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explosition demo

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Simulate kinematics on a cloud of points with field of forces.

The forces are provided with a closure to reuse the engine for many purposes.

This example also provides a simple way to fracture a mesh into small parts. The fracture can be done on the volume or on the solidifed skin.

Modifiers

  • Plane Split : split a mesh into two parts using a random plane
  • Break into Parts : break the mesh into parts by recursivelly calling the previous modifiers on the islands
  • Cone Split : fracture a mesh into parts using random cones centered on the mesh. This algorithm gives better result to split a solidified mesh
  • Mesh to Located Islands : convert mesh islands into instances located at the center of each island (Node "Split to Instance locates instances to (0, 0, 0))
  • Gravity Closure : creates an acceleration closure used by kinematics
  • Viscosity Closure : creates a viscosity closure used by kinematics
  • Kinematics Engine : simulation loop applying acceleration and rotation to a cloud of points
  • Instances Kinematics : aplies the kinematics engine to Instances
  • Mesh Kinematics : applies the kinematics engine to a mesh. The mesh islands are converted to instances.
  • Kinematics Demo : this modifier can be applied on default cube

What to learn

  • closure
  • simulation
  • repeat
  • mesh boolean
  • solidify a mesh
  • fracture a mesh into parts
  • convert mesh islands into instances properly located
  • call an embedded node : 'Random Rotation'

render

render