor=clamp_factor, clamp_result=False, data_type='ROTATION', factor_mode='UNIFORM')
    return node._out

out(name=None, panel='', **props)

Plug the value to the Group Output Node.

with GeoNodes("Plug to group output"):
    # Create a cube
    geo = Mesh.Cube()
    # To Group Output geometry as socket named "Cube"
    geo.out("Cube")

The "Do nothing" modifier is simply Geometry().out()

Parameters:

Name Type Description Default
name str

socket name default=None.

None

Returns:

Type Description
None
Source code in core/socket_class.py
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def out(self, name: str = None, panel: str = "", **props):
    """ Plug the value to the Group Output Node.

    ``` python
    with GeoNodes("Plug to group output"):
        # Create a cube
        geo = Mesh.Cube()
        # To Group Output geometry as socket named "Cube"
        geo.out("Cube")
    ```

    The "Do nothing" modifier is simply ``` Geometry().out() ```

    Parameters
    ----------
    name : str, optional
        socket name default=None.


    Returns
    -------
    None
    """
    self._is_empty(f"Impossible to link an empty socket (name: '{name}').")

    out_node = self._tree.get_output_node()
    out_node.set_input_socket(name=name, value=self, create=True, panel=panel, **props)

repeat(iterations=1, named_sockets={}, **sockets)

Repeat zone

Parameters:

Name Type Description Default
iterations Integer

iteration socket

1
named_sockets dict

named sockets

{}
sockets dict

other sockets

{}

Returns:

Type Description
ZoneIterator
Source code in core/socket_class.py
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def repeat(self, iterations=1, named_sockets: dict={}, **sockets):
    """ Repeat zone

    Parameters
    ----------
    iterations : Integer, default=1
        iteration socket

    named_sockets : dict, default={}
        named sockets

    sockets : dict, optional
        other sockets


    Returns
    -------
    ZoneIterator
    """
    class_name = type(self).__name__
    node = ZoneNode("Repeat", named_sockets={class_name: self, **named_sockets}, Iterations=iterations, **sockets)
    return ZoneIterator(self, node)

rotate(rotate_by=None, rotation_space='GLOBAL')

Node Rotate Rotation

Fixed values

Kind Name Value
Socket Rotation self

Parameters:

Name Type Description Default
rotate_by Rotation

socket 'Rotate By' (id: Rotate By)

None
rotation_space Literal['Global', 'Local']

parameter rotation_space

'GLOBAL'

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def rotate(self,
                rotate_by: Rotation = None,
                rotation_space: Literal['GLOBAL', 'LOCAL'] = 'GLOBAL'):
    """ > Node Rotate Rotation

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Parameters
    ----------
    rotate_by : Rotation, optional
        socket 'Rotate By' (id: Rotate By)

    rotation_space : Literal['Global', 'Local']
        parameter `rotation_space`


    Returns
    -------
    Rotation
    """
    utils.check_enum_arg('Rotate Rotation', 'rotation_space', rotation_space, 'rotate', ('GLOBAL', 'LOCAL'))
    node = Node('Rotate Rotation', {'Rotation': self, 'Rotate By': rotate_by}, rotation_space=rotation_space)
    return node._out

rotate_global(rotate_by=None)

Node Rotate Rotation

Fixed values

Kind Name Value
Socket Rotation self
Parameter rotation_space 'GLOBAL'

Parameters:

Name Type Description Default
rotate_by Rotation

socket 'Rotate By' (id: Rotate By)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def rotate_global(self, rotate_by: Rotation = None):
    """ > Node Rotate Rotation

    **Fixed values**

    | Kind      | Name             | Value      |
    | --------- | ---------------- | ---------- |
    | Socket    | Rotation         | `self`     |
    | Parameter | `rotation_space` | `'GLOBAL'` |

    Parameters
    ----------
    rotate_by : Rotation, optional
        socket 'Rotate By' (id: Rotate By)


    Returns
    -------
    Rotation
    """
    node = Node('Rotate Rotation', {'Rotation': self, 'Rotate By': rotate_by}, rotation_space='GLOBAL')
    return node._out

rotate_local(rotate_by=None)

Node Rotate Rotation

Fixed values

Kind Name Value
Socket Rotation self
Parameter rotation_space 'LOCAL'

Parameters:

Name Type Description Default
rotate_by Rotation

socket 'Rotate By' (id: Rotate By)

None

Returns:

Type Description
Rotation
Source code in core/generated/rotation.py
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def rotate_local(self, rotate_by: Rotation = None):
    """ > Node Rotate Rotation

    **Fixed values**

    | Kind      | Name             | Value     |
    | --------- | ---------------- | --------- |
    | Socket    | Rotation         | `self`    |
    | Parameter | `rotation_space` | `'LOCAL'` |

    Parameters
    ----------
    rotate_by : Rotation, optional
        socket 'Rotate By' (id: Rotate By)


    Returns
    -------
    Rotation
    """
    node = Node('Rotate Rotation', {'Rotation': self, 'Rotate By': rotate_by}, rotation_space='LOCAL')
    return node._out

rotate_vector(vector=None)

Node Rotate Vector

Fixed values

Kind Name Value
Socket Rotation self

Parameters:

Name Type Description Default
vector Vector

socket 'Vector' (id: Vector)

None

Returns:

Type Description
Vector
Source code in core/generated/rotation.py
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def rotate_vector(self, vector: Vector = None):
    """ > Node Rotate Vector

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Parameters
    ----------
    vector : Vector, optional
        socket 'Vector' (id: Vector)


    Returns
    -------
    Vector
    """
    node = Node('Rotate Vector', {'Vector': vector, 'Rotation': self})
    return node._out

simulation(named_sockets={}, **sockets)

Simulation zone

Parameters:

Name Type Description Default
named_sockets dict

named sockets

{}
sockets dict

other sockets

{}

Returns:

Type Description
ZoneIterator
Source code in core/socket_class.py
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def simulation(self, named_sockets: dict={}, **sockets):
    """ Simulation zone

    Parameters
    ----------
    named_sockets : dict, default={}
        named sockets

    sockets : dict, optional
        other sockets

    Returns
    -------
    ZoneIterator
    """
    class_name = type(self).__name__
    node = ZoneNode("Simulation", named_sockets={class_name: self, **named_sockets}, **sockets)
    return ZoneIterator(self, node)

switch(condition=None, true=None)

Node Switch

Self is connected to 'false' socket.

Note

switch returns self if global constant SWITCH_JUMP = True (default) set SWITCH_JUMP = False for legacy behavior

with GeoNodes("Switch demo"):

    from geonodes.core import constants
    # Legacy behavior (default is True)
    constants.SWITCH_JUMP = False

    choice = Boolean(True, "Use Sphere")

    # Two possible geometries
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()

    # Select
    # Legacy behavior: cube is unchanged otherwise cube
    geo = cube.switch(choice, sphere)

    # To group output
    geo.out()
Information
  • Socket 'False' : self

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
true

socket 'True' (True)

None

Returns:

Type Description
Socket(self)
Source code in core/socket_class.py
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def switch(self, condition=None, true=None):
    """ > Node Switch

    Self is connected to 'false' socket.

    !!! note
        switch returns self if global constant SWITCH_JUMP = True (default)
        set SWITCH_JUMP = False for legacy behavior

    ``` python
    with GeoNodes("Switch demo"):

        from geonodes.core import constants
        # Legacy behavior (default is True)
        constants.SWITCH_JUMP = False

        choice = Boolean(True, "Use Sphere")

        # Two possible geometries
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()

        # Select
        # Legacy behavior: cube is unchanged otherwise cube
        geo = cube.switch(choice, sphere)

        # To group output
        geo.out()
    ```

    Information
    -----------
    - Socket 'False' : self

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    true
        socket 'True' (True)


    Returns
    -------
    Socket (self)
    """
    res = self.Switch(condition=condition, false=self, true=true)
    if constants.SWITCH_JUMP:
        return self._jump(res)
    else:
        return res

switch_false(condition=None, false=None)

Node Switch

[&JUMP]

Self is connected to 'true' socket.

Important

This methods behaves the inverse of switch : self is connected to "True" socket and the argument to "False", socket

Note

This method is mainly provided to cover the case when 'False' socket is None

with GeoNodes("Switch demo"):

    geo = Geometry()

    show_geometry = Boolean(False, "Merge with Cube")

    cube = Mesh.Cube()

    geo += cube.switch_false(show_geometry)

    # Is equivalent to
    geo += Geometry.Switch(show_geometry, None, cube)

    # To group output
    geo.out()

Note

This method let self socket unchanged. To set self socket to the result

Information
  • Socket 'True' : self

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
false

socket 'False' (False)

None

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def switch_false(self, condition=None, false=None):
    """ > Node Switch

    [&JUMP]

    Self is connected to 'true' socket.

    !!! important
        This methods behaves the inverse of switch : self is connected to "True" socket and  the argument to "False", socket

    !!! note
        This method is mainly provided to cover the case when 'False' socket is None

    ``` python
    with GeoNodes("Switch demo"):

        geo = Geometry()

        show_geometry = Boolean(False, "Merge with Cube")

        cube = Mesh.Cube()

        geo += cube.switch_false(show_geometry)

        # Is equivalent to
        geo += Geometry.Switch(show_geometry, None, cube)

        # To group output
        geo.out()
    ```

    !!! note
        This method let self socket unchanged. To set self socket to the result

    Information
    -----------
    - Socket 'True' : self

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    false
        socket 'False' (False)


    Returns
    -------
    Socket
    """
    res = self.Switch(condition=condition, false=false, true=self)
    if constants.SWITCH_JUMP:
        return self._jump(res)
    else:
        return res

to_axis_angle()

Node Rotation to Axis Angle

Fixed values

Kind Name Value
Socket Rotation self

Returns:

Type Description
Vector

peer sockets: angle_ (Float)

Source code in core/generated/rotation.py
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def to_axis_angle(self):
    """ > Node Rotation to Axis Angle

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Returns
    -------
    Vector
        peer sockets: angle_ (Float)

    """
    node = Node('Rotation to Axis Angle', {'Rotation': self})
    return node._out

to_euler()

Node Rotation to Euler

Fixed values

Kind Name Value
Socket Rotation self

Returns:

Type Description
Vector
Source code in core/generated/rotation.py
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def to_euler(self):
    """ > Node Rotation to Euler

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Returns
    -------
    Vector
    """
    node = Node('Rotation to Euler', {'Rotation': self})
    return node._out

to_quaternion()

Node Rotation to Quaternion

Fixed values

Kind Name Value
Socket Rotation self

Returns:

Type Description
Float

peer sockets: x_ (Float), y_ (Float), z_ (Float)

Source code in core/generated/rotation.py
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def to_quaternion(self):
    """ > Node Rotation to Quaternion

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Rotation | `self` |

    Returns
    -------
    Float
        peer sockets: x_ (Float), y_ (Float), z_ (Float)

    """
    node = Node('Rotation to Quaternion', {'Rotation': self})
    return node._out