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Instances

Bases: Geometry, Instances

Source code in core/geometries.py
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class Instances(Geometry, generated.Instances):

    __slots__ = Geometry.__slots__ + ('insts',)

    insts : Instance

    """ > Instances Geometry

    !!! note
        The name of geometry class is plural : **Instances** when the name of the
        domain is singular : Instance. The named of the domain property is insts.

    The **Instances** class exposes all methods specific to instances.
    Since there is no ambiguity, the word **instances** is omitted in the name of
    the methods:

    ``` python
    realized = instances.realize() # Node 'Realize Instances'
    ```
    Nodes requiring a domain parameter, are implemented in the domain insts.

    Attributes
    ----------
    insts : Instance
        INSTANCES domain
    """

    def _reset(self):

        super()._reset()
        self.insts  = Instance(self)

_interface_socket property

Return the interface socket if exists

An interface socket exists when the socket a tree input or output socket or when it is the socket of a group

Returns:

Type Description
Interface Socket

_is_list property

bool property

Returns True if socket is a list

_name property

Return the name or the label

Returns:

Type Description
str

default is ""

_panel_name property

Return the name of the panel

Returns:

Type Description
str

default is ""

curve property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
curve

grease_pencil property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
grease_pencil

id property writable

Property get node

instances property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
instances

insts instance-attribute

Instances Geometry

Note

The name of geometry class is plural : Instances when the name of the domain is singular : Instance. The named of the domain property is insts.

The Instances class exposes all methods specific to instances. Since there is no ambiguity, the word instances is omitted in the name of the methods:

realized = instances.realize() # Node 'Realize Instances'
Nodes requiring a domain parameter, are implemented in the domain insts.

Attributes:

Name Type Description
insts Instance

INSTANCES domain

is_grid property

bool property

Returns True if socket is a grid (inferred_structure_type == 'GRID').

len property

Short cut for 'self.list_length()'

material property writable

Write only property for node

material_index property writable

Property get node

mesh property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
mesh

name property writable

Write only property for node

node_color property writable

Node color

Returns:

Type Description
SysColor

node_label property writable

Node Label

Returns:

Type Description
str

offset property writable

Write only property for node

point_cloud property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
point_cloud

position property writable

Property get node

volume property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
volume

Constant(value, user_label='') classmethod

Create an input socket from a constant Node.

Parameters:

Name Type Description Default
value Any

constant default value default=None.

required
user_label str

socket name (used to rename nodes if not None) default="".

''
Source code in core/socket_class.py
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@classmethod
def Constant(cls, value: None, user_label: str = ""):
    """ Create an input socket from a constant Node.

    Parameters
    ----------
    value : Any, optional
        constant default value default=None.

    user_label : str, optional
        socket name (used to rename nodes if not None) default="".
    """

    # ---------------------------------------------------------------------------
    # Ensure array
    # ---------------------------------------------------------------------------

    def get_shaped(v, *shapes):
        r = np.ravel(v)
        shape = np.shape(r)
        if shape in shapes:
            return tuple(r)

        if shape == (1,):
            return tuple(np.resize(r, shapes[0]))

        raise NodeError(
            f"The value <{v}> can't be transformed in a valid initial value for {SocketType.from_type(cls.SOCKET_TYPE).class_name}."
        )

    # ---------------------------------------------------------------------------
    # Does the array contain sockets
    # ---------------------------------------------------------------------------

    def has_sockets(a):
        for v in a:
            if SocketType.get_bsocket(v) is not None:
                return True
        return False

    # ---------------------------------------------------------------------------
    # Default value
    # ---------------------------------------------------------------------------

    socket_type = SocketType.from_type(cls.SOCKET_TYPE)
    if cls.SOCKET_TYPE not in ['RGBA', 'VECTOR', 'ROTATION', 'MATRIX']:
        def_val = socket_type.get_default_from_value(value)

    # ---------------------------------------------------------------------------
    # Depending on the socket type
    # ---------------------------------------------------------------------------

    if cls.SOCKET_TYPE == 'BOOLEAN':
        return Node('Boolean', boolean=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'BUNDLE':
        return Node("Combine Bundle")._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'CLOSURE':
        socket = ZoneNode.Closure().closure
        socket._use_layout = False
        return socket._ul(user_label)

    elif cls.SOCKET_TYPE == 'COLLECTION':
        return Node('Collection', collection=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'RGBA':

        if value is None:
            a = (0, 0, 0, 1)
        elif isinstance(value, str):
            #a = colors.to_color(value)
            a = SysColor(value).rgba
        else:
            a = get_shaped(value, (4,), (3,))

        if has_sockets(a):
            if Tree.is_geonodes():
                node = Node('Combine Color', {0: a[0], 1: a[1], 2:a[2]})
                if len(a) == 4:
                    node.alpha = a[3]
                return node._out._ul(user_label)
            else:
                return Node('Combine Color', {0: a[0], 1: a[1], 2:a[2]})._out._ul(user_label)

        else:
            def_val = SocketType.from_type('COLOR').get_default_from_value(a)
            if Tree.is_geonodes():
                return Node('Color', value=def_val)._out._ul(user_label)

            else:
                socket = Node('Color')._out
                socket._bsocket.default_value = def_val
                return socket._ul(user_label)

    elif cls.SOCKET_TYPE == 'IMAGE':
        return Node('Image', image=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'INT':
        return Node('Integer', integer=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MATERIAL':
        return Node('Material', material=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MATRIX':

        if value is None:
            a = (1, 0, 0, 0,   0, 1, 0, 0,   0, 0, 1, 0,   0, 0, 0, 1)
        else:
            a = get_shaped(value, (16,))

        return Node('Combine Matrix', named_sockets = {i: a[i] for i in range(16)})._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MENU':
        if True: # V5.2
            from .generated.static_nd import ND
            return ND.menu(value)
            #return Node('Menu', value=value)._out._ul(user_label)
        else:
            return Node('Menu Switch')._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'OBJECT':
        return Node('Object', object=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'FONT':
        if True: # V5.2
            return Node('Font', font=def_val)._out._ul(user_label)
        else:
            return cls.NewInput("Font", value)

    elif cls.SOCKET_TYPE == 'ROTATION':

        if value is None:
            a = (0, 0, 0)
        else:
            a = get_shaped(value, (3,))

        if has_sockets(a):
            return Node('Combine XYZ', x=a[0], y=a[1], z=a[2])._out.to_rotation()._ul(user_label)
        else:
            return Node('Rotation', rotation_euler=a)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'STRING':
        return Node('String', string=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'VALUE':
        node = Node('Value')
        node._bnode.outputs[0].default_value = def_val
        return node._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'VECTOR':

        if value is None:
            a = (0, 0, 0)
        else:
            a = get_shaped(value, (3,))

        if has_sockets(a):
            return Node('Combine XYZ', x=a[0], y=a[1], z=a[2])._out._ul(user_label)
        else:
            return Node('Vector', vector=a)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'GEOMETRY':
        raise NodeError(f"There is no node to create a Geometry. Use explicit constructors such as 'Mesh.Cube()', 'Curve.Spiral()' or 'Cloud.Points().")

    else:
        assert False, f"Shouldn't happen {socket_type}"

Empty(value=None) classmethod

Create an empty socket.

An empty socket is used temporarily as an input for nodes with dynamic sockets:

Parameters:

Name Type Description Default
value Any

default value default=None.

None
Source code in core/socket_class.py
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@classmethod
def Empty(cls, value = None):
    """ Create an empty socket.

    An empty socket is used temporarily as an input for nodes with dynamic sockets:

    Parameters
    ----------
    value : Any, optional
        default value default=None.

    """
    socket = cls(constants.EMPTY_SOCKET)
    socket._bsocket = SocketType.from_type(cls.SOCKET_TYPE).get_default_from_value(value)
    return socket

FromGeometry(*geometry) classmethod

Node Geometry to Instance

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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@classmethod
def FromGeometry(cls, *geometry: Geometry):
    """ > Node Geometry to Instance

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Instances
    """
    node = Node('Geometry to Instance', {'Geometry': list(geometry)})
    return cls(node._out)

ImportOBJ(path=None) classmethod

Node Import OBJ

Parameters:

Name Type Description Default
path String

socket 'Path' (id: Path)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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@classmethod
def ImportOBJ(cls, path: String = None):
    """ > Node Import OBJ

    Parameters
    ----------
    path : String, optional
        socket 'Path' (id: Path)


    Returns
    -------
    Instances
    """
    node = Node('Import OBJ', {'Path': path})
    return cls(node._out)

IndexSwitch(*values, index=None, default_index=0) classmethod

Node Index Switch

with GeoNodes("IndexSwitch demo"):

    # Create some geometries
    geo    = Geometry()
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()
    cone   = Mesh.Cone()

    # Pick in this list
    pick_geo = Geometry.IndexSwitch(geo, cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

    # Plug the result to the output
    pick_geo.out()

Parameters:

Name Type Description Default
*values Any

List of Sockets to select into

()
index Integer

socket 'Index' (Index) default=None.

None
default_index int

default idex default=0.

0

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def IndexSwitch(cls, *values, index = None, default_index: int = 0):
    """ > Node Index Switch

    ``` python
    with GeoNodes("IndexSwitch demo"):

        # Create some geometries
        geo    = Geometry()
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()
        cone   = Mesh.Cone()

        # Pick in this list
        pick_geo = Geometry.IndexSwitch(geo, cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

        # Plug the result to the output
        pick_geo.out()
    ```

    Parameters
    ----------
    *values : Any
        List of Sockets to select into

    index : Integer, optional
        socket 'Index' (Index) default=None.

    default_index : int, optional
        default idex default=0.


    Returns
    -------
    Socket
    """
    node = Node('Index Switch', 
                    {str(i): value for i, value in enumerate(values)}, 
                    data_type=cls.SOCKET_TYPE, 
                    Index=index)
    return cls(node._out)

Input(name, panel='', halt=True) classmethod

Get an exist input socket from its name and panel.

Note

The "input" socket here is an "output" socket of the current input node

To create a input socket use NewInput.

If the 'name' argument is None, the first socket of the proper type is returned.

Raises:

Type Description
- NodeError if socket is not found and halt is requested

Parameters:

Name Type Description Default
name str | None

socket name

required
panel str

panel name default="".

''
halt bool

raises an error if not found default=True.

True

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def Input(cls, name: str, panel: str = "", halt: bool = True):
    """ Get an exist input socket from its name and panel.

    !!! note
        The "input" socket here is an "output" socket of the current input node

    To create a input socket use NewInput.

    If the 'name' argument is None, the first socket of the proper type is returned.

    Raises
    ------
    - NodeError if socket is not found and halt is requested

    Parameters
    ----------
    name : str | None
        socket name

    panel : str, optional
        panel name default="".

    halt : bool, optional
        raises an error if not found default=True.


    Returns
    -------
    Socket
    """
    in_node = Tree.current_tree().get_input_node()

    include = None if name is None else [name]
    bsockets = in_node.get_sockets('OUTPUT', include=include, panel=panel)

    for _, bsock in bsockets:
        if SocketType(bsock).type == cls.SOCKET_TYPE: # and utils.snake_case(sock_name) == utils.snake_case(name):
            return cls(bsock._bsocket)._ul(name)

    if halt:
        sname = "" if name is None else f" named '{name}'"
        raise NodeError(
            f"There is no {SocketType.from_type(cls.SOCKET_TYPE).class_name} input socket{sname}.\n"
            f"Available sockets are : {[bsock[0] for bsock in in_node.get_sockets('OUTPUT')]}.")

    return None

Join(*geometry) classmethod

Node Join Geometry

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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@classmethod
def Join(cls, *geometry: Geometry):
    """ > Node Join Geometry

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Geometry
    """
    node = Node('Join Geometry', {'Geometry': list(geometry)})
    return cls(node._out)

List(*items, name='') classmethod

Create a Blender List from items.

Parameters:

Name Type Description Default
items Any

Items to put in the list.

()
name str

socket name default="".

''

Returns:

Type Description
- Socket List
Source code in core/socket_class.py
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@classmethod
def List(cls, *items, name: str = ""):
    """ Create a Blender List from items.

    Parameters
    ----------
    items : Any, optional
        Items to put in the list.

    name : str, optional
        socket name  default="".

    Returns
    -------
    - Socket List
    """

    from .sock_closure import Closure
    from .sock_integer import Integer

    with Closure() as cl:

        idx = Integer(0, "Index")

        if True:
            value = cls.IndexSwitch(*items, index=idx)
        else:
            with cls.IndexSwitch(index=idx) as value:
                for item in items:
                    cls(item).out()

        if name == "":
            name = cls.__name__
        value.out(name)

    return cls(cl.to_list(count=len(items)))

MenuSwitch(named_sockets={}, default_menu=None, **sockets) classmethod

Node Menu Switch

The items of the Menu Switch node are provided in the 'items' dict.

Parameters:

Name Type Description Default
named_sockets dict

sockets to create default={}.

{}
default_menu str

default menu value default=None.

None
sockets dict

items

{}

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def MenuSwitch(cls, 
               named_sockets    : dict = {},
               default_menu     : str = None,
               **sockets):
    """ > Node Menu Switch

    The items of the Menu Switch node are provided in the 'items' dict.

    Parameters
    ----------
    named_sockets : dict, optional
        sockets to create default={}.

    default_menu : str, optional
        default menu value default=None.

    sockets : dict
        items


    Returns
    -------
    Socket
    """
    node = Node('Menu Switch',
            named_sockets = named_sockets,
            data_type = SocketType.from_type(cls.SOCKET_TYPE).type,
            #default_menu = default_menu,
            **sockets)
    node._default_menu = default_menu

    return cls(node._out)

Named(name) classmethod

Node Named Attribute

Information
  • Parameter 'data_type' : 'BOOLEAN'

Parameters:

Name Type Description Default
name String

socket 'Name' (id: Name)

required

Returns:

Type Description
Boolean
Source code in core/socket_class.py
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@classmethod
def Named(cls, name):
    """ > Node Named Attribute

    Information
    -----------
    - Parameter 'data_type' : 'BOOLEAN'

    Parameters
    ----------
    name : String
        socket 'Name' (id: Name)


    Returns
    -------
    Boolean
    """
    if SocketType.from_type(cls.SOCKET_TYPE).class_name not in constants.ATTRIBUTE_CLASSES:
        raise NodeError(
            f"The class {SocketType.from_type(cls.SOCKET_TYPE).class_name} is not an attribute.\n"
            f"Attribute classes are: {constants.ATTRIBUTE_CLASSES}")

    node = Node('Named Attribute', name=name)
    data_type = SocketType.from_type(cls.SOCKET_TYPE).get_node_data_type(
        tree_type = node._tree._btree.bl_idname,
        bl_idname = node._bnode.bl_idname,
        halt = True)

    node.set_parameter('data_type', data_type)

    return node._out._ul(name)

NewInput(name, value=None, tip='', panel='', **props) classmethod

Create an new input socket

Note

The "input" socket here is an "output" socket of the current input node

To get an existing input socket use Input.

Raises:

Type Description
- NodeError if socket is not found

Parameters:

Name Type Description Default
name str

socket name

required
value Any

default_value default=None.

None
tip str

description default="".

''
panel str: None

panel name

''

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def NewInput(cls,
        name: str, 
        value       = None, 
        tip: str    = "", 
        panel: str  = "", 
        **props):
    """ Create an new input socket

    !!! note
        The "input" socket here is an "output" socket of the current input node

    To get an existing input socket use Input.

    Raises
    ------
    - NodeError if socket is not found

    Parameters
    ----------
    name : str
        socket name

    value : Any, optional
        default_value default=None.

    tip : str, optional
        description default="".

    panel : str: None
        panel name


    Returns
    -------
    Socket
    """
    if value is None:
        defval = None
    else:
        defval = SocketType.from_type(cls.SOCKET_TYPE).get_default_from_value(value)
        new_props = {**props}

        if 'default' in new_props:
            new_props['default'] = defval

        elif 'default_value' in new_props:
            new_props['default_value'] = defval

        else:
            if 'default' not in constants.SOCKETS[cls.SOCKET_TYPE]['props']:
                raise NodeError(f"The {SocketType.from_type(cls.SOCKET_TYPE).class_name} socket doesn't accept a default value. Value argument <{value}> is invalid.")

            new_props['default_value'] = defval

        props = new_props

    return cls(Tree.current_tree().create_input_socket(
        SocketType.from_type(cls.SOCKET_TYPE).socket_id,
        name         = name,
        tip          = tip,
        panel        = panel,
        **props))

Out(value, name=None, panel='', **props) classmethod

Send a value to the current group or zone output.

Constants are assigned directly to the output node's input, without creating a constant node. Socket.Out infers the type; subclasses such as Float.Out explicitly select the output type.

Socket.Out(3.14, "Pi")
Float.Out(1, "Factor")
Socket.Out(value, "Result")

Parameters:

Name Type Description Default
value Any

Constant or socket to output.

required
name str

Output socket name.

None
panel str

Output panel.

''
**props

Properties used when creating the output socket.

{}

Returns:

Type Description
None
Source code in core/socket_class.py
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@classmethod
def Out(cls, value, name: str = None, panel: str = "", **props):
    """Send a value to the current group or zone output.

    Constants are assigned directly to the output node's input, without
    creating a constant node. Socket.Out infers the type; subclasses such
    as Float.Out explicitly select the output type.

    ``` python
    Socket.Out(3.14, "Pi")
    Float.Out(1, "Factor")
    Socket.Out(value, "Result")
    ```

    Parameters
    ----------
    value : Any
        Constant or socket to output.
    name : str, optional
        Output socket name.
    panel : str, optional
        Output panel.
    **props
        Properties used when creating the output socket.

    Returns
    -------
    None
    """
    tree = Tree.current_tree()
    if tree is None:
        raise NodeError("Socket.Out requires an active tree.")

    if isinstance(value, Socket):
        value._is_empty(f"Impossible to link an empty socket (name: '{name}').")

    out_node = tree.get_output_node()
    if cls.SOCKET_TYPE is None:
        if name is None and utils.get_bsocket(value) is None:
            name = SocketType(value).class_name
        out_node.set_input_socket(name=name, value=value, create=True, panel=panel, **props)
        return

    socket_type = SocketType.from_type(cls.SOCKET_TYPE)
    full_name = None if name is None else (ItemPath(panel) + name).path
    socket = out_node.get_socket('INPUT', full_name, socket_type,
                                 free_only=True, halt=False)
    if socket is None:
        if name is None:
            name = socket_type.class_name
        socket = out_node.create_socket('INPUT', socket_type, name=name, panel=panel, **props)
    out_node.set_input_socket_value(socket, value)

Switch(condition=None, false=None, true=None) classmethod

Node Switch

with GeoNodes("Switch demo"):

    # Two possible geometries
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()

    # Select
    geo = Geometry.Switch(Boolean(True, "Use Sphere"), cube, sphere)

    # To group output
    geo.out()

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
false

socket 'False' (False)

None
true

socket 'True' (True)

None

Returns:

Type Description
Socket

Socket wrapped in the calling class (for example, Mesh.Switch returns Mesh).

Source code in core/socket_class.py
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@classmethod
def Switch(cls, condition=None, false=None, true=None):
    """ > Node Switch

    ``` python
    with GeoNodes("Switch demo"):

        # Two possible geometries
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()

        # Select
        geo = Geometry.Switch(Boolean(True, "Use Sphere"), cube, sphere)

        # To group output
        geo.out()
    ```

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    false
        socket 'False' (False)

    true
        socket 'True' (True)


    Returns
    -------
    Socket
        Socket wrapped in the calling class (for example, Mesh.Switch returns Mesh).
    """
    input_type = SocketType.from_type(cls.SOCKET_TYPE).items_type
    node = Node('Switch', {'Switch': condition, 'False': false, 'True': true}, input_type=input_type)
    return cls(node._out)

__init__(value=None, name=None, tip='', panel='', **props)

Socket of type 'GEOMETRY'.

If value is None, a Group Input socket of type Geometry is created. When a Group Input socket is created, default name 'Geometry' is used if name argument is None.

geometry = Geometry() # Default group input geometry
geometry = Geometry(name="Mesh") # Input group geometry

Parameters:

Name Type Description Default
value Socket

initial value default=None.

None
name str

Create an Group Input socket with the provided str default=None.

None
tip str

Property description

''
panel str

Panel name default="".

''
props dict

input properties

{}
Source code in core/geometry_class.py
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def __init__(self,
    value               : Socket = None, 
    name                : str = None,
    tip                 : str = '',
    panel               : str = "",
    **props,
):
    """ Socket of type 'GEOMETRY'.

    If value is None, a Group Input socket of type Geometry is created.
    When a Group Input socket is created, default name 'Geometry' is used if name argument is None.

    ``` python
    geometry = Geometry() # Default group input geometry
    geometry = Geometry(name="Mesh") # Input group geometry
    ```

    Parameters
    ----------
    value : Socket, optional
        initial value default=None.

    name : str, optional
        Create an Group Input socket with the provided str default=None.

    tip : str, default=''
        Property description

    panel : str, optional
        Panel name default="".

    props : dict
        input properties

    """
    # ---------------------------------------------------------------------------
    # Geom interface
    # ---------------------------------------------------------------------------

    self._geo       = self
    self._selection = None

    super().__init__(value, name=name, tip=tip, panel=panel, **props)

_create_input_socket(name='Geometry', tip='', panel='', optional_label=False, hide_value=False, hide_in_modifier=False) classmethod

Geometry Input

New Geometry input with subtype 'NONE'.

Parameters:

Name Type Description Default
name str

Input socket name

`Geometry`
tip str

Property description

`''`
panel str

Panel name

``
optional_label bool

Property optional_label

`False`
hide_value bool

Property hide_value

`False`
hide_in_modifier bool

Property hide_in_modifier

`False`

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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@classmethod
def _create_input_socket(cls,
    name: str = 'Geometry',
    tip: str = '',
    panel: str = "",
    optional_label: bool = False,
    hide_value: bool = False,
    hide_in_modifier: bool = False,
     ):
    """ > Geometry Input

    New Geometry input with subtype 'NONE'.

    Parameters
    ----------
    name : str, default=`Geometry`
        Input socket name

    tip : str, default=`''`
        Property description

    panel : str, default=``
        Panel name

    optional_label : bool, default=`False`
        Property optional_label

    hide_value : bool, default=`False`
        Property hide_value

    hide_in_modifier : bool, default=`False`
        Property hide_in_modifier


    Returns
    -------
    Geometry
    """
    from ..treeclass import Tree

    return Tree.current_tree().create_input_socket('NodeSocketGeometry', name=name, tip=tip,
        panel=panel, optional_label=optional_label, hide_value=hide_value,
        hide_in_modifier=hide_in_modifier)

_get_bsocket_from_input(name=None)

Get the availble input socket if any.

The socket is get a an OUTPUT socket of the current input.

Parameters:

Name Type Description Default
name str

name filter default=None.

None

Returns:

Type Description
Socket

or None if not found

Source code in core/socket_class.py
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def _get_bsocket_from_input(self, name: str = None) -> bpy.types.NodeSocket:
    """ Get the availble input socket if any.

    The socket is get a an OUTPUT socket of the current input.

    Parameters
    ----------
    name : str, optional
        name filter default=None.


    Returns
    -------
    Socket
        or None if not found

    """
    in_node = self._tree.get_input_node()

    include = None if name is None else [name]

    bsockets = in_node.get_sockets('OUTPUT', include=include)
    for _, bsock in bsockets:
        if SocketType(bsock).type == self.SOCKET_TYPE:
            return bsock._bsocket
    else:
        return None

_jump(socket, reset=True)

Change the wrapped output socket

When changing the socket, the description is copied to the new socket. The node color, if any, is also propagated.

Parameters:

Name Type Description Default
socket NodeSocket

the new output socket to jump to

required
reset bool

reset the cache default=True.

True

Returns:

Type Description
self
Source code in core/socket_class.py
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def _jump(self, socket: bpy.types.NodeSocket, reset: bool = True):
    """ Change the wrapped output socket

    When changing the socket, the description is copied to the new socket.
    The node color, if any, is also propagated.

    Parameters
    ----------
    socket : bpy.types.NodeSocket
        the new output socket to jump to

    reset : bool, optional
        reset the cache default=True.


    Returns
    -------
    self
    """

    # Keep user label stored in socket description
    user_label = self.user_label

    bsocket = utils.get_bsocket(socket)
    if bsocket is None:
        raise NodeError(f"Socket error: Impossible to jump to socket {socket}")

    self._bsocket = bsocket
    if reset:
        self._reset()

    # Restore user label
    self.user_label = user_label

    return self

_lc(label=None, color=None)

Set node label and color.

This method returns self to be chained to as socket:

with GeoNodes("Node label and color"):
    Geometry().out()

    a = Float(10)._lc("Var a")
    b = Float(10)._lc("Var b")
    c = (a + b)._lc("a + b", (1, 0, 0))

Parameters:

Name Type Description Default
label str

node label default=None.

None
color SysColor

node color default=None.

None

Returns:

Type Description
self
Source code in core/socket_class.py
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def _lc(self, label: str = None, color: SysColor = None):
    """ Set node label and color.

    This method returns self to be chained to as socket:

    ``` python
    with GeoNodes("Node label and color"):
        Geometry().out()

        a = Float(10)._lc("Var a")
        b = Float(10)._lc("Var b")
        c = (a + b)._lc("a + b", (1, 0, 0))
    ```

    Parameters
    ----------
    label : str, optional
        node label default=None.

    color : SysColor, optional
        node color default=None.


    Returns
    -------
    self
    """

    if self.node._bnode.bl_idname == 'NodeGroupInput':
        return self

    self.node_label = label
    self.node_color = color
    self.user_label = label

    return self

_ul(label)

Set the user label

Parameters:

Name Type Description Default
label str

the label to append

required

Returns:

Type Description
self
Source code in core/socket_class.py
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def _ul(self, label : str):
    """ Set the user label

    Parameters
    ----------
    label : str
        the label to append


    Returns
    -------
    self
    """
    self.user_label = label
    return self

add_method(name=None, jump=False, ret_class=None, **fixed)

Add the current tree as a method of the Socket class.

Important

The socket instance must be an input socket of the Tree. This input plays the role of self argument.

with GeoNodes("Translate"):
    geo = Geometry()
    v = Vector(0, "Translation)
    geo.transform(translation=v)

    geo.add_method(jump=True)

Once the modifier completed, it can be called as a method of geometry geo.translate(translation=(1, 2, 3))

Parameters:

Name Type Description Default
name str

replace the default name which is the snake case version of the group name default=None.

None
ret_class type

transtype the default node output default=None.

None
jump bool

the calling socket jumps to the node outpus after the call default=False.

False
ret_class type

transtype the result with this class if not None default=None.

None
Source code in core/socket_class.py
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def add_method(self, name: str = None, jump: bool = False, ret_class: type = None, **fixed):
    """ Add the current tree as a method of the Socket class.

    !!! important

        The socket instance must be an input socket of the Tree. This input plays the role of
        self argument.

    ``` python
    with GeoNodes("Translate"):
        geo = Geometry()
        v = Vector(0, "Translation)
        geo.transform(translation=v)

        geo.add_method(jump=True)
    ```

    Once the modifier completed, it can be called as a method of geometry ```geo.translate(translation=(1, 2, 3))```

    Parameters
    ----------
    name : str, optional
        replace the default name which is the snake case version of the group name default=None.

    ret_class : type, optional
        transtype the default node output default=None.

    jump : bool, optional
        the calling socket jumps to the node outpus after the call default=False.

    ret_class : type, optional
        transtype the result with this class if not None default=None.

    """

    if self.node._bnode.bl_idname != 'NodeGroupInput':
        raise NodeError(
            f"'add_method' can be called only from a 'Group Input' socket. "
            "This socket is used a 'self' argument when calling the method of {type(self).__name__}.")

    tree = Tree.current_tree()

    # ---------------------------------------------------------------------------
    # Method Body
    # ---------------------------------------------------------------------------

    socket_rank = self.node._outputs.get_socket_rank(self)
    socket_name = utils.snake_case(self._bsocket.name)


    def call(self_, *args, **kwargs):
        node = Group(tree._btree.name)
        if socket_rank >= len(args):
            new_args = args
            new_kwargs = {socket_name: self_, **kwargs}
        else:
            new_args = args[:socket_rank] + (self_,) + args[socket_rank:]
            new_kwargs = kwargs

        res = node.method_call(*new_args, ret_class=ret_class, **new_kwargs, **fixed)

        if jump:
            return self_._jump(res)
        else:
            return res

    # ---------------------------------------------------------------------------
    # Add the method to the class
    # ---------------------------------------------------------------------------

    if name is None:
        name = tree._btree.name[len(tree._prefix):].strip()
        name = utils.snake_case(name)

    class_ = type(self)
    if name in dir(class_):
        print(f"CAUTION: the method '{name}' (implementing group '{tree._btree.name}') already exists in class {class_}.")

    setattr(class_, name, call)

bake(**kwargs)

Node Bake

[&JUMP]

Returns:

Type Description
Geometry

self

Source code in core/geometry_class.py
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def bake(self, **kwargs):
    """ Node Bake

    [&JUMP]

    Returns
    -------
    Geometry
        self

    """

    node = Node('Bake', {'Geometry': self})

    items = node._bnode.bake_items
    for name, value in kwargs.items():
        items.new(utils.get_value_socket_type(value), name)

    return self._jump(node._out)

bounding_box(use_radius=None)

Node Bounding Box

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
use_radius Boolean

socket 'Use Radius' (id: Use Radius)

None

Returns:

Type Description
Mesh

peer sockets: min_ (Vector), max_ (Vector)

Source code in core/generated/geometry.py
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def bounding_box(self, use_radius: Boolean = None):
    """ > Node Bounding Box

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    use_radius : Boolean, optional
        socket 'Use Radius' (id: Use Radius)


    Returns
    -------
    Mesh
        peer sockets: min_ (Vector), max_ (Vector)

    """
    node = Node('Bounding Box', {'Geometry': self, 'Use Radius': use_radius})
    return node._out

cluster_by_connected(selection=None, position=None, distance=None) classmethod

Node Cluster by Connected

Parameters:

Name Type Description Default
selection Boolean

socket 'Selection' (id: Selection)

None
position Vector

socket 'Position' (id: Position)

None
distance Float

socket 'Distance' (id: Distance)

None

Returns:

Type Description
Integer
Source code in core/generated/geometry.py
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@classmethod
def cluster_by_connected(cls,
                selection: Boolean = None,
                position: Vector = None,
                distance: Float = None):
    """ > Node Cluster by Connected

    Parameters
    ----------
    selection : Boolean, optional
        socket 'Selection' (id: Selection)

    position : Vector, optional
        socket 'Position' (id: Position)

    distance : Float, optional
        socket 'Distance' (id: Distance)


    Returns
    -------
    Integer
    """
    node = Node('Cluster by Connected', {'Selection': selection, 'Position': position, 'Distance': distance})
    return node._out

cluster_by_distance(selection=None, group_id=None, position=None, distance=None) classmethod

Node Cluster by Distance

Parameters:

Name Type Description Default
selection Boolean

socket 'Selection' (id: Selection)

None
group_id Integer

socket 'Group ID' (id: Group ID)

None
position Vector

socket 'Position' (id: Position)

None
distance Float

socket 'Distance' (id: Distance)

None

Returns:

Type Description
Integer
Source code in core/generated/geometry.py
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@classmethod
def cluster_by_distance(cls,
                selection: Boolean = None,
                group_id: Integer = None,
                position: Vector = None,
                distance: Float = None):
    """ > Node Cluster by Distance

    Parameters
    ----------
    selection : Boolean, optional
        socket 'Selection' (id: Selection)

    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    position : Vector, optional
        socket 'Position' (id: Position)

    distance : Float, optional
        socket 'Distance' (id: Distance)


    Returns
    -------
    Integer
    """
    node = Node('Cluster by Distance', {'Selection': selection, 'Group ID': group_id, 'Position': position, 'Distance': distance})
    return node._out

convex_hull()

Node Convex Hull

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
Mesh
Source code in core/generated/geometry.py
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def convex_hull(self):
    """ > Node Convex Hull

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Returns
    -------
    Mesh
    """
    node = Node('Convex Hull', {'Geometry': self})
    return node._out

domain_size()

Node Domain Size

Fixed values

Kind Name Value
Socket Geometry self
Parameter component 'INSTANCES'

Returns:

Type Description
Integer
Source code in core/generated/instances.py
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def domain_size(self):
    """ > Node Domain Size

    **Fixed values**

    | Kind      | Name        | Value         |
    | --------- | ----------- | ------------- |
    | Socket    | Geometry    | `self`        |
    | Parameter | `component` | `'INSTANCES'` |

    Returns
    -------
    Integer
    """
    node = self._cache('Domain Size', {'Geometry': self}, component='INSTANCES')
    return node._out

enable_output(enable=None)

Node Enable Output

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Value self
Parameter data_type 'GEOMETRY'

Parameters:

Name Type Description Default
enable Boolean

socket 'Enable' (id: Enable)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def enable_output(self, enable: Boolean = None):
    """ > Node Enable Output

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind      | Name        | Value        |
    | --------- | ----------- | ------------ |
    | Socket    | Value       | `self`       |
    | Parameter | `data_type` | `'GEOMETRY'` |

    Parameters
    ----------
    enable : Boolean, optional
        socket 'Enable' (id: Enable)


    Returns
    -------
    Geometry
    """
    node = Node('Enable Output', {'Enable': enable, 'Value': self}, data_type='GEOMETRY')
    self._jump(node._out)
    return self._domain_to_geometry

field_to_list(count, **values)

Node Field to List

Create a list from this field and named lists from additional fields.

Parameters:

Name Type Description Default
count Integer

Number of items in each generated list.

required
values dict

Named fields to evaluate. Each field creates an output socket with the same name.

{}

Returns:

Type Description
Socket

First list output. The other outputs are available from its node or as peer sockets.

Source code in core/socket_class.py
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def field_to_list(self, count, **values):
    """ > Node Field to List

    Create a list from this field and named lists from additional fields.

    Parameters
    ----------
    count : Integer
        Number of items in each generated list.

    values : dict
        Named fields to evaluate. Each field creates an output socket with
        the same name.

    Returns
    -------
    Socket
        First list output. The other outputs are available from its node
        or as peer sockets.
    """
    return Node(
        'Field to List',
        named_sockets={self._name: self},
        count=count,
        **values,
    )._out

filter_list()

Node Filter List

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket List self
Socket Selection self[selection]
Parameter socket_type 'GEOMETRY'

Returns:

Type Description
Geometry

peer sockets: inverted_ (Geometry)

Source code in core/generated/geometry.py
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def filter_list(self):
    """ > Node Filter List

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind      | Name          | Value             |
    | --------- | ------------- | ----------------- |
    | Socket    | List          | `self`            |
    | Socket    | Selection     | `self[selection]` |
    | Parameter | `socket_type` | `'GEOMETRY'`      |

    Returns
    -------
    Geometry
        peer sockets: inverted_ (Geometry)

    """
    node = Node('Filter List', {'List': self, 'Selection': self.get_selection()}, socket_type='GEOMETRY')
    self._jump(node._out)
    return self._domain_to_geometry

flatten_list()

Flatten one level of a rectangular nested list.

Every nested list must have the same length. This is notably the case for lists created by :meth:reshape_list. Items keep their original linear order.

values = Float.List(*range(16))
values.reshape_list((4, 4))
values.flatten_list()

Returns:

Type Description
Socket

This socket, updated to point to the flattened list.

Raises:

Type Description
NodeError

If this socket does not contain a list.

Source code in core/socket_class.py
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def flatten_list(self):
    """Flatten one level of a rectangular nested list.

    Every nested list must have the same length. This is notably the case
    for lists created by :meth:`reshape_list`. Items keep their original
    linear order.

    ``` python
    values = Float.List(*range(16))
    values.reshape_list((4, 4))
    values.flatten_list()
    ```

    Returns
    -------
    Socket
        This socket, updated to point to the flattened list.

    Raises
    ------
    NodeError
        If this socket does not contain a list.
    """

    if not self._is_list:
        raise NodeError(f"Socket.flatten_list error: {self} is not a list.")

    from .sock_closure import Closure
    from .sock_integer import Integer

    with Layout("Socket.flatten_list"):

        source = self
        outer_length = source.list_length()
        inner_length = source[0].list_length()

        with Closure() as cl:
            index = Integer(0, "Index")

            outer_index = index // inner_length
            inner_index = index % inner_length

            source[outer_index][inner_index].out(self._name)

        self._jump(cl.to_list(outer_length * inner_length))
        return self

get(name, data_type=None, domain=None)

Return a helper for a named attribute on this geometry.

Node Named Attribute

The returned Attribute stores the geometry, attribute name, data type and domain. No node is created until the attribute is read or written. Reading the attribute creates the node.

mesh = Mesh()
weight = mesh.get("Weight", Float, domain="Point")
field = weight.value

Parameters:

Name Type Description Default
name str

Name of the attribute.

required
data_type type | str | value

Attribute socket type, for example Float, Integer or Vector. The default is Float.

None
domain str | Domain

Domain on which the attribute is stored. The default is Point.

None

Returns:

Type Description
Attribute

Named-attribute helper attached to this geometry.

Source code in core/geometry_class.py
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def get(self, name, data_type=None, domain=None):
    """Return a helper for a named attribute on this geometry.

    > Node Named Attribute

    The returned Attribute stores the geometry, attribute name, data
    type and domain. No node is created until the attribute is read or
    written. Reading the attribute creates the node.

    ``` python
    mesh = Mesh()
    weight = mesh.get("Weight", Float, domain="Point")
    field = weight.value
    ```

    Parameters
    ----------
    name : str
        Name of the attribute.
    data_type : type | str | value, optional
        Attribute socket type, for example ``Float``, ``Integer`` or
        ``Vector``. The default is ``Float``.
    domain : str | Domain, optional
        Domain on which the attribute is stored. The default is ``Point``.

    Returns
    -------
    Attribute
        Named-attribute helper attached to this geometry.
    """
    from .attributes import Attribute

    attr = Attribute(name, data_type=data_type, domain=domain)
    attr.geometry = self
    return attr

get_attribute_names(data_type=None, domain=None)

Return the names of attributes available on this geometry.

Node Get Attribute Names

Supplying data_type or domain enables the corresponding filter on the node. Leaving an argument unset disables that filter.

mesh = Mesh()

names = mesh.get_attribute_names()
vector_names = mesh.get_attribute_names(Vector)
face_vectors = mesh.get_attribute_names(Vector, domain="Face")

Parameters:

Name Type Description Default
data_type type | str | value

Restrict the result to this attribute data type.

None
domain str | Domain

Restrict the result to this geometry domain.

None

Returns:

Type Description
String

String socket containing the matching attribute names.

Source code in core/geometry_class.py
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def get_attribute_names(self, data_type=None, domain=None):
    """Return the names of attributes available on this geometry.

    > Node Get Attribute Names

    Supplying ``data_type`` or ``domain`` enables the corresponding filter
    on the node. Leaving an argument unset disables that filter.

    ``` python
    mesh = Mesh()

    names = mesh.get_attribute_names()
    vector_names = mesh.get_attribute_names(Vector)
    face_vectors = mesh.get_attribute_names(Vector, domain="Face")
    ```

    Parameters
    ----------
    data_type : type | str | value, optional
        Restrict the result to this attribute data type.
    domain : str | Domain, optional
        Restrict the result to this geometry domain.

    Returns
    -------
    String
        String socket containing the matching attribute names.
    """
    from .attributes import Attribute

    _, dn = Attribute._get_geo_domain(domain)
    dt = Attribute._get_data_type(data_type)

    ok_dt = dt is not None
    ok_dn = dn is not None

    return Node("Get Attribute Names", {
        "Geometry": self,
        "Filter Data Type" : ok_dt,
        "Data Type" : dt,
        "Filter Domain" : ok_dn,
        "Domain" : dn
        })._out

get_bundle(remove=None)

Node Get Geometry Bundle

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
bundle
Source code in core/generated/geometry.py
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def get_bundle(self, remove: Boolean = None):
    """ > Node Get Geometry Bundle

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    bundle
    """
    node = Node('Get Geometry Bundle', {'Geometry': self, 'Remove': remove})
    self._jump(node._out)
    return node.bundle

get_cloud(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Point Cloud'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_cloud(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value         |
    | ------ | -------- | ------------- |
    | Socket | Geometry | `self`        |
    | Socket | Type     | 'Point Cloud' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Point Cloud', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('Cloud')

get_component(type=None, remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
type menu='Mesh'

('Mesh', 'Point Cloud', 'Curve', 'Instances', 'Grease Pencil', 'Volume')

None
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Geometry

peer sockets: component_ (Geometry), exists_ (Boolean)

Source code in core/generated/geometry.py
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def get_component(self,
                type: Literal['Mesh', 'Point Cloud', 'Curve', 'Instances', 'Grease Pencil', 'Volume'] = None,
                remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    type : menu='Mesh', optional
        ('Mesh', 'Point Cloud', 'Curve', 'Instances', 'Grease Pencil', 'Volume')

    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Geometry
        peer sockets: component_ (Geometry), exists_ (Boolean)

    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': type, 'Remove': remove})
    self._jump(node._out)
    return self._domain_to_geometry

get_curve(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Curve'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_curve(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value   |
    | ------ | -------- | ------- |
    | Socket | Geometry | `self`  |
    | Socket | Type     | 'Curve' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Curve', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('Curve')

get_grease_pencil(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Grease Pencil'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_grease_pencil(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value           |
    | ------ | -------- | --------------- |
    | Socket | Geometry | `self`          |
    | Socket | Type     | 'Grease Pencil' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Grease Pencil', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('GreasePencil')

get_instances(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Instances'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_instances(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value       |
    | ------ | -------- | ----------- |
    | Socket | Geometry | `self`      |
    | Socket | Type     | 'Instances' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Instances', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('Instances')

get_list_item(index=None, structure_type='AUTO')

Node Get List Item

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket List self
Parameter socket_type 'GEOMETRY'

Parameters:

Name Type Description Default
index Integer

socket 'Index' (id: Index)

None
structure_type Literal['Auto', 'Dynamic', 'Field', 'Grid', 'List', 'Single']

parameter structure_type

'AUTO'

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def get_list_item(self,
                index: Integer = None,
                structure_type: Literal['AUTO', 'DYNAMIC', 'FIELD', 'GRID', 'LIST', 'SINGLE'] = 'AUTO'):
    """ > Node Get List Item

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind      | Name          | Value        |
    | --------- | ------------- | ------------ |
    | Socket    | List          | `self`       |
    | Parameter | `socket_type` | `'GEOMETRY'` |

    Parameters
    ----------
    index : Integer, optional
        socket 'Index' (id: Index)

    structure_type : Literal['Auto', 'Dynamic', 'Field', 'Grid', 'List', 'Single']
        parameter `structure_type`


    Returns
    -------
    Geometry
    """
    utils.check_enum_arg('Get List Item', 'structure_type', structure_type, 'get_list_item', ('AUTO', 'DYNAMIC', 'FIELD', 'GRID', 'LIST', 'SINGLE'))
    node = Node('Get List Item', {'List': self, 'Index': index}, socket_type='GEOMETRY', structure_type=structure_type)
    self._jump(node._out)
    return self._domain_to_geometry

get_mesh(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Mesh'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_mesh(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |
    | Socket | Type     | 'Mesh' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Mesh', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('Mesh')

get_point_cloud(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Point Cloud'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_point_cloud(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value         |
    | ------ | -------- | ------------- |
    | Socket | Geometry | `self`        |
    | Socket | Type     | 'Point Cloud' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Point Cloud', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('Cloud')

get_volume(remove=None)

Node Get Geometry Component

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Type 'Volume'

Parameters:

Name Type Description Default
remove Boolean

socket 'Remove' (id: Remove)

None

Returns:

Type Description
Component
Source code in core/generated/geometry.py
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def get_volume(self, remove: Boolean = None):
    """ > Node Get Geometry Component

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value    |
    | ------ | -------- | -------- |
    | Socket | Geometry | `self`   |
    | Socket | Type     | 'Volume' |

    Parameters
    ----------
    remove : Boolean, optional
        socket 'Remove' (id: Remove)


    Returns
    -------
    Component
    """
    node = Node('Get Geometry Component', {'Geometry': self, 'Type': 'Volume', 'Remove': remove})
    self._jump(node._out)
    return node.Component._convert_to_class('Volume')

implicit_conversion(socket_idname='NodeSocketColor')

Node Implicit Conversion

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Value self
Parameter data_type 'GEOMETRY'

Parameters:

Name Type Description Default
socket_idname str

parameter socket_idname

'NodeSocketColor'

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def implicit_conversion(self, socket_idname = 'NodeSocketColor'):
    """ > Node Implicit Conversion

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind      | Name        | Value        |
    | --------- | ----------- | ------------ |
    | Socket    | Value       | `self`       |
    | Parameter | `data_type` | `'GEOMETRY'` |

    Parameters
    ----------
    socket_idname : str
        parameter `socket_idname`


    Returns
    -------
    Geometry
    """
    node = Node('Implicit Conversion', {'Value': self}, data_type='GEOMETRY', socket_idname=socket_idname)
    self._jump(node._out)
    return self._domain_to_geometry

index()

Node Index

Returns:

Type Description
Integer
Source code in core/generated/geometry.py
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@utils.classproperty
def index(cls):
    """ > Node Index

    Returns
    -------
    Integer
    """
    node = Node('Index', )
    return node._out

index_of_nearest(position=None, group_id=None) classmethod

Node Index of Nearest

Parameters:

Name Type Description Default
position Vector

socket 'Position' (id: Position)

None
group_id Integer

socket 'Group ID' (id: Group ID)

None

Returns:

Type Description
Integer

peer sockets: has_neighbor_ (Boolean)

Source code in core/generated/geometry.py
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@classmethod
def index_of_nearest(cls, position: Vector = None, group_id: Integer = None):
    """ > Node Index of Nearest

    Parameters
    ----------
    position : Vector, optional
        socket 'Position' (id: Position)

    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)


    Returns
    -------
    Integer
        peer sockets: has_neighbor_ (Boolean)

    """
    node = Node('Index of Nearest', {'Position': position, 'Group ID': group_id})
    return node._out

index_switch(*values, index=None, default_index=0)

Node Index Switch

with GeoNodes("index_switch demo") as tree:

    # Create some geometries
    geo    = Geometry()
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()
    cone   = Mesh.Cone()

    # Pick in this list
    pick_geo = geo.index_switch(cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

    # Plug the result to the output
    pick_geo.out()

Parameters:

Name Type Description Default
*values Any

List of Sockets to select into

()
index Integer

socket 'Index' (Index)

None
default_index int

default idex

0

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def index_switch(self, *values, index = None, default_index: int = 0):
    """ > Node Index Switch

    ``` python
    with GeoNodes("index_switch demo") as tree:

        # Create some geometries
        geo    = Geometry()
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()
        cone   = Mesh.Cone()

        # Pick in this list
        pick_geo = geo.index_switch(cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

        # Plug the result to the output
        pick_geo.out()
    ```

    Parameters
    ----------
    *values : Any
        List of Sockets to select into

    index : Integer, optional
        socket 'Index' (Index)

    default_index : int, default=0
        default idex

    Returns
    -------
    Socket
    """
    return self.IndexSwitch(self, *values, index=index, default_index=default_index)

instance_on_points(instance=None, pick_instance=None, instance_index=None, rotation=None, scale=None)

Node Instance on Points

Fixed values

Kind Name Value
Socket Points self
Socket Selection self[selection]

Parameters:

Name Type Description Default
instance Instances

socket 'Instance' (id: Instance)

None
pick_instance Boolean

socket 'Pick Instance' (id: Pick Instance)

None
instance_index Integer

socket 'Instance Index' (id: Instance Index)

None
rotation Rotation

socket 'Rotation' (id: Rotation)

None
scale Vector

socket 'Scale' (id: Scale)

None

Returns:

Type Description
Instances
Source code in core/generated/geometry.py
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def instance_on_points(self,
                instance: Instances = None,
                pick_instance: Boolean = None,
                instance_index: Integer = None,
                rotation: Rotation = None,
                scale: Vector = None):
    """ > Node Instance on Points

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Points    | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    instance : Instances, optional
        socket 'Instance' (id: Instance)

    pick_instance : Boolean, optional
        socket 'Pick Instance' (id: Pick Instance)

    instance_index : Integer, optional
        socket 'Instance Index' (id: Instance Index)

    rotation : Rotation, optional
        socket 'Rotation' (id: Rotation)

    scale : Vector, optional
        socket 'Scale' (id: Scale)


    Returns
    -------
    Instances
    """
    node = Node('Instance on Points', {'Points': self, 'Selection': self.get_selection(), 'Instance': instance, 'Pick Instance': pick_instance, 'Instance Index': instance_index, 'Rotation': rotation, 'Scale': scale})
    return node._out

instance_scale()

Node Instance Scale

Returns:

Type Description
Vector
Source code in core/generated/instances.py
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@utils.classproperty
def instance_scale(cls):
    """ > Node Instance Scale

    Returns
    -------
    Vector
    """
    node = Node('Instance Scale', )
    return node._out

join(*geometry)

Node Join Geometry

Jump : Socket refers to node output socket after the call

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def join(self, *geometry: Geometry):
    """ > Node Join Geometry

    > ***Jump*** : Socket refers to node output socket after the call

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Geometry
    """
    node = Node('Join Geometry', {'Geometry': [self] + list(geometry)})
    self._jump(node._out)
    return self._domain_to_geometry

Link input sockets of the node

Allow to chain input sockets linking.

Source code in core/socket_class.py
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def link_inputs(self,
    from_node   : Node = None,
    from_panel  : str = "",
    *,
    include     : list =  None,
    exclude     : list  = [],
    panel       : str = "",
    ):
    """ Link input sockets of the node

    Allow to chain input sockets linking.
    """
    self.node.link_inputs(from_node, from_panel=from_panel, include=include, exclude=exclude, panel=panel)
    return self

Link panel input sockets of the node

Allow to chain input sockets linking.

Source code in core/socket_class.py
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def link_panel(self, panel: str, from_node : Node = None):
    """ Link panel input sockets of the node

    Allow to chain input sockets linking.
    """
    self.node.link_panel(panel, from_node=from_node)
    return self

list_append(value)

Append a value or another list to this list.

If value is a list socket, all its items are appended. Otherwise, value is converted to the socket type and appended as one item. The socket is updated in place to point to the resulting list.

values = Float.List(1, 2, 3)
values.list_append(4)

other = Float.List(5, 6)
values.list_append(other)

Parameters:

Name Type Description Default
value Any | Socket

Single value or list socket to append.

required

Returns:

Type Description
Socket

This socket, updated to point to the concatenated list.

Raises:

Type Description
NodeError

If this socket does not contain a list.

Source code in core/socket_class.py
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def list_append(self, value):
    """Append a value or another list to this list.

    If ``value`` is a list socket, all its items are appended. Otherwise,
    ``value`` is converted to the socket type and appended as one item.
    The socket is updated in place to point to the resulting list.

    ``` python
    values = Float.List(1, 2, 3)
    values.list_append(4)

    other = Float.List(5, 6)
    values.list_append(other)
    ```

    Parameters
    ----------
    value : Any | Socket
        Single value or list socket to append.

    Returns
    -------
    Socket
        This socket, updated to point to the concatenated list.

    Raises
    ------
    NodeError
        If this socket does not contain a list.
    """

    from .sock_closure import Closure
    from .sock_integer import Integer

    if not self._is_list:
        raise NodeError(f"Socket.list_append error: {self} is not a list.")

    with Layout("Socket.list_append"):

        # Turn the appended value into a closure indexed from zero.
        in_cl = None
        if isinstance(value, Socket) and value._is_list:
            n = value.list_length()
            with Closure() as cl:
                index = Integer(0, "Index")
                value[index].out("Value")
            in_cl = cl
        else:
            n = 1
            with Closure() as cl:
                index = Integer(0, "Index")
                type(self)(value).out("Value")
                index.out() # To avoid warning
            in_cl = cl

        cur_length = self.list_length()

        # Keep the current items first, then evaluate the appended value.
        with Closure() as cl:
            index = Integer(0, "Index")

            v = type(self).Switch(index.less_than(cur_length), 
                    in_cl.evaluate(index=index-cur_length).value,
                    self[index]
                    )
            v.out(self._name)

        # Replace the wrapped socket while preserving its Python identity.
        return self._jump(cl.to_list(cur_length + n))

list_length()

Node List Length

Fixed values

Kind Name Value
Socket List self
Parameter data_type 'GEOMETRY'

Returns:

Type Description
Integer
Source code in core/generated/geometry.py
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def list_length(self):
    """ > Node List Length

    **Fixed values**

    | Kind      | Name        | Value        |
    | --------- | ----------- | ------------ |
    | Socket    | List        | `self`       |
    | Parameter | `data_type` | `'GEOMETRY'` |

    Returns
    -------
    Integer
    """
    node = Node('List Length', {'List': self}, data_type='GEOMETRY')
    return node._out

menu_switch(self_name='Self', named_sockets={}, default_menu=None, **sockets)

Node Menu Switch

[&NO_JUMP]

Self is connected to the first menu item with the name provided as argument.

The items of the Menu Switch node are provided in the 'items' dict. An group input socket named after the 'name' argument is linked to menu selector.

Parameters:

Name Type Description Default
named_sockets dict

sockets to create default={}.

{}
default_menu str

default menu value default=None.

None
sockets dict

items

{}

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def menu_switch(self,
            self_name       : str = 'Self', 
            named_sockets   : dict = {},
            default_menu    : str = None,
            **sockets):
    """ > Node Menu Switch

    [&NO_JUMP]

    Self is connected to the first menu item with the name provided as argument.

    The items of the Menu Switch node are provided in the 'items' dict.
    An group input socket named after the 'name' argument is linked to menu selector.

    Parameters
    ----------
    named_sockets : dict, optional
        sockets to create default={}.

    default_menu : str, optional
        default menu value default=None.

    sockets : dict
        items


    Returns
    -------
    Socket
    """        
    return self.MenuSwitch(named_sockets = {self_name: self, **named_sockets}, default_menu=default_menu, **sockets)

merge(mode=None, distance=None)

Node Merge by Distance

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
mode menu='All'

('All', 'Connected')

None
distance Float

socket 'Distance' (id: Distance)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def merge(self, mode: Literal['All', 'Connected'] = None, distance: Float = None):
    """ > Node Merge by Distance

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    mode : menu='All', optional
        ('All', 'Connected')

    distance : Float, optional
        socket 'Distance' (id: Distance)


    Returns
    -------
    Geometry
    """
    node = Node('Merge by Distance', {'Geometry': self, 'Selection': self.get_selection(), 'Mode': mode, 'Distance': distance})
    self._jump(node._out)
    return self._domain_to_geometry

merge_by_distance(mode=None, distance=None)

Node Merge by Distance

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
mode menu='All'

('All', 'Connected')

None
distance Float

socket 'Distance' (id: Distance)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def merge_by_distance(self, mode: Literal['All', 'Connected'] = None, distance: Float = None):
    """ > Node Merge by Distance

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    mode : menu='All', optional
        ('All', 'Connected')

    distance : Float, optional
        socket 'Distance' (id: Distance)


    Returns
    -------
    Geometry
    """
    node = Node('Merge by Distance', {'Geometry': self, 'Selection': self.get_selection(), 'Mode': mode, 'Distance': distance})
    self._jump(node._out)
    return self._domain_to_geometry

merge_points(merge_id=None)

Node Merge Points

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
merge_id Integer

socket 'Merge ID' (id: Merge ID)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def merge_points(self, merge_id: Integer = None):
    """ > Node Merge Points

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    merge_id : Integer, optional
        socket 'Merge ID' (id: Merge ID)


    Returns
    -------
    Geometry
    """
    node = Node('Merge Points', {'Geometry': self, 'Selection': self.get_selection(), 'Merge ID': merge_id})
    self._jump(node._out)
    return self._domain_to_geometry

out(name=None, panel='', **props)

Plug the value to the Group Output Node.

with GeoNodes("Plug to group output"):
    # Create a cube
    geo = Mesh.Cube()
    # To Group Output geometry as socket named "Cube"
    geo.out("Cube")

The "Do nothing" modifier is simply Geometry().out()

Parameters:

Name Type Description Default
name str

socket name default=None.

None

Returns:

Type Description
None
Source code in core/socket_class.py
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def out(self, name: str = None, panel: str = "", **props):
    """ Plug the value to the Group Output Node.

    ``` python
    with GeoNodes("Plug to group output"):
        # Create a cube
        geo = Mesh.Cube()
        # To Group Output geometry as socket named "Cube"
        geo.out("Cube")
    ```

    The "Do nothing" modifier is simply ``` Geometry().out() ```

    Parameters
    ----------
    name : str, optional
        socket name default=None.


    Returns
    -------
    None
    """
    self._is_empty(f"Impossible to link an empty socket (name: '{name}').")

    out_node = self._tree.get_output_node()
    out_node.set_input_socket(name=name, value=self, create=True, panel=panel, **props)

proximity(group_id=None, sample_position=None, sample_group_id=None, target_element='FACES')

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None
target_element Literal['Points', 'Edges', 'Faces']

parameter target_element

'FACES'

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None,
                target_element: Literal['POINTS', 'EDGES', 'FACES'] = 'FACES'):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)

    target_element : Literal['Points', 'Edges', 'Faces']
        parameter `target_element`


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    utils.check_enum_arg('Geometry Proximity', 'target_element', target_element, 'proximity', ('POINTS', 'EDGES', 'FACES'))
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element=target_element)
    return node._out

proximity_edges(group_id=None, sample_position=None, sample_group_id=None)

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self
Parameter target_element 'EDGES'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity_edges(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind      | Name             | Value     |
    | --------- | ---------------- | --------- |
    | Socket    | Geometry         | `self`    |
    | Parameter | `target_element` | `'EDGES'` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element='EDGES')
    return node._out

proximity_faces(group_id=None, sample_position=None, sample_group_id=None)

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self
Parameter target_element 'FACES'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity_faces(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind      | Name             | Value     |
    | --------- | ---------------- | --------- |
    | Socket    | Geometry         | `self`    |
    | Parameter | `target_element` | `'FACES'` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element='FACES')
    return node._out

proximity_points(group_id=None, sample_position=None, sample_group_id=None)

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self
Parameter target_element 'POINTS'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity_points(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind      | Name             | Value      |
    | --------- | ---------------- | ---------- |
    | Socket    | Geometry         | `self`     |
    | Parameter | `target_element` | `'POINTS'` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element='POINTS')
    return node._out

raycast(attribute=None, interpolation=None, source_position=None, ray_direction=None, ray_length=None)

Node Raycast

Fixed values

Kind Name Value
Socket Target Geometry self
Parameter data_type from attribute type

Parameters:

Name Type Description Default
attribute Float | Integer | Boolean | Vector | Color | Rotation | Matrix

socket 'Attribute' (id: Attribute)

None
interpolation menu='Interpolated'

('Interpolated', 'Nearest')

None
source_position Vector

socket 'Source Position' (id: Source Position)

None
ray_direction Vector

socket 'Ray Direction' (id: Ray Direction)

None
ray_length Float

socket 'Ray Length' (id: Ray Length)

None

Returns:

Type Description
Boolean

peer sockets: hit_position_ (Vector), hit_normal_ (Vector), hit_distance_ (Float), attribute_ (Float)

Source code in core/generated/geometry.py
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def raycast(self,
                attribute: Float | Integer | Boolean | Vector | Color | Rotation | Matrix = None,
                interpolation: Literal['Interpolated', 'Nearest'] = None,
                source_position: Vector = None,
                ray_direction: Vector = None,
                ray_length: Float = None):
    """ > Node Raycast

    **Fixed values**

    | Kind      | Name            | Value                 |
    | --------- | --------------- | --------------------- |
    | Socket    | Target Geometry | `self`                |
    | Parameter | `data_type`     | from `attribute` type |

    Parameters
    ----------
    attribute : Float | Integer | Boolean | Vector | Color | Rotation | Matrix, optional
        socket 'Attribute' (id: Attribute)

    interpolation : menu='Interpolated', optional
        ('Interpolated', 'Nearest')

    source_position : Vector, optional
        socket 'Source Position' (id: Source Position)

    ray_direction : Vector, optional
        socket 'Ray Direction' (id: Ray Direction)

    ray_length : Float, optional
        socket 'Ray Length' (id: Ray Length)


    Returns
    -------
    Boolean
        peer sockets: hit_position_ (Vector), hit_normal_ (Vector), hit_distance_ (Float), attribute_ (Float)

    """
    data_type = SocketType.get_data_type_for_node(attribute, 'GeometryNodeRaycast')
    node = Node('Raycast', {'Target Geometry': self, 'Attribute': attribute, 'Interpolation': interpolation, 'Source Position': source_position, 'Ray Direction': ray_direction, 'Ray Length': ray_length}, data_type=data_type)
    return node._out

realize(realize_all=None, depth=None, realize_to_point_domain=False)

Node Realize Instances

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
realize_all Boolean

socket 'Realize All' (id: Realize All)

None
depth Integer

socket 'Depth' (id: Depth)

None
realize_to_point_domain bool

parameter realize_to_point_domain

False

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def realize(self,
                realize_all: Boolean = None,
                depth: Integer = None,
                realize_to_point_domain = False):
    """ > Node Realize Instances

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    realize_all : Boolean, optional
        socket 'Realize All' (id: Realize All)

    depth : Integer, optional
        socket 'Depth' (id: Depth)

    realize_to_point_domain : bool
        parameter `realize_to_point_domain`


    Returns
    -------
    Geometry
    """
    node = Node('Realize Instances', {'Geometry': self, 'Selection': self.get_selection(), 'Realize All': realize_all, 'Depth': depth}, realize_to_point_domain=realize_to_point_domain)
    return node._out

reference()

Node Instance Reference

Returns:

Type Description
Integer
Source code in core/generated/instances.py
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@utils.classproperty
def reference(cls):
    """ > Node Instance Reference

    Returns
    -------
    Integer
    """
    node = Node('Instance Reference', )
    return node._out

remove_named_attribute(pattern_mode=None, name=None)

Node Remove Named Attribute

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
pattern_mode menu='Exact'

('Exact', 'Wildcard')

None
name String

socket 'Name' (id: Name)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def remove_named_attribute(self, pattern_mode: Literal['Exact', 'Wildcard'] = None, name: String = None):
    """ > Node Remove Named Attribute

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    pattern_mode : menu='Exact', optional
        ('Exact', 'Wildcard')

    name : String, optional
        socket 'Name' (id: Name)


    Returns
    -------
    Geometry
    """
    node = Node('Remove Named Attribute', {'Geometry': self, 'Pattern Mode': pattern_mode, 'Name': name})
    self._jump(node._out)
    return self._domain_to_geometry

rename_attribute(mode=None, old=None, new=None, overwrite=None)

Node Rename Attribute

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
mode menu='Single'

('Single', 'Prefix')

None
old String

socket 'Old' (id: Old)

None
new String

socket 'New' (id: New)

None
overwrite Boolean

socket 'Overwrite' (id: Overwrite)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def rename_attribute(self,
                mode: Literal['Single', 'Prefix'] = None,
                old: String = None,
                new: String = None,
                overwrite: Boolean = None):
    """ > Node Rename Attribute

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    mode : menu='Single', optional
        ('Single', 'Prefix')

    old : String, optional
        socket 'Old' (id: Old)

    new : String, optional
        socket 'New' (id: New)

    overwrite : Boolean, optional
        socket 'Overwrite' (id: Overwrite)


    Returns
    -------
    Geometry
    """
    node = Node('Rename Attribute', {'Geometry': self, 'Mode': mode, 'Old': old, 'New': new, 'Overwrite': overwrite})
    self._jump(node._out)
    return self._domain_to_geometry

repeat(iterations=1, named_sockets={}, **sockets)

Repeat zone

Parameters:

Name Type Description Default
iterations Integer

iteration socket

1
named_sockets dict

named sockets

{}
sockets dict

other sockets

{}

Returns:

Type Description
ZoneIterator
Source code in core/socket_class.py
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def repeat(self, iterations=1, named_sockets: dict={}, **sockets):
    """ Repeat zone

    Parameters
    ----------
    iterations : Integer, default=1
        iteration socket

    named_sockets : dict, default={}
        named sockets

    sockets : dict, optional
        other sockets


    Returns
    -------
    ZoneIterator
    """
    class_name = type(self).__name__
    node = ZoneNode("Repeat", named_sockets={class_name: self, **named_sockets}, Iterations=iterations, **sockets)
    return ZoneIterator(self, node)

replace_material(old=None, new=None)

Node Replace Material

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
old Material

socket 'Old' (id: Old)

None
new Material

socket 'New' (id: New)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def replace_material(self, old: Material = None, new: Material = None):
    """ > Node Replace Material

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    old : Material, optional
        socket 'Old' (id: Old)

    new : Material, optional
        socket 'New' (id: New)


    Returns
    -------
    Geometry
    """
    node = Node('Replace Material', {'Geometry': self, 'Old': old, 'New': new})
    self._jump(node._out)
    return self._domain_to_geometry

reshape_list(shape)

Reshape a flat list into nested lists.

shape defines the length of each list level. Items keep their original linear order.

values = Float.List(*range(16))
matrix = values.reshape_list((4, 4))

first  = matrix[0][0]
last   = matrix[3][3]

Shapes with more than two dimensions are supported:

values = Float.List(*range(24))
blocks = values.reshape_list((2, 3, 4))

Dimensions can also be Integer sockets:

rows = Integer(name="Rows")
table = values.reshape_list((rows, 4))

A single dimension does not require a tuple:

values.reshape_list(16)
# Equivalent to values.reshape_list((16,))

A one-dimensional shape flattens one existing level of nested lists. A warning is emitted when the resulting length differs from the requested dimension.

Parameters:

Name Type Description Default
shape int | Integer | tuple[int | Integer]

Length of every dimension. A single integer is interpreted as a one-dimensional shape. Dimensions must be strictly positive.

required

Returns:

Type Description
Socket

This socket, updated to point to the reshaped list.

Source code in core/socket_class.py
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def reshape_list(self, shape):
    """Reshape a flat list into nested lists.

    ``shape`` defines the length of each list level. Items keep their
    original linear order.

    ``` python
    values = Float.List(*range(16))
    matrix = values.reshape_list((4, 4))

    first  = matrix[0][0]
    last   = matrix[3][3]
    ```

    Shapes with more than two dimensions are supported:

    ``` python
    values = Float.List(*range(24))
    blocks = values.reshape_list((2, 3, 4))
    ```

    Dimensions can also be Integer sockets:

    ``` python
    rows = Integer(name="Rows")
    table = values.reshape_list((rows, 4))
    ```

    A single dimension does not require a tuple:

    ``` python
    values.reshape_list(16)
    # Equivalent to values.reshape_list((16,))
    ```

    A one-dimensional shape flattens one existing level of nested lists.
    A warning is emitted when the resulting length differs from the
    requested dimension.

    Parameters
    ----------
    shape : int | Integer | tuple[int | Integer]
        Length of every dimension. A single integer is interpreted as a
        one-dimensional shape. Dimensions must be strictly positive.

    Returns
    -------
    Socket
        This socket, updated to point to the reshaped list.

    """

    if not hasattr(shape, '__len__'):
        shape = (shape,)

    shape = tuple(shape)

    ok_shape = True
    for d in shape:
        if isinstance(d, Socket):
            oK_shape = False

    shape_str = f"({shape})" if ok_shape else ""

    from .sock_closure import Closure
    from .sock_integer import Integer
    from .sock_string import String

    with Layout(f"Socket.reshape_list{shape_str}"):

        if len(shape) == 1:

            self.flatten_list()

            res_length = self.list_length()

            message = String.Join(
                f"{self._name}.reshape_list(" + Integer(shape[0]).to_string() + ")",
                "the resulting list length is",
                res_length.to_string(),
                delimiter = " ",
            )

            self.list_length().not_equal(shape[0]).warning(message)
            return self

        dimensions = [Integer(size) for size in shape]

        # ----- Build nested lists

        def build(level, linear_index=None):
            with Closure() as closure:
                index = Integer(0, "Index")

                if linear_index is None:
                    next_index = index
                else:
                    next_index = linear_index * dimensions[level] + index

                if level == len(dimensions) - 1:
                    value = self[next_index]
                else:
                    value = build(level + 1, next_index)

                value.out("Value")

            return closure.to_list(count=dimensions[level])

        self._jump(build(0))
        return self

rotate(rotation=None, pivot_point=None, local_space=None)

Node Rotate Instances

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
rotation Rotation

socket 'Rotation' (id: Rotation)

None
pivot_point Vector

socket 'Pivot Point' (id: Pivot Point)

None
local_space Boolean

socket 'Local Space' (id: Local Space)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def rotate(self,
                rotation: Rotation = None,
                pivot_point: Vector = None,
                local_space: Boolean = None):
    """ > Node Rotate Instances

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    rotation : Rotation, optional
        socket 'Rotation' (id: Rotation)

    pivot_point : Vector, optional
        socket 'Pivot Point' (id: Pivot Point)

    local_space : Boolean, optional
        socket 'Local Space' (id: Local Space)


    Returns
    -------
    Instances
    """
    node = Node('Rotate Instances', {'Instances': self, 'Selection': self.get_selection(), 'Rotation': rotation, 'Pivot Point': pivot_point, 'Local Space': local_space})
    self._jump(node._out)
    return self._domain_to_geometry

rotation()

Node Instance Rotation

Returns:

Type Description
Rotation
Source code in core/generated/instances.py
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@utils.classproperty
def rotation(cls):
    """ > Node Instance Rotation

    Returns
    -------
    Rotation
    """
    node = Node('Instance Rotation', )
    return node._out

scale(scale=None, center=None, local_space=None)

Node Scale Instances

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
scale Vector

socket 'Scale' (id: Scale)

None
center Vector

socket 'Center' (id: Center)

None
local_space Boolean

socket 'Local Space' (id: Local Space)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def scale(self, scale: Vector = None, center: Vector = None, local_space: Boolean = None):
    """ > Node Scale Instances

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    scale : Vector, optional
        socket 'Scale' (id: Scale)

    center : Vector, optional
        socket 'Center' (id: Center)

    local_space : Boolean, optional
        socket 'Local Space' (id: Local Space)


    Returns
    -------
    Instances
    """
    node = Node('Scale Instances', {'Instances': self, 'Selection': self.get_selection(), 'Scale': scale, 'Center': center, 'Local Space': local_space})
    self._jump(node._out)
    return self._domain_to_geometry

separate_components()

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
node[mesh(Mesh), curve(Curve), grease_pencil(GreasePencil), point_cloud(Cloud), volume(Volume), instances(Instances)]
Source code in core/generated/geometry.py
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def separate_components(self):
    """ > Node Separate Components

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Returns
    -------
    node [mesh (Mesh), curve (Curve), grease_pencil (GreasePencil), point_cloud (Cloud), volume (Volume), instances (Instances)]
    """
    node = self._cache('Separate Components', {'Geometry': self})
    return node

set(name, value, domain=None)

Store a named attribute on this geometry.

Node Store Named Attribute

This is the direct counterpart of get() when a helper does not need to be kept. The value determines the attribute data type.

mesh = Mesh()
attr = mesh.set("Weight", 1.0, domain="Point")
mesh.set("Direction", (0, 0, 1), domain="Face")

Parameters:

Name Type Description Default
name str

Name of the attribute to create or update.

required
value value | Socket

Constant or field stored in the attribute.

required
domain str | Domain

Domain on which to store the attribute. The default is Point.

None

Returns:

Type Description
Attribute

Helper representing the stored attribute.

Source code in core/geometry_class.py
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def set(self, name, value, domain=None):
    """Store a named attribute on this geometry.

    > Node Store Named Attribute

    This is the direct counterpart of ``get()`` when a helper does not
    need to be kept. The value determines the attribute data type.

    ``` python
    mesh = Mesh()
    attr = mesh.set("Weight", 1.0, domain="Point")
    mesh.set("Direction", (0, 0, 1), domain="Face")
    ```

    Parameters
    ----------
    name : str
        Name of the attribute to create or update.
    value : value | Socket
        Constant or field stored in the attribute.
    domain : str | Domain, optional
        Domain on which to store the attribute. The default is ``Point``.

    Returns
    -------
    Attribute
        Helper representing the stored attribute.
    """
    from .attributes import Attribute

    if isinstance(name, Attribute):
        if name.data_type is None:
            attr = Attribute(name.name, value, domain=domain)
        else:
            attr = Attribute(name.name, name.data_type, domain=domain)

    else:
        attr = self.get(name, value, domain=domain)

    attr.set(value)
    return attr

set_bundle(bundle=None)

Node Set Geometry Bundle

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
bundle Bundle

socket 'Bundle' (id: Bundle)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_bundle(self, bundle: Bundle = None):
    """ > Node Set Geometry Bundle

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    bundle : Bundle, optional
        socket 'Bundle' (id: Bundle)


    Returns
    -------
    Geometry
    """
    node = Node('Set Geometry Bundle', {'Geometry': self, 'Bundle': bundle})
    self._jump(node._out)
    return self._domain_to_geometry

set_id(id=None)

Node Set ID

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
id Integer

socket 'ID' (id: ID)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_id(self, id: Integer = None):
    """ > Node Set ID

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    id : Integer, optional
        socket 'ID' (id: ID)


    Returns
    -------
    Geometry
    """
    node = Node('Set ID', {'Geometry': self, 'Selection': self.get_selection(), 'ID': id})
    self._jump(node._out)
    return self._domain_to_geometry

set_material(material=None)

Node Set Material

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
material Material

socket 'Material' (id: Material)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_material(self, material: Material = None):
    """ > Node Set Material

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    material : Material, optional
        socket 'Material' (id: Material)


    Returns
    -------
    Geometry
    """
    node = Node('Set Material', {'Geometry': self, 'Selection': self.get_selection(), 'Material': material})
    self._jump(node._out)
    return self._domain_to_geometry

set_material_index(material_index=None)

Node Set Material Index

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
material_index Integer

socket 'Material Index' (id: Material Index)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_material_index(self, material_index: Integer = None):
    """ > Node Set Material Index

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    material_index : Integer, optional
        socket 'Material Index' (id: Material Index)


    Returns
    -------
    Geometry
    """
    node = Node('Set Material Index', {'Geometry': self, 'Selection': self.get_selection(), 'Material Index': material_index})
    self._jump(node._out)
    return self._domain_to_geometry

set_name(name=None)

Node Set Geometry Name

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
name String

socket 'Name' (id: Name)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_name(self, name: String = None):
    """ > Node Set Geometry Name

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    name : String, optional
        socket 'Name' (id: Name)


    Returns
    -------
    Geometry
    """
    node = Node('Set Geometry Name', {'Geometry': self, 'Name': name})
    self._jump(node._out)
    return self._domain_to_geometry

set_position(position=None, offset=None)

Node Set Position

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
position Vector

socket 'Position' (id: Position)

None
offset Vector

socket 'Offset' (id: Offset)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_position(self, position: Vector = None, offset: Vector = None):
    """ > Node Set Position

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    position : Vector, optional
        socket 'Position' (id: Position)

    offset : Vector, optional
        socket 'Offset' (id: Offset)


    Returns
    -------
    Geometry
    """
    node = Node('Set Position', {'Geometry': self, 'Selection': self.get_selection(), 'Position': position, 'Offset': offset})
    self._jump(node._out)
    return self._domain_to_geometry

set_transform(transform=None)

Node Set Instance Transform

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
transform Matrix

socket 'Transform' (id: Transform)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def set_transform(self, transform: Matrix = None):
    """ > Node Set Instance Transform

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    transform : Matrix, optional
        socket 'Transform' (id: Transform)


    Returns
    -------
    Instances
    """
    node = Node('Set Instance Transform', {'Instances': self, 'Selection': self.get_selection(), 'Transform': transform})
    self._jump(node._out)
    return self._domain_to_geometry

simulation(named_sockets={}, **sockets)

Simulation zone

Parameters:

Name Type Description Default
named_sockets dict

named sockets

{}
sockets dict

other sockets

{}

Returns:

Type Description
ZoneIterator
Source code in core/socket_class.py
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def simulation(self, named_sockets: dict={}, **sockets):
    """ Simulation zone

    Parameters
    ----------
    named_sockets : dict, default={}
        named sockets

    sockets : dict, optional
        other sockets

    Returns
    -------
    ZoneIterator
    """
    class_name = type(self).__name__
    node = ZoneNode("Simulation", named_sockets={class_name: self, **named_sockets}, **sockets)
    return ZoneIterator(self, node)

sort_list(group_id=None, sort_weight=None)

Node Sort List

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket List self
Socket Selection self[selection]
Parameter socket_type 'GEOMETRY'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sort_weight Float

socket 'Sort Weight' (id: Sort Weight)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def sort_list(self, group_id: Integer = None, sort_weight: Float = None):
    """ > Node Sort List

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind      | Name          | Value             |
    | --------- | ------------- | ----------------- |
    | Socket    | List          | `self`            |
    | Socket    | Selection     | `self[selection]` |
    | Parameter | `socket_type` | `'GEOMETRY'`      |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sort_weight : Float, optional
        socket 'Sort Weight' (id: Sort Weight)


    Returns
    -------
    Geometry
    """
    node = Node('Sort List', {'List': self, 'Selection': self.get_selection(), 'Group ID': group_id, 'Sort Weight': sort_weight}, socket_type='GEOMETRY')
    self._jump(node._out)
    return self._domain_to_geometry

switch(condition=None, true=None)

Node Switch

Self is connected to 'false' socket.

Note

switch returns self if global constant SWITCH_JUMP = True (default) set SWITCH_JUMP = False for legacy behavior

with GeoNodes("Switch demo"):

    from geonodes import core_module
    constants = core_module.constants
    # Legacy behavior (default is True)
    constants.SWITCH_JUMP = False

    choice = Boolean(True, "Use Sphere")

    # Two possible geometries
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()

    # Select
    # Legacy behavior: cube is unchanged otherwise cube
    geo = cube.switch(choice, sphere)

    # To group output
    geo.out()
Information
  • Socket 'False' : self

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
true

socket 'True' (True)

None

Returns:

Type Description
Socket(self)
Source code in core/socket_class.py
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def switch(self, condition=None, true=None):
    """ > Node Switch

    Self is connected to 'false' socket.

    !!! note
        switch returns self if global constant SWITCH_JUMP = True (default)
        set SWITCH_JUMP = False for legacy behavior

    ``` python
    with GeoNodes("Switch demo"):

        from geonodes import core_module
        constants = core_module.constants
        # Legacy behavior (default is True)
        constants.SWITCH_JUMP = False

        choice = Boolean(True, "Use Sphere")

        # Two possible geometries
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()

        # Select
        # Legacy behavior: cube is unchanged otherwise cube
        geo = cube.switch(choice, sphere)

        # To group output
        geo.out()
    ```

    Information
    -----------
    - Socket 'False' : self

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    true
        socket 'True' (True)


    Returns
    -------
    Socket (self)
    """
    res = self.Switch(condition=condition, false=self, true=true)
    if constants.SWITCH_JUMP:
        return self._jump(res)
    else:
        return res

switch_false(condition=None, false=None)

Node Switch

[&JUMP]

Self is connected to 'true' socket.

Important

This methods behaves the inverse of switch : self is connected to "True" socket and the argument to "False", socket

Note

This method is mainly provided to cover the case when 'False' socket is None

with GeoNodes("Switch demo"):

    geo = Geometry()

    show_geometry = Boolean(False, "Merge with Cube")

    cube = Mesh.Cube()

    geo += cube.switch_false(show_geometry)

    # Is equivalent to
    geo += Geometry.Switch(show_geometry, None, cube)

    # To group output
    geo.out()

Note

This method let self socket unchanged. To set self socket to the result

Information
  • Socket 'True' : self

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
false

socket 'False' (False)

None

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def switch_false(self, condition=None, false=None):
    """ > Node Switch

    [&JUMP]

    Self is connected to 'true' socket.

    !!! important
        This methods behaves the inverse of switch : self is connected to "True" socket and  the argument to "False", socket

    !!! note
        This method is mainly provided to cover the case when 'False' socket is None

    ``` python
    with GeoNodes("Switch demo"):

        geo = Geometry()

        show_geometry = Boolean(False, "Merge with Cube")

        cube = Mesh.Cube()

        geo += cube.switch_false(show_geometry)

        # Is equivalent to
        geo += Geometry.Switch(show_geometry, None, cube)

        # To group output
        geo.out()
    ```

    !!! note
        This method let self socket unchanged. To set self socket to the result

    Information
    -----------
    - Socket 'True' : self

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    false
        socket 'False' (False)


    Returns
    -------
    Socket
    """
    res = self.Switch(condition=condition, false=false, true=self)
    if constants.SWITCH_JUMP:
        return self._jump(res)
    else:
        return res

to_instance(*geometry)

Node Geometry to Instance

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Instances
Source code in core/generated/geometry.py
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def to_instance(self, *geometry: Geometry):
    """ > Node Geometry to Instance

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Instances
    """
    node = Node('Geometry to Instance', {'Geometry': [self] + list(geometry)})
    return node._out

to_list(count=None)

Node Field to List

Shortcut for self.field_to_list(count) when only this field has to be converted to a list.

Parameters:

Name Type Description Default
count Integer

Number of items in the generated list.

None

Returns:

Type Description
Socket

List containing the values obtained by evaluating this field.

Source code in core/socket_class.py
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def to_list(self, count=None):
    """ > Node Field to List

    Shortcut for ``self.field_to_list(count)`` when only this field has
    to be converted to a list.

    Parameters
    ----------
    count : Integer, optional
        Number of items in the generated list.

    Returns
    -------
    Socket
        List containing the values obtained by evaluating this field.
    """
    return Node('Field to List', named_sockets={self._name: self}, count=count)._out

to_node_inputs(node, *names)

Connect successive list items to a node's inputs.

This is the natural socket-oriented shortcut for node._list_to_inputs(*names, socket_list=self).

When names is empty, all node inputs matching the type of the list items are fed, in their order on the node. Otherwise, only the named inputs are used.

separate = Node('Separate XYZ', vector=vector)
components = separate._outputs_to_list()

combine = Node('Combine XYZ')
components.to_node_inputs(combine)

Parameters:

Name Type Description Default
node Node

Node whose inputs are to be connected.

required
names str

Optional names of the inputs to feed.

()

Returns:

Type Description
Node

The target node.

Source code in core/socket_class.py
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def to_node_inputs(self, node, *names):
    """Connect successive list items to a node's inputs.

    This is the natural socket-oriented shortcut for
    ``node._list_to_inputs(*names, socket_list=self)``.

    When ``names`` is empty, all node inputs matching the type of the list
    items are fed, in their order on the node. Otherwise, only the named
    inputs are used.

    ``` python
    separate = Node('Separate XYZ', vector=vector)
    components = separate._outputs_to_list()

    combine = Node('Combine XYZ')
    components.to_node_inputs(combine)
    ```

    Parameters
    ----------
    node : Node
        Node whose inputs are to be connected.

    names : str
        Optional names of the inputs to feed.

    Returns
    -------
    Node
        The target node.
    """
    return node._list_to_inputs(*names, socket_list=self)

to_points(position=None, radius=None)

Node Instances to Points

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
position Vector

socket 'Position' (id: Position)

None
radius Float

socket 'Radius' (id: Radius)

None

Returns:

Type Description
Cloud
Source code in core/generated/instances.py
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def to_points(self, position: Vector = None, radius: Float = None):
    """ > Node Instances to Points

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    position : Vector, optional
        socket 'Position' (id: Position)

    radius : Float, optional
        socket 'Radius' (id: Radius)


    Returns
    -------
    Cloud
    """
    node = Node('Instances to Points', {'Instances': self, 'Selection': self.get_selection(), 'Position': position, 'Radius': radius})
    return node._out

transfer_attributes(target_point_id=None, target_edge_id=None, target_face_id=None, target_corner_id=None, target_curve_id=None, target_instance_id=None, source=None, source_point_id=None, source_edge_id=None, source_face_id=None, source_corner_id=None, source_curve_id=None, source_instance_id=None, pattern_mode=None, attribute_names=None, exclude_names=None)

Node Transfer Attributes

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Target self

Parameters:

Name Type Description Default
target_point_id Integer

socket 'Target Point ID' (id: Target Point ID)

None
target_edge_id Integer

socket 'Target Edge ID' (id: Target Edge ID)

None
target_face_id Integer

socket 'Target Face ID' (id: Target Face ID)

None
target_corner_id Integer

socket 'Target Corner ID' (id: Target Corner ID)

None
target_curve_id Integer

socket 'Target Curve ID' (id: Target Curve ID)

None
target_instance_id Integer

socket 'Target Instance ID' (id: Target Instance ID)

None
source Geometry

socket 'Source' (id: Source)

None
source_point_id Integer

socket 'Source Point ID' (id: Source Point ID)

None
source_edge_id Integer

socket 'Source Edge ID' (id: Source Edge ID)

None
source_face_id Integer

socket 'Source Face ID' (id: Source Face ID)

None
source_corner_id Integer

socket 'Source Corner ID' (id: Source Corner ID)

None
source_curve_id Integer

socket 'Source Curve ID' (id: Source Curve ID)

None
source_instance_id Integer

socket 'Source Instance ID' (id: Source Instance ID)

None
pattern_mode menu='Wildcard'

('Exact', 'Wildcard')

None
attribute_names String

socket 'Attribute Names' (id: Attribute Names)

None
exclude_names Boolean

socket 'Exclude Names' (id: Exclude Names)

None

Returns:

Type Description
Geometry

peer sockets: transferred_names_ (String)

Source code in core/generated/geometry.py
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def transfer_attributes(self,
                target_point_id: Integer = None,
                target_edge_id: Integer = None,
                target_face_id: Integer = None,
                target_corner_id: Integer = None,
                target_curve_id: Integer = None,
                target_instance_id: Integer = None,
                source: Geometry = None,
                source_point_id: Integer = None,
                source_edge_id: Integer = None,
                source_face_id: Integer = None,
                source_corner_id: Integer = None,
                source_curve_id: Integer = None,
                source_instance_id: Integer = None,
                pattern_mode: Literal['Exact', 'Wildcard'] = None,
                attribute_names: String = None,
                exclude_names: Boolean = None):
    """ > Node Transfer Attributes

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name   | Value  |
    | ------ | ------ | ------ |
    | Socket | Target | `self` |

    Parameters
    ----------
    target_point_id : Integer, optional
        socket 'Target Point ID' (id: Target Point ID)

    target_edge_id : Integer, optional
        socket 'Target Edge ID' (id: Target Edge ID)

    target_face_id : Integer, optional
        socket 'Target Face ID' (id: Target Face ID)

    target_corner_id : Integer, optional
        socket 'Target Corner ID' (id: Target Corner ID)

    target_curve_id : Integer, optional
        socket 'Target Curve ID' (id: Target Curve ID)

    target_instance_id : Integer, optional
        socket 'Target Instance ID' (id: Target Instance ID)

    source : Geometry, optional
        socket 'Source' (id: Source)

    source_point_id : Integer, optional
        socket 'Source Point ID' (id: Source Point ID)

    source_edge_id : Integer, optional
        socket 'Source Edge ID' (id: Source Edge ID)

    source_face_id : Integer, optional
        socket 'Source Face ID' (id: Source Face ID)

    source_corner_id : Integer, optional
        socket 'Source Corner ID' (id: Source Corner ID)

    source_curve_id : Integer, optional
        socket 'Source Curve ID' (id: Source Curve ID)

    source_instance_id : Integer, optional
        socket 'Source Instance ID' (id: Source Instance ID)

    pattern_mode : menu='Wildcard', optional
        ('Exact', 'Wildcard')

    attribute_names : String, optional
        socket 'Attribute Names' (id: Attribute Names)

    exclude_names : Boolean, optional
        socket 'Exclude Names' (id: Exclude Names)


    Returns
    -------
    Geometry
        peer sockets: transferred_names_ (String)

    """
    node = Node('Transfer Attributes', {'Target': self, 'Target Point ID': target_point_id, 'Target Edge ID': target_edge_id, 'Target Face ID': target_face_id, 'Target Corner ID': target_corner_id, 'Target Curve ID': target_curve_id, 'Target Instance ID': target_instance_id, 'Source': source, 'Source Point ID': source_point_id, 'Source Edge ID': source_edge_id, 'Source Face ID': source_face_id, 'Source Corner ID': source_corner_id, 'Source Curve ID': source_curve_id, 'Source Instance ID': source_instance_id, 'Pattern Mode': pattern_mode, 'Attribute Names': attribute_names, 'Exclude Names': exclude_names})
    self._jump(node._out)
    return self._domain_to_geometry

transform(mode=None, translation=None, rotation=None, scale=None, transform=None)

Node Transform Geometry

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
mode menu='Components'

('Components', 'Matrix')

None
translation Vector

socket 'Translation' (id: Translation)

None
rotation Rotation

socket 'Rotation' (id: Rotation)

None
scale Vector

socket 'Scale' (id: Scale)

None
transform Matrix

socket 'Transform' (id: Transform)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def transform(self,
                mode: Literal['Components', 'Matrix'] = None,
                translation: Vector = None,
                rotation: Rotation = None,
                scale: Vector = None,
                transform: Matrix = None):
    """ > Node Transform Geometry

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    mode : menu='Components', optional
        ('Components', 'Matrix')

    translation : Vector, optional
        socket 'Translation' (id: Translation)

    rotation : Rotation, optional
        socket 'Rotation' (id: Rotation)

    scale : Vector, optional
        socket 'Scale' (id: Scale)

    transform : Matrix, optional
        socket 'Transform' (id: Transform)


    Returns
    -------
    Geometry
    """
    node = Node('Transform Geometry', {'Geometry': self, 'Mode': mode, 'Translation': translation, 'Rotation': rotation, 'Scale': scale, 'Transform': transform})
    self._jump(node._out)
    return self._domain_to_geometry

translate(translation=None, local_space=None)

Node Translate Instances

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
translation Vector

socket 'Translation' (id: Translation)

None
local_space Boolean

socket 'Local Space' (id: Local Space)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def translate(self, translation: Vector = None, local_space: Boolean = None):
    """ > Node Translate Instances

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    translation : Vector, optional
        socket 'Translation' (id: Translation)

    local_space : Boolean, optional
        socket 'Local Space' (id: Local Space)


    Returns
    -------
    Instances
    """
    node = Node('Translate Instances', {'Instances': self, 'Selection': self.get_selection(), 'Translation': translation, 'Local Space': local_space})
    self._jump(node._out)
    return self._domain_to_geometry

viewer(named_sockets={}, ui_shortcut=0, **sockets) classmethod

Node Viewer

Fixed values

Kind Name Value
Parameter domain 'AUTO'

Parameters:

Name Type Description Default
named_sockets dict

Sockets created with string names

{}
ui_shortcut int

parameter ui_shortcut

0
sockets dict

Socket created with python name attributes

{}
Source code in core/generated/geometry.py
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@classmethod
def viewer(cls, named_sockets: dict = {}, ui_shortcut = 0, **sockets):
    """ > Node Viewer

    **Fixed values**

    | Kind      | Name     | Value    |
    | --------- | -------- | -------- |
    | Parameter | `domain` | `'AUTO'` |

    Parameters
    ----------
    named_sockets : dict, default={}
        Sockets created with string names

    ui_shortcut : int
        parameter `ui_shortcut`

    sockets : dict, default={}
        Socket created with python name attributes

    """
    node = Node('Viewer', named_sockets, domain='AUTO', ui_shortcut=ui_shortcut, **sockets)
    return