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Instances

Bases: Geometry, Instances

Source code in core/geometries.py
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class Instances(Geometry, generated.Instances):

    __slots__ = Geometry.__slots__ + ('insts',)

    insts : Instance

    """ > Instances Geometry

    !!! note
        The name of geometry class is plural : **Instances** when the name of the
        domain is singular : Instance. The named of the domain property is insts.

    The **Instances** class exposes all methods specific to instances.
    Since there is no ambiguity, the word **instances** is omitted in the name of
    the methods:

    ``` python
    realized = instances.realize() # Node 'Realize Instances'
    ```
    Nodes requiring a domain parameter, are implemented in the domain insts.

    Attributes
    ----------
    insts : Instance
        INSTANCES domain
    """

    def _reset(self):

        super()._reset()
        self.insts  = Instance(self)

_interface_socket property

Return the interface socket if exists

An interface socket exists when the socket a tree input or output socket or when it is the socket of a group

Returns:

Type Description
Interface Socket

_name property

Return the name or the label

Returns:

Type Description
str

default is ""

_panel_name property

Return the name of the panel

Returns:

Type Description
str

default is ""

curve property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
curve

grease_pencil property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
grease_pencil

id property writable

Property get node

instances property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
instances

insts instance-attribute

Instances Geometry

Note

The name of geometry class is plural : Instances when the name of the domain is singular : Instance. The named of the domain property is insts.

The Instances class exposes all methods specific to instances. Since there is no ambiguity, the word instances is omitted in the name of the methods:

realized = instances.realize() # Node 'Realize Instances'
Nodes requiring a domain parameter, are implemented in the domain insts.

Attributes:

Name Type Description
insts Instance

INSTANCES domain

is_grid property

bool property

Returns True if socket is a grid (inferred_structure_type == 'GRID').

material property writable

Write only property for node

material_index property writable

Property get node

mesh property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
mesh

name property writable

Write only property for node

node_color property writable

Node color

Returns:

Type Description
SysColor

node_label property writable

Node Label

Returns:

Type Description
str

offset property writable

Write only property for node

point_cloud property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
point_cloud

position property writable

Property get node

volume property

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
volume

Constant(value, user_label='') classmethod

Create an input socket from a constant Node.

Parameters:

Name Type Description Default
value Any

constant default value default=None.

required
user_label str

socket name (used to rename nodes if not None) default="".

''
Source code in core/socket_class.py
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@classmethod
def Constant(cls, value: None, user_label: str = ""):
    """ Create an input socket from a constant Node.

    Parameters
    ----------
    value : Any, optional
        constant default value default=None.

    user_label : str, optional
        socket name (used to rename nodes if not None) default="".

    """

    # ---------------------------------------------------------------------------
    # Ensure array
    # ---------------------------------------------------------------------------

    def get_shaped(v, *shapes):
        r = np.ravel(v)
        shape = np.shape(r)
        if shape in shapes:
            return tuple(r)

        if shape == (1,):
            return tuple(np.resize(r, shapes[0]))

        raise NodeError(
            f"The value <{v}> can't be transformed in a valid initial value for {SocketType(cls.SOCKET_TYPE).class_name}."
        )

    # ---------------------------------------------------------------------------
    # Does the array contain sockets
    # ---------------------------------------------------------------------------

    def has_sockets(a):
        for v in a:
            if SocketType.get_bsocket(v) is not None:
                return True
        return False

    # ---------------------------------------------------------------------------
    # Default value
    # ---------------------------------------------------------------------------

    socket_type = SocketType(cls.SOCKET_TYPE)
    if cls.SOCKET_TYPE not in ['RGBA', 'VECTOR', 'ROTATION', 'MATRIX']:
        def_val = socket_type.get_default_from_value(value)

    # ---------------------------------------------------------------------------
    # Depending on the socket type
    # ---------------------------------------------------------------------------

    if cls.SOCKET_TYPE == 'BOOLEAN':
        return Node('Boolean', boolean=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'BUNDLE':
        return Node("Combine Bundle")._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'CLOSURE':
        socket = ZoneNode.Closure().closure
        socket._use_layout = False
        return socket._ul(user_label)

    elif cls.SOCKET_TYPE == 'COLLECTION':
        return Node('Collection', collection=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'RGBA':

        if value is None:
            a = (0, 0, 0, 1)
        elif isinstance(value, str):
            #a = colors.to_color(value)
            a = SysColor(value).rgba
        else:
            a = get_shaped(value, (4,), (3,))

        if has_sockets(a):
            if Tree.is_geonodes():
                node = Node('Combine Color', {0: a[0], 1: a[1], 2:a[2]})
                if len(a) == 4:
                    node.alpha = a[3]
                return node._out._ul(user_label)
            else:
                return Node('Combine Color', {0: a[0], 1: a[1], 2:a[2]})._out._ul(user_label)

        else:
            def_val = SocketType('COLOR').get_default_from_value(a)
            if Tree.is_geonodes():
                return Node('Color', value=def_val)._out._ul(user_label)

            else:
                socket = Node('Color')._out
                socket._bsocket.default_value = def_val
                return socket._ul(user_label)

    elif cls.SOCKET_TYPE == 'IMAGE':
        return Node('Image', image=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'INT':
        return Node('Integer', integer=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MATERIAL':
        return Node('Material', material=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MATRIX':

        if value is None:
            a = (1, 0, 0, 0,   0, 1, 0, 0,   0, 0, 1, 0,   0, 0, 0, 1)
        else:
            a = get_shaped(value, (16,))

        return Node('Combine Matrix', named_sockets = {i: a[i] for i in range(16)})._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'MENU':
        return Node('Menu Switch')._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'OBJECT':
        return Node('Object', object=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'FONT':
        return cls.NewInput("Font", value)

    elif cls.SOCKET_TYPE == 'ROTATION':

        if value is None:
            a = (0, 0, 0)
        else:
            a = get_shaped(value, (3,))

        if has_sockets(a):
            return Node('Combine XYZ', x=a[0], y=a[1], z=a[2])._out.to_rotation()._ul(user_label)
        else:
            return Node('Rotation', rotation_euler=a)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'STRING':
        return Node('String', string=def_val)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'VALUE':
        node = Node('Value')
        node._bnode.outputs[0].default_value = def_val
        return node._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'VECTOR':

        if value is None:
            a = (0, 0, 0)
        else:
            a = get_shaped(value, (3,))

        if has_sockets(a):
            return Node('Combine XYZ', x=a[0], y=a[1], z=a[2])._out._ul(user_label)
        else:
            return Node('Vector', vector=a)._out._ul(user_label)

    elif cls.SOCKET_TYPE == 'GEOMETRY':
        raise NodeError(f"There is no node to create a Geometry. Use explicit constructors such as 'Mesh.Cube()', 'Curve.Spiral()' or 'Cloud.Points().")

    else:
        assert False, f"Shouldn't happen {socket_type}"

Empty(value=None) classmethod

Create an empty socket.

An empty socket is used temporarily as an input for nodes with dynamic sockets:

Parameters:

Name Type Description Default
value Any

default value default=None.

None
Source code in core/socket_class.py
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@classmethod
def Empty(cls, value = None):
    """ Create an empty socket.

    An empty socket is used temporarily as an input for nodes with dynamic sockets:

    Parameters
    ----------
    value : Any, optional
        default value default=None.

    """
    socket = cls(constants.EMPTY_SOCKET)
    socket._bsocket = SocketType(cls.SOCKET_TYPE).get_default_from_value(value)
    return socket

FromGeometry(*geometry) classmethod

Node Geometry to Instance

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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@classmethod
def FromGeometry(cls, *geometry: Geometry):
    """ > Node Geometry to Instance

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Instances
    """
    node = Node('Geometry to Instance', {'Geometry': list(geometry)})
    return cls(node._out)

ImportOBJ(path=None) classmethod

Node Import OBJ

Parameters:

Name Type Description Default
path String

socket 'Path' (id: Path)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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@classmethod
def ImportOBJ(cls, path: String = None):
    """ > Node Import OBJ

    Parameters
    ----------
    path : String, optional
        socket 'Path' (id: Path)


    Returns
    -------
    Instances
    """
    node = Node('Import OBJ', {'Path': path})
    return cls(node._out)

IndexSwitch(*values, index=None, default_index=0) classmethod

Node Index Switch

with GeoNodes("IndexSwitch demo"):

    # Create some geometries
    geo    = Geometry()
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()
    cone   = Mesh.Cone()

    # Pick in this list
    pick_geo = Geometry.IndexSwitch(geo, cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

    # Plug the result to the output
    pick_geo.out()

Parameters:

Name Type Description Default
*values Any

List of Sockets to select into

()
index Integer

socket 'Index' (Index) default=None.

None
default_index int

default idex default=0.

0

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def IndexSwitch(cls, *values, index = None, default_index: int = 0):
    """ > Node Index Switch

    ``` python
    with GeoNodes("IndexSwitch demo"):

        # Create some geometries
        geo    = Geometry()
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()
        cone   = Mesh.Cone()

        # Pick in this list
        pick_geo = Geometry.IndexSwitch(geo, cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

        # Plug the result to the output
        pick_geo.out()
    ```

    Parameters
    ----------
    *values : Any
        List of Sockets to select into

    index : Integer, optional
        socket 'Index' (Index) default=None.

    default_index : int, optional
        default idex default=0.


    Returns
    -------
    Socket
    """
    #return IndexSwitchNode(*values, index=index, data_type=cls.input_type())._out
    return MenuNode('Index Switch', 
                    {str(i): value for i, value in enumerate(values)}, 
                    data_type=cls.SOCKET_TYPE, 
                    Index=index,
                    default_menu = default_index)._out

Input(name, panel='', halt=True) classmethod

Get an exist input socket from its name and panel.

Note

The "input" socket here is an "output" socket of the current input node

To create a input socket use NewInput.

If the 'name' argument is None, the first socket of the proper type is returned.

Raises:

Type Description
- NodeError if socket is not found and halt is requested

Parameters:

Name Type Description Default
name str | None

socket name

required
panel str

panel name default="".

''
halt bool

raises an error if not found default=True.

True

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def Input(cls, name: str, panel: str = "", halt: bool = True):
    """ Get an exist input socket from its name and panel.

    !!! note
        The "input" socket here is an "output" socket of the current input node

    To create a input socket use NewInput.

    If the 'name' argument is None, the first socket of the proper type is returned.

    Raises
    ------
    - NodeError if socket is not found and halt is requested

    Parameters
    ----------
    name : str | None
        socket name

    panel : str, optional
        panel name default="".

    halt : bool, optional
        raises an error if not found default=True.


    Returns
    -------
    Socket
    """
    in_node = Tree.current_tree().get_input_node()

    include = None if name is None else [name]
    bsockets = in_node.get_sockets('OUTPUT', include=include, panel=panel)

    for _, bsock in bsockets:
        if SocketType(bsock).type == cls.SOCKET_TYPE: # and utils.snake_case(sock_name) == utils.snake_case(name):
            return cls(bsock._bsocket)._ul(name)

    if halt:
        sname = "" if name is None else f" named '{name}'"
        raise NodeError(
            f"There is no {SocketType(cls.SOCKET_TYPE).class_name} input socket{sname}.\n"
            f"Available sockets are : {[bsock[0] for bsock in in_node.get_sockets('OUTPUT')]}.")

    return None

Join(*geometry) classmethod

Node Join Geometry

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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@classmethod
def Join(cls, *geometry: Geometry):
    """ > Node Join Geometry

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Geometry
    """
    node = Node('Join Geometry', {'Geometry': list(geometry)})
    return cls(node._out)

MenuSwitch(named_sockets={}, default_menu=None, **sockets) classmethod

Node Menu Switch

The items of the Menu Switch node are provided in the 'items' dict.

Parameters:

Name Type Description Default
named_sockets dict

sockets to create default={}.

{}
default_menu str

default menu value default=None.

None
sockets dict

items

{}

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def MenuSwitch(cls, 
               named_sockets    : dict = {},
               default_menu     : str = None,
               **sockets):
    """ > Node Menu Switch

    The items of the Menu Switch node are provided in the 'items' dict.

    Parameters
    ----------
    named_sockets : dict, optional
        sockets to create default={}.

    default_menu : str, optional
        default menu value default=None.

    sockets : dict
        items


    Returns
    -------
    Socket
    """
    node = MenuNode('Menu Switch',
            named_sockets = named_sockets,
            data_type = SocketType(cls.SOCKET_TYPE).type,
            default_menu = default_menu,
            **sockets)

    return cls(node._out)

Named(name) classmethod

Node Named Attribute

Information
  • Parameter 'data_type' : 'BOOLEAN'

Parameters:

Name Type Description Default
name String

socket 'Name' (id: Name)

required

Returns:

Type Description
Boolean
Source code in core/socket_class.py
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@classmethod
def Named(cls, name):
    """ > Node Named Attribute

    Information
    -----------
    - Parameter 'data_type' : 'BOOLEAN'

    Parameters
    ----------
    name : String
        socket 'Name' (id: Name)


    Returns
    -------
    Boolean
    """
    if SocketType(cls.SOCKET_TYPE).class_name not in constants.ATTRIBUTE_CLASSES:
        raise NodeError(
            f"The class {SocketType(cls.SOCKET_TYPE).class_name} is not an attribute.\n"
            f"Attribute classes are: {constants.ATTRIBUTE_CLASSES}")

    node = Node('Named Attribute', name=name)
    data_type = SocketType(cls.SOCKET_TYPE).get_node_data_type(
        tree_type = node._tree._btree.bl_idname,
        bl_idname = node._bnode.bl_idname,
        halt = True)

    node.set_parameter('data_type', data_type)

    return node._out._ul(name)

NewInput(name, value=None, tip='', panel='', **props) classmethod

Create an new input socket

Note

The "input" socket here is an "output" socket of the current input node

To get an existing input socket use Input.

Raises:

Type Description
- NodeError if socket is not found

Parameters:

Name Type Description Default
name str

socket name

required
value Any

default_value default=None.

None
tip str

description default="".

''
panel str: None

panel name

''

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def NewInput(cls,
        name: str, 
        value       = None, 
        tip: str    = "", 
        panel: str  = "", 
        **props):
    """ Create an new input socket

    !!! note
        The "input" socket here is an "output" socket of the current input node

    To get an existing input socket use Input.

    Raises
    ------
    - NodeError if socket is not found

    Parameters
    ----------
    name : str
        socket name

    value : Any, optional
        default_value default=None.

    tip : str, optional
        description default="".

    panel : str: None
        panel name


    Returns
    -------
    Socket
    """
    if value is None:
        defval = None
    else:
        defval = SocketType(cls.SOCKET_TYPE).get_default_from_value(value)
        new_props = {**props}

        if 'default' in new_props:
            new_props['default'] = defval

        elif 'default_value' in new_props:
            new_props['default_value'] = defval

        else:
            if 'default' not in constants.SOCKETS[cls.SOCKET_TYPE]['props']:
                raise NodeError(f"The {SocketType(cls.SOCKET_TYPE).class_name} socket doesn't accept a default value. Value argument <{value}> is invalid.")

            new_props['default_value'] = defval

        props = new_props

    return cls(Tree.current_tree().create_input_socket(
        SocketType(cls.SOCKET_TYPE).socket_id,
        name         = name,
        tip          = tip,
        panel        = panel,
        **props))

Switch(condition=None, false=None, true=None) classmethod

Node Switch

with GeoNodes("Switch demo"):

    # Two possible geometries
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()

    # Select
    geo = Geometry.Switch(Boolean(True, "Use Sphere"), cube, sphere)

    # To group output
    geo.out()

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
false

socket 'False' (False)

None
true

socket 'True' (True)

None

Returns:

Type Description
Socket
Source code in core/socket_class.py
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@classmethod
def Switch(cls, condition=None, false=None, true=None):
    """ > Node Switch

    ``` python
    with GeoNodes("Switch demo"):

        # Two possible geometries
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()

        # Select
        geo = Geometry.Switch(Boolean(True, "Use Sphere"), cube, sphere)

        # To group output
        geo.out()
    ```

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    false
        socket 'False' (False)

    true
        socket 'True' (True)


    Returns
    -------
    Socket
    """
    input_type = SocketType(cls.SOCKET_TYPE).items_type
    return Node('Switch', {'Switch': condition, 'False': false, 'True': true}, input_type=input_type)._out

__init__(value=None, name=None, tip='', panel='', **props)

Socket of type 'GEOMETRY'.

If value is None, a Group Input socket of type Geometry is created. When a Group Input socket is created, default name 'Geometry' is used if name argument is None.

geometry = Geometry() # Default group input geometry
geometry = Geometry(name="Mesh") # Input group geometry

Parameters:

Name Type Description Default
value Socket

initial value default=None.

None
name str

Create an Group Input socket with the provided str default=None.

None
tip str

Property description

''
panel str

Panel name default="".

''
props dict

input properties

{}
Source code in core/geometry_class.py
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def __init__(self,
    value               : Socket = None, 
    name                : str = None,
    tip                 : str = '',
    panel               : str = "",
    **props,
):
    """ Socket of type 'GEOMETRY'.

    If value is None, a Group Input socket of type Geometry is created.
    When a Group Input socket is created, default name 'Geometry' is used if name argument is None.

    ``` python
    geometry = Geometry() # Default group input geometry
    geometry = Geometry(name="Mesh") # Input group geometry
    ```

    Parameters
    ----------
    value : Socket, optional
        initial value default=None.

    name : str, optional
        Create an Group Input socket with the provided str default=None.

    tip : str, default=''
        Property description

    panel : str, optional
        Panel name default="".

    props : dict
        input properties

    """
    # ---------------------------------------------------------------------------
    # Geom interface
    # ---------------------------------------------------------------------------

    self._geo       = self
    self._selection = None

    super().__init__(value, name=name, tip=tip, panel=panel, **props)

_create_input_socket(name='Geometry', tip='', panel='', optional_label=False, hide_value=False, hide_in_modifier=False) classmethod

Geometry Input

New Geometry input with subtype 'NONE'.

Parameters:

Name Type Description Default
name str

Input socket name

`Geometry`
tip str

Property description

`''`
panel str

Panel name

``
optional_label bool

Property optional_label

`False`
hide_value bool

Property hide_value

`False`
hide_in_modifier bool

Property hide_in_modifier

`False`

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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@classmethod
def _create_input_socket(cls,
    name: str = 'Geometry',
    tip: str = '',
    panel: str = "",
    optional_label: bool = False,
    hide_value: bool = False,
    hide_in_modifier: bool = False,
     ):
    """ > Geometry Input

    New Geometry input with subtype 'NONE'.

    Parameters
    ----------
    name : str, default=`Geometry`
        Input socket name

    tip : str, default=`''`
        Property description

    panel : str, default=``
        Panel name

    optional_label : bool, default=`False`
        Property optional_label

    hide_value : bool, default=`False`
        Property hide_value

    hide_in_modifier : bool, default=`False`
        Property hide_in_modifier


    Returns
    -------
    Geometry
    """
    from ..treeclass import Tree

    return Tree.current_tree().create_input_socket('NodeSocketGeometry', name=name, tip=tip,
        panel=panel, optional_label=optional_label, hide_value=hide_value,
        hide_in_modifier=hide_in_modifier)

_get_bsocket_from_input(name=None)

Get the availble input socket if any.

The socket is get a an OUTPUT socket of the current input.

Parameters:

Name Type Description Default
name str

name filter default=None.

None

Returns:

Type Description
Socket

or None if not found

Source code in core/socket_class.py
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def _get_bsocket_from_input(self, name: str = None) -> bpy.types.NodeSocket:
    """ Get the availble input socket if any.

    The socket is get a an OUTPUT socket of the current input.

    Parameters
    ----------
    name : str, optional
        name filter default=None.


    Returns
    -------
    Socket
        or None if not found

    """
    in_node = self._tree.get_input_node()

    include = None if name is None else [name]

    bsockets = in_node.get_sockets('OUTPUT', include=include)
    for _, bsock in bsockets:
        if SocketType(bsock).type == self.SOCKET_TYPE:
            return bsock._bsocket
    else:
        return None

_jump(socket, reset=True)

Change the wrapped output socket

When changing the socket, the description is copied to the new socket. The node color, if any, is also propagated.

Parameters:

Name Type Description Default
socket NodeSocket

the new output socket to jump to

required
reset bool

reset the cache default=True.

True

Returns:

Type Description
self
Source code in core/socket_class.py
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def _jump(self, socket: bpy.types.NodeSocket, reset: bool = True):
    """ Change the wrapped output socket

    When changing the socket, the description is copied to the new socket.
    The node color, if any, is also propagated.

    Parameters
    ----------
    socket : bpy.types.NodeSocket
        the new output socket to jump to

    reset : bool, optional
        reset the cache default=True.


    Returns
    -------
    self
    """

    # Keep user label stored in socket description
    user_label = self.user_label

    bsocket = utils.get_bsocket(socket)
    if bsocket is None:
        raise NodeError(f"Socket error: Impossible to jump to socket {socket}")

    self._bsocket = bsocket
    if reset:
        self._reset()

    # Restore user label
    self.user_label = user_label


    return self

_lc(label=None, color=None)

Set node label and color.

This method returns self to be chained to as socket:

with GeoNodes("Node label and color"):
    Geometry().out()

    a = Float(10)._lc("Var a")
    b = Float(10)._lc("Var b")
    c = (a + b)._lc("a + b", (1, 0, 0))

Parameters:

Name Type Description Default
label str

node label default=None.

None
color SysColor

node color default=None.

None

Returns:

Type Description
self
Source code in core/socket_class.py
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def _lc(self, label: str = None, color: SysColor = None):
    """ Set node label and color.

    This method returns self to be chained to as socket:

    ``` python
    with GeoNodes("Node label and color"):
        Geometry().out()

        a = Float(10)._lc("Var a")
        b = Float(10)._lc("Var b")
        c = (a + b)._lc("a + b", (1, 0, 0))
    ```

    Parameters
    ----------
    label : str, optional
        node label default=None.

    color : SysColor, optional
        node color default=None.


    Returns
    -------
    self
    """

    if self.node._bnode.bl_idname == 'NodeGroupInput':
        return self

    self.node_label = label
    self.node_color = color
    self.user_label = label

    return self

_ul(label)

Set the user label

Parameters:

Name Type Description Default
label str

the label to append

required

Returns:

Type Description
self
Source code in core/socket_class.py
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def _ul(self, label : str):
    """ Set the user label

    Parameters
    ----------
    label : str
        the label to append


    Returns
    -------
    self
    """
    self.user_label = label
    return self

add_method(name=None, jump=False, ret_class=None, **fixed)

Add the current tree as a method of the Socket class.

Important

The socket instance must be an input socket of the Tree. This input plays the role of self argument.

with GeoNodes("Translate"):
    geo = Geometry()
    v = Vector(0, "Translation)
    geo.transform(translation=v)

    geo.add_method(jump=True)

Once the modifier completed, it can be called as a method of geometry geo.translate(translation=(1, 2, 3))

Parameters:

Name Type Description Default
name str

replace the default name which is the snake case version of the group name default=None.

None
ret_class type

transtype the default node output default=None.

None
jump bool

the calling socket jumps to the node outpus after the call default=False.

False
ret_class type

transtype the result with this class if not None default=None.

None
Source code in core/socket_class.py
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def add_method(self, name: str = None, jump: bool = False, ret_class: type = None, **fixed):
    """ Add the current tree as a method of the Socket class.

    !!! important

        The socket instance must be an input socket of the Tree. This input plays the role of
        self argument.

    ``` python
    with GeoNodes("Translate"):
        geo = Geometry()
        v = Vector(0, "Translation)
        geo.transform(translation=v)

        geo.add_method(jump=True)
    ```

    Once the modifier completed, it can be called as a method of geometry ```geo.translate(translation=(1, 2, 3))```

    Parameters
    ----------
    name : str, optional
        replace the default name which is the snake case version of the group name default=None.

    ret_class : type, optional
        transtype the default node output default=None.

    jump : bool, optional
        the calling socket jumps to the node outpus after the call default=False.

    ret_class : type, optional
        transtype the result with this class if not None default=None.

    """

    if self.node._bnode.bl_idname != 'NodeGroupInput':
        raise NodeError(
            f"'add_method' can be called only from a 'Group Input' socket. "
            "This socket is used a 'self' argument when calling the method of {type(self).__name__}.")

    tree = Tree.current_tree()

    # ---------------------------------------------------------------------------
    # Method Body
    # ---------------------------------------------------------------------------

    socket_rank = self.node._outputs.get_socket_rank(self)
    socket_name = utils.snake_case(self._bsocket.name)


    def call(self_, *args, **kwargs):
        node = Group(tree._btree.name)
        if socket_rank >= len(args):
            new_args = args
            new_kwargs = {socket_name: self_, **kwargs}
        else:
            new_args = args[:socket_rank] + (self_,) + args[socket_rank:]
            new_kwargs = kwargs

        res = node.method_call(*new_args, ret_class=ret_class, **new_kwargs, **fixed)

        if jump:
            return self_._jump(res)
        else:
            return res

    # ---------------------------------------------------------------------------
    # Add the method to the class
    # ---------------------------------------------------------------------------

    if name is None:
        name = tree._btree.name[len(tree._prefix):].strip()
        name = utils.snake_case(name)

    class_ = type(self)
    if name in dir(class_):
        print(f"CAUTION: the method '{name}' (implementing group '{tree._btree.name}') already exists in class {class_}.")

    setattr(class_, name, call)

bake(**kwargs)

Node Bake

[&JUMP]

Returns:

Type Description
Geometry

self

Source code in core/geometry_class.py
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def bake(self, **kwargs):
    """ Node Bake

    [&JUMP]

    Returns
    -------
    Geometry
        self

    """

    node = Node('Bake', {'Geometry': self})

    items = node._bnode.bake_items
    for name, value in kwargs.items():
        items.new(utils.get_value_socket_type(value), name)

    return self._jump(node._out)

bounding_box(use_radius=None)

Node Bounding Box

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
use_radius Boolean

socket 'Use Radius' (id: Use Radius)

None

Returns:

Type Description
Mesh

peer sockets: min_ (Vector), max_ (Vector)

Source code in core/generated/geometry.py
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def bounding_box(self, use_radius: Boolean = None):
    """ > Node Bounding Box

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    use_radius : Boolean, optional
        socket 'Use Radius' (id: Use Radius)


    Returns
    -------
    Mesh
        peer sockets: min_ (Vector), max_ (Vector)

    """
    node = Node('Bounding Box', {'Geometry': self, 'Use Radius': use_radius})
    return node._out

convex_hull()

Node Convex Hull

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
Mesh
Source code in core/generated/geometry.py
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def convex_hull(self):
    """ > Node Convex Hull

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Returns
    -------
    Mesh
    """
    node = Node('Convex Hull', {'Geometry': self})
    return node._out

domain_size()

Node Domain Size

Fixed values

Kind Name Value
Socket Geometry self
Parameter component 'INSTANCES'

Returns:

Type Description
Integer
Source code in core/generated/instances.py
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def domain_size(self):
    """ > Node Domain Size

    **Fixed values**

    | Kind      | Name        | Value         |
    | --------- | ----------- | ------------- |
    | Socket    | Geometry    | `self`        |
    | Parameter | `component` | `'INSTANCES'` |

    Returns
    -------
    Integer
    """
    node = self._cache('Domain Size', {'Geometry': self}, component='INSTANCES')
    return node._out

enable_output(enable=None)

Node Enable Output

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Value self
Parameter data_type 'GEOMETRY'

Parameters:

Name Type Description Default
enable Boolean

socket 'Enable' (id: Enable)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def enable_output(self, enable: Boolean = None):
    """ > Node Enable Output

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind      | Name        | Value        |
    | --------- | ----------- | ------------ |
    | Socket    | Value       | `self`       |
    | Parameter | `data_type` | `'GEOMETRY'` |

    Parameters
    ----------
    enable : Boolean, optional
        socket 'Enable' (id: Enable)


    Returns
    -------
    Geometry
    """
    node = Node('Enable Output', {'Enable': enable, 'Value': self}, data_type='GEOMETRY')
    self._jump(node._out)
    return self._domain_to_geometry

index()

Node Index

Returns:

Type Description
Integer
Source code in core/generated/geometry.py
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@utils.classproperty
def index(cls):
    """ > Node Index

    Returns
    -------
    Integer
    """
    node = Node('Index', )
    return node._out

index_of_nearest(position=None, group_id=None) classmethod

Node Index of Nearest

Parameters:

Name Type Description Default
position Vector

socket 'Position' (id: Position)

None
group_id Integer

socket 'Group ID' (id: Group ID)

None

Returns:

Type Description
Integer

peer sockets: has_neighbor_ (Boolean)

Source code in core/generated/geometry.py
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@classmethod
def index_of_nearest(cls, position: Vector = None, group_id: Integer = None):
    """ > Node Index of Nearest

    Parameters
    ----------
    position : Vector, optional
        socket 'Position' (id: Position)

    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)


    Returns
    -------
    Integer
        peer sockets: has_neighbor_ (Boolean)

    """
    node = Node('Index of Nearest', {'Position': position, 'Group ID': group_id})
    return node._out

index_switch(*values, index=None, default_index=0)

Node Index Switch

with GeoNodes("index_switch demo") as tree:

    # Create some geometries
    geo    = Geometry()
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()
    cone   = Mesh.Cone()

    # Pick in this list
    pick_geo = geo.index_switch(cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

    # Plug the result to the output
    pick_geo.out()

Parameters:

Name Type Description Default
*values Any

List of Sockets to select into

()
index Integer

socket 'Index' (Index)

None
default_index int

default idex

0

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def index_switch(self, *values, index = None, default_index: int = 0):
    """ > Node Index Switch

    ``` python
    with GeoNodes("index_switch demo") as tree:

        # Create some geometries
        geo    = Geometry()
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()
        cone   = Mesh.Cone()

        # Pick in this list
        pick_geo = geo.index_switch(cube, sphere, cone, index=tree.new_input("Geometry index", default_value=2))

        # Plug the result to the output
        pick_geo.out()
    ```

    Parameters
    ----------
    *values : Any
        List of Sockets to select into

    index : Integer, optional
        socket 'Index' (Index)

    default_index : int, default=0
        default idex

    Returns
    -------
    Socket
    """
    return self.IndexSwitch(self, *values, index=index, default_index=default_index)

instance_on_points(instance=None, pick_instance=None, instance_index=None, rotation=None, scale=None)

Node Instance on Points

Fixed values

Kind Name Value
Socket Points self
Socket Selection self[selection]

Parameters:

Name Type Description Default
instance Instances

socket 'Instance' (id: Instance)

None
pick_instance Boolean

socket 'Pick Instance' (id: Pick Instance)

None
instance_index Integer

socket 'Instance Index' (id: Instance Index)

None
rotation Rotation

socket 'Rotation' (id: Rotation)

None
scale Vector

socket 'Scale' (id: Scale)

None

Returns:

Type Description
Instances
Source code in core/generated/geometry.py
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def instance_on_points(self,
                instance: Instances = None,
                pick_instance: Boolean = None,
                instance_index: Integer = None,
                rotation: Rotation = None,
                scale: Vector = None):
    """ > Node Instance on Points

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Points    | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    instance : Instances, optional
        socket 'Instance' (id: Instance)

    pick_instance : Boolean, optional
        socket 'Pick Instance' (id: Pick Instance)

    instance_index : Integer, optional
        socket 'Instance Index' (id: Instance Index)

    rotation : Rotation, optional
        socket 'Rotation' (id: Rotation)

    scale : Vector, optional
        socket 'Scale' (id: Scale)


    Returns
    -------
    Instances
    """
    node = Node('Instance on Points', {'Points': self, 'Selection': self.get_selection(), 'Instance': instance, 'Pick Instance': pick_instance, 'Instance Index': instance_index, 'Rotation': rotation, 'Scale': scale})
    return node._out

instance_scale()

Node Instance Scale

Returns:

Type Description
Vector
Source code in core/generated/instances.py
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@utils.classproperty
def instance_scale(cls):
    """ > Node Instance Scale

    Returns
    -------
    Vector
    """
    node = Node('Instance Scale', )
    return node._out

join(*geometry)

Node Join Geometry

Jump : Socket refers to node output socket after the call

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def join(self, *geometry: Geometry):
    """ > Node Join Geometry

    > ***Jump*** : Socket refers to node output socket after the call

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Geometry
    """
    node = Node('Join Geometry', {'Geometry': [self] + list(geometry)})
    self._jump(node._out)
    return self._domain_to_geometry

Link input sockets of the node

Allow to chain input sockets linking.

Source code in core/socket_class.py
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def link_inputs(self,
    from_node   : Node = None,
    from_panel  : str = "",
    *,
    include     : list =  None,
    exclude     : list  = [],
    panel       : str = "",
    ):
    """ Link input sockets of the node

    Allow to chain input sockets linking.
    """
    self.node.link_inputs(from_node, from_panel=from_panel, include=include, exclude=exclude, panel=panel)
    return self

Link panel input sockets of the node

Allow to chain input sockets linking.

Source code in core/socket_class.py
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def link_panel(self, panel: str, from_node : Node = None):
    """ Link panel input sockets of the node

    Allow to chain input sockets linking.
    """
    self.node.link_panel(panel, from_node=from_node)
    return self

menu_switch(self_name='Self', named_sockets={}, default_menu=None, **sockets)

Node Menu Switch

[&NO_JUMP]

Self is connected to the first menu item with the name provided as argument.

The items of the Menu Switch node are provided in the 'items' dict. An group input socket named after the 'name' argument is linked to menu selector.

Parameters:

Name Type Description Default
named_sockets dict

sockets to create default={}.

{}
default_menu str

default menu value default=None.

None
sockets dict

items

{}

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def menu_switch(self,
            self_name       : str = 'Self', 
            named_sockets   : dict = {},
            default_menu    : str = None,
            **sockets):
    """ > Node Menu Switch

    [&NO_JUMP]

    Self is connected to the first menu item with the name provided as argument.

    The items of the Menu Switch node are provided in the 'items' dict.
    An group input socket named after the 'name' argument is linked to menu selector.

    Parameters
    ----------
    named_sockets : dict, optional
        sockets to create default={}.

    default_menu : str, optional
        default menu value default=None.

    sockets : dict
        items


    Returns
    -------
    Socket
    """        
    return self.MenuSwitch(named_sockets = {self_name: self, **named_sockets}, default_menu=default_menu, **sockets)

merge(mode=None, distance=None)

Node Merge by Distance

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
mode menu='All'

('All', 'Connected')

None
distance Float

socket 'Distance' (id: Distance)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def merge(self, mode: Literal['All', 'Connected'] = None, distance: Float = None):
    """ > Node Merge by Distance

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    mode : menu='All', optional
        ('All', 'Connected')

    distance : Float, optional
        socket 'Distance' (id: Distance)


    Returns
    -------
    Geometry
    """
    node = Node('Merge by Distance', {'Geometry': self, 'Selection': self.get_selection(), 'Mode': mode, 'Distance': distance})
    self._jump(node._out)
    return self._domain_to_geometry

merge_by_distance(mode=None, distance=None)

Node Merge by Distance

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
mode menu='All'

('All', 'Connected')

None
distance Float

socket 'Distance' (id: Distance)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def merge_by_distance(self, mode: Literal['All', 'Connected'] = None, distance: Float = None):
    """ > Node Merge by Distance

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    mode : menu='All', optional
        ('All', 'Connected')

    distance : Float, optional
        socket 'Distance' (id: Distance)


    Returns
    -------
    Geometry
    """
    node = Node('Merge by Distance', {'Geometry': self, 'Selection': self.get_selection(), 'Mode': mode, 'Distance': distance})
    self._jump(node._out)
    return self._domain_to_geometry

out(name=None, panel='', **props)

Plug the value to the Group Output Node.

with GeoNodes("Plug to group output"):
    # Create a cube
    geo = Mesh.Cube()
    # To Group Output geometry as socket named "Cube"
    geo.out("Cube")

The "Do nothing" modifier is simply Geometry().out()

Parameters:

Name Type Description Default
name str

socket name default=None.

None

Returns:

Type Description
None
Source code in core/socket_class.py
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def out(self, name: str = None, panel: str = "", **props):
    """ Plug the value to the Group Output Node.

    ``` python
    with GeoNodes("Plug to group output"):
        # Create a cube
        geo = Mesh.Cube()
        # To Group Output geometry as socket named "Cube"
        geo.out("Cube")
    ```

    The "Do nothing" modifier is simply ``` Geometry().out() ```

    Parameters
    ----------
    name : str, optional
        socket name default=None.


    Returns
    -------
    None
    """
    self._is_empty(f"Impossible to link an empty socket (name: '{name}').")

    out_node = self._tree.get_output_node()
    out_node.set_input_socket(name=name, value=self, create=True, panel=panel, **props)

proximity(group_id=None, sample_position=None, sample_group_id=None, target_element='FACES')

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None
target_element Literal['Points', 'Edges', 'Faces']

parameter target_element

'FACES'

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None,
                target_element: Literal['POINTS', 'EDGES', 'FACES'] = 'FACES'):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)

    target_element : Literal['Points', 'Edges', 'Faces']
        parameter `target_element`


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    utils.check_enum_arg('Geometry Proximity', 'target_element', target_element, 'proximity', ('POINTS', 'EDGES', 'FACES'))
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element=target_element)
    return node._out

proximity_edges(group_id=None, sample_position=None, sample_group_id=None)

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self
Parameter target_element 'EDGES'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity_edges(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind      | Name             | Value     |
    | --------- | ---------------- | --------- |
    | Socket    | Geometry         | `self`    |
    | Parameter | `target_element` | `'EDGES'` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element='EDGES')
    return node._out

proximity_faces(group_id=None, sample_position=None, sample_group_id=None)

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self
Parameter target_element 'FACES'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity_faces(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind      | Name             | Value     |
    | --------- | ---------------- | --------- |
    | Socket    | Geometry         | `self`    |
    | Parameter | `target_element` | `'FACES'` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element='FACES')
    return node._out

proximity_points(group_id=None, sample_position=None, sample_group_id=None)

Node Geometry Proximity

Fixed values

Kind Name Value
Socket Geometry self
Parameter target_element 'POINTS'

Parameters:

Name Type Description Default
group_id Integer

socket 'Group ID' (id: Group ID)

None
sample_position Vector

socket 'Sample Position' (id: Source Position)

None
sample_group_id Integer

socket 'Sample Group ID' (id: Sample Group ID)

None

Returns:

Type Description
Vector

peer sockets: distance_ (Float), is_valid_ (Boolean)

Source code in core/generated/geometry.py
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def proximity_points(self,
                group_id: Integer = None,
                sample_position: Vector = None,
                sample_group_id: Integer = None):
    """ > Node Geometry Proximity

    **Fixed values**

    | Kind      | Name             | Value      |
    | --------- | ---------------- | ---------- |
    | Socket    | Geometry         | `self`     |
    | Parameter | `target_element` | `'POINTS'` |

    Parameters
    ----------
    group_id : Integer, optional
        socket 'Group ID' (id: Group ID)

    sample_position : Vector, optional
        socket 'Sample Position' (id: Source Position)

    sample_group_id : Integer, optional
        socket 'Sample Group ID' (id: Sample Group ID)


    Returns
    -------
    Vector
        peer sockets: distance_ (Float), is_valid_ (Boolean)

    """
    node = Node('Geometry Proximity', {'Target': self, 'Group ID': group_id, 'Source Position': sample_position, 'Sample Group ID': sample_group_id}, target_element='POINTS')
    return node._out

raycast(attribute=None, interpolation=None, source_position=None, ray_direction=None, ray_length=None)

Node Raycast

Fixed values

Kind Name Value
Socket Target Geometry self
Parameter data_type from attribute type

Parameters:

Name Type Description Default
attribute Float | Integer | Boolean | Vector | Color | Rotation | Matrix

socket 'Attribute' (id: Attribute)

None
interpolation menu='Interpolated'

('Interpolated', 'Nearest')

None
source_position Vector

socket 'Source Position' (id: Source Position)

None
ray_direction Vector

socket 'Ray Direction' (id: Ray Direction)

None
ray_length Float

socket 'Ray Length' (id: Ray Length)

None

Returns:

Type Description
Boolean

peer sockets: hit_position_ (Vector), hit_normal_ (Vector), hit_distance_ (Float), attribute_ (Float)

Source code in core/generated/geometry.py
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def raycast(self,
                attribute: Float | Integer | Boolean | Vector | Color | Rotation | Matrix = None,
                interpolation: Literal['Interpolated', 'Nearest'] = None,
                source_position: Vector = None,
                ray_direction: Vector = None,
                ray_length: Float = None):
    """ > Node Raycast

    **Fixed values**

    | Kind      | Name            | Value                 |
    | --------- | --------------- | --------------------- |
    | Socket    | Target Geometry | `self`                |
    | Parameter | `data_type`     | from `attribute` type |

    Parameters
    ----------
    attribute : Float | Integer | Boolean | Vector | Color | Rotation | Matrix, optional
        socket 'Attribute' (id: Attribute)

    interpolation : menu='Interpolated', optional
        ('Interpolated', 'Nearest')

    source_position : Vector, optional
        socket 'Source Position' (id: Source Position)

    ray_direction : Vector, optional
        socket 'Ray Direction' (id: Ray Direction)

    ray_length : Float, optional
        socket 'Ray Length' (id: Ray Length)


    Returns
    -------
    Boolean
        peer sockets: hit_position_ (Vector), hit_normal_ (Vector), hit_distance_ (Float), attribute_ (Float)

    """
    data_type = SocketType.get_data_type_for_node(attribute, 'GeometryNodeRaycast')
    node = Node('Raycast', {'Target Geometry': self, 'Attribute': attribute, 'Interpolation': interpolation, 'Source Position': source_position, 'Ray Direction': ray_direction, 'Ray Length': ray_length}, data_type=data_type)
    return node._out

realize(realize_all=None, depth=None, realize_to_point_domain=False)

Node Realize Instances

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
realize_all Boolean

socket 'Realize All' (id: Realize All)

None
depth Integer

socket 'Depth' (id: Depth)

None
realize_to_point_domain bool

parameter realize_to_point_domain

False

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def realize(self,
                realize_all: Boolean = None,
                depth: Integer = None,
                realize_to_point_domain = False):
    """ > Node Realize Instances

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    realize_all : Boolean, optional
        socket 'Realize All' (id: Realize All)

    depth : Integer, optional
        socket 'Depth' (id: Depth)

    realize_to_point_domain : bool
        parameter `realize_to_point_domain`


    Returns
    -------
    Geometry
    """
    node = Node('Realize Instances', {'Geometry': self, 'Selection': self.get_selection(), 'Realize All': realize_all, 'Depth': depth}, realize_to_point_domain=realize_to_point_domain)
    return node._out

remove_named_attribute(pattern_mode=None, name=None)

Node Remove Named Attribute

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
pattern_mode menu='Exact'

('Exact', 'Wildcard')

None
name String

socket 'Name' (id: Name)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def remove_named_attribute(self, pattern_mode: Literal['Exact', 'Wildcard'] = None, name: String = None):
    """ > Node Remove Named Attribute

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    pattern_mode : menu='Exact', optional
        ('Exact', 'Wildcard')

    name : String, optional
        socket 'Name' (id: Name)


    Returns
    -------
    Geometry
    """
    node = Node('Remove Named Attribute', {'Geometry': self, 'Pattern Mode': pattern_mode, 'Name': name})
    self._jump(node._out)
    return self._domain_to_geometry

repeat(iterations=1, named_sockets={}, **sockets)

Repeat zone

Parameters:

Name Type Description Default
iterations Integer

iteration socket

1
named_sockets dict

named sockets

{}
sockets dict

other sockets

{}

Returns:

Type Description
ZoneIterator
Source code in core/socket_class.py
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def repeat(self, iterations=1, named_sockets: dict={}, **sockets):
    """ Repeat zone

    Parameters
    ----------
    iterations : Integer, default=1
        iteration socket

    named_sockets : dict, default={}
        named sockets

    sockets : dict, optional
        other sockets


    Returns
    -------
    ZoneIterator
    """
    class_name = type(self).__name__
    node = ZoneNode("Repeat", named_sockets={class_name: self, **named_sockets}, Iterations=iterations, **sockets)
    return ZoneIterator(self, node)

replace_material(old=None, new=None)

Node Replace Material

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
old Material

socket 'Old' (id: Old)

None
new Material

socket 'New' (id: New)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def replace_material(self, old: Material = None, new: Material = None):
    """ > Node Replace Material

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    old : Material, optional
        socket 'Old' (id: Old)

    new : Material, optional
        socket 'New' (id: New)


    Returns
    -------
    Geometry
    """
    node = Node('Replace Material', {'Geometry': self, 'Old': old, 'New': new})
    self._jump(node._out)
    return self._domain_to_geometry

rotate(rotation=None, pivot_point=None, local_space=None)

Node Rotate Instances

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
rotation Rotation

socket 'Rotation' (id: Rotation)

None
pivot_point Vector

socket 'Pivot Point' (id: Pivot Point)

None
local_space Boolean

socket 'Local Space' (id: Local Space)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def rotate(self,
                rotation: Rotation = None,
                pivot_point: Vector = None,
                local_space: Boolean = None):
    """ > Node Rotate Instances

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    rotation : Rotation, optional
        socket 'Rotation' (id: Rotation)

    pivot_point : Vector, optional
        socket 'Pivot Point' (id: Pivot Point)

    local_space : Boolean, optional
        socket 'Local Space' (id: Local Space)


    Returns
    -------
    Instances
    """
    node = Node('Rotate Instances', {'Instances': self, 'Selection': self.get_selection(), 'Rotation': rotation, 'Pivot Point': pivot_point, 'Local Space': local_space})
    self._jump(node._out)
    return self._domain_to_geometry

rotation()

Node Instance Rotation

Returns:

Type Description
Rotation
Source code in core/generated/instances.py
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@utils.classproperty
def rotation(cls):
    """ > Node Instance Rotation

    Returns
    -------
    Rotation
    """
    node = Node('Instance Rotation', )
    return node._out

scale(scale=None, center=None, local_space=None)

Node Scale Instances

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
scale Vector

socket 'Scale' (id: Scale)

None
center Vector

socket 'Center' (id: Center)

None
local_space Boolean

socket 'Local Space' (id: Local Space)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def scale(self, scale: Vector = None, center: Vector = None, local_space: Boolean = None):
    """ > Node Scale Instances

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    scale : Vector, optional
        socket 'Scale' (id: Scale)

    center : Vector, optional
        socket 'Center' (id: Center)

    local_space : Boolean, optional
        socket 'Local Space' (id: Local Space)


    Returns
    -------
    Instances
    """
    node = Node('Scale Instances', {'Instances': self, 'Selection': self.get_selection(), 'Scale': scale, 'Center': center, 'Local Space': local_space})
    self._jump(node._out)
    return self._domain_to_geometry

separate_components()

Node Separate Components

Fixed values

Kind Name Value
Socket Geometry self

Returns:

Type Description
node[mesh(Mesh), curve(Curve), grease_pencil(GreasePencil), point_cloud(Cloud), volume(Volume), instances(Instances)]
Source code in core/generated/geometry.py
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def separate_components(self):
    """ > Node Separate Components

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Returns
    -------
    node [mesh (Mesh), curve (Curve), grease_pencil (GreasePencil), point_cloud (Cloud), volume (Volume), instances (Instances)]
    """
    node = self._cache('Separate Components', {'Geometry': self})
    return node

set_id(id=None)

Node Set ID

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
id Integer

socket 'ID' (id: ID)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_id(self, id: Integer = None):
    """ > Node Set ID

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    id : Integer, optional
        socket 'ID' (id: ID)


    Returns
    -------
    Geometry
    """
    node = Node('Set ID', {'Geometry': self, 'Selection': self.get_selection(), 'ID': id})
    self._jump(node._out)
    return self._domain_to_geometry

set_material(material=None)

Node Set Material

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
material Material

socket 'Material' (id: Material)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_material(self, material: Material = None):
    """ > Node Set Material

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    material : Material, optional
        socket 'Material' (id: Material)


    Returns
    -------
    Geometry
    """
    node = Node('Set Material', {'Geometry': self, 'Selection': self.get_selection(), 'Material': material})
    self._jump(node._out)
    return self._domain_to_geometry

set_material_index(material_index=None)

Node Set Material Index

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
material_index Integer

socket 'Material Index' (id: Material Index)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_material_index(self, material_index: Integer = None):
    """ > Node Set Material Index

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    material_index : Integer, optional
        socket 'Material Index' (id: Material Index)


    Returns
    -------
    Geometry
    """
    node = Node('Set Material Index', {'Geometry': self, 'Selection': self.get_selection(), 'Material Index': material_index})
    self._jump(node._out)
    return self._domain_to_geometry

set_name(name=None)

Node Set Geometry Name

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
name String

socket 'Name' (id: Name)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_name(self, name: String = None):
    """ > Node Set Geometry Name

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    name : String, optional
        socket 'Name' (id: Name)


    Returns
    -------
    Geometry
    """
    node = Node('Set Geometry Name', {'Geometry': self, 'Name': name})
    self._jump(node._out)
    return self._domain_to_geometry

set_position(position=None, offset=None)

Node Set Position

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self
Socket Selection self[selection]

Parameters:

Name Type Description Default
position Vector

socket 'Position' (id: Position)

None
offset Vector

socket 'Offset' (id: Offset)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def set_position(self, position: Vector = None, offset: Vector = None):
    """ > Node Set Position

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Geometry  | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    position : Vector, optional
        socket 'Position' (id: Position)

    offset : Vector, optional
        socket 'Offset' (id: Offset)


    Returns
    -------
    Geometry
    """
    node = Node('Set Position', {'Geometry': self, 'Selection': self.get_selection(), 'Position': position, 'Offset': offset})
    self._jump(node._out)
    return self._domain_to_geometry

set_transform(transform=None)

Node Set Instance Transform

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
transform Matrix

socket 'Transform' (id: Transform)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def set_transform(self, transform: Matrix = None):
    """ > Node Set Instance Transform

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    transform : Matrix, optional
        socket 'Transform' (id: Transform)


    Returns
    -------
    Instances
    """
    node = Node('Set Instance Transform', {'Instances': self, 'Selection': self.get_selection(), 'Transform': transform})
    self._jump(node._out)
    return self._domain_to_geometry

simulation(named_sockets={}, **sockets)

Simulation zone

Parameters:

Name Type Description Default
named_sockets dict

named sockets

{}
sockets dict

other sockets

{}

Returns:

Type Description
ZoneIterator
Source code in core/socket_class.py
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def simulation(self, named_sockets: dict={}, **sockets):
    """ Simulation zone

    Parameters
    ----------
    named_sockets : dict, default={}
        named sockets

    sockets : dict, optional
        other sockets

    Returns
    -------
    ZoneIterator
    """
    class_name = type(self).__name__
    node = ZoneNode("Simulation", named_sockets={class_name: self, **named_sockets}, **sockets)
    return ZoneIterator(self, node)

switch(condition=None, true=None)

Node Switch

Self is connected to 'false' socket.

Note

switch returns self if global constant SWITCH_JUMP = True (default) set SWITCH_JUMP = False for legacy behavior

with GeoNodes("Switch demo"):

    from geonodes.core import constants
    # Legacy behavior (default is True)
    constants.SWITCH_JUMP = False

    choice = Boolean(True, "Use Sphere")

    # Two possible geometries
    cube   = Mesh.Cube()
    sphere = Mesh.IcoSphere()

    # Select
    # Legacy behavior: cube is unchanged otherwise cube
    geo = cube.switch(choice, sphere)

    # To group output
    geo.out()
Information
  • Socket 'False' : self

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
true

socket 'True' (True)

None

Returns:

Type Description
Socket(self)
Source code in core/socket_class.py
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def switch(self, condition=None, true=None):
    """ > Node Switch

    Self is connected to 'false' socket.

    !!! note
        switch returns self if global constant SWITCH_JUMP = True (default)
        set SWITCH_JUMP = False for legacy behavior

    ``` python
    with GeoNodes("Switch demo"):

        from geonodes.core import constants
        # Legacy behavior (default is True)
        constants.SWITCH_JUMP = False

        choice = Boolean(True, "Use Sphere")

        # Two possible geometries
        cube   = Mesh.Cube()
        sphere = Mesh.IcoSphere()

        # Select
        # Legacy behavior: cube is unchanged otherwise cube
        geo = cube.switch(choice, sphere)

        # To group output
        geo.out()
    ```

    Information
    -----------
    - Socket 'False' : self

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    true
        socket 'True' (True)


    Returns
    -------
    Socket (self)
    """
    res = self.Switch(condition=condition, false=self, true=true)
    if constants.SWITCH_JUMP:
        return self._jump(res)
    else:
        return res

switch_false(condition=None, false=None)

Node Switch

[&JUMP]

Self is connected to 'true' socket.

Important

This methods behaves the inverse of switch : self is connected to "True" socket and the argument to "False", socket

Note

This method is mainly provided to cover the case when 'False' socket is None

with GeoNodes("Switch demo"):

    geo = Geometry()

    show_geometry = Boolean(False, "Merge with Cube")

    cube = Mesh.Cube()

    geo += cube.switch_false(show_geometry)

    # Is equivalent to
    geo += Geometry.Switch(show_geometry, None, cube)

    # To group output
    geo.out()

Note

This method let self socket unchanged. To set self socket to the result

Information
  • Socket 'True' : self

Parameters:

Name Type Description Default
condition Boolean

socket 'Switch' (Switch)

None
false

socket 'False' (False)

None

Returns:

Type Description
Socket
Source code in core/socket_class.py
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def switch_false(self, condition=None, false=None):
    """ > Node Switch

    [&JUMP]

    Self is connected to 'true' socket.

    !!! important
        This methods behaves the inverse of switch : self is connected to "True" socket and  the argument to "False", socket

    !!! note
        This method is mainly provided to cover the case when 'False' socket is None

    ``` python
    with GeoNodes("Switch demo"):

        geo = Geometry()

        show_geometry = Boolean(False, "Merge with Cube")

        cube = Mesh.Cube()

        geo += cube.switch_false(show_geometry)

        # Is equivalent to
        geo += Geometry.Switch(show_geometry, None, cube)

        # To group output
        geo.out()
    ```

    !!! note
        This method let self socket unchanged. To set self socket to the result

    Information
    -----------
    - Socket 'True' : self

    Parameters
    ----------
    condition : Boolean
        socket 'Switch' (Switch)

    false
        socket 'False' (False)


    Returns
    -------
    Socket
    """
    res = self.Switch(condition=condition, false=false, true=self)
    if constants.SWITCH_JUMP:
        return self._jump(res)
    else:
        return res

to_instance(*geometry)

Node Geometry to Instance

Parameters:

Name Type Description Default
geometry Geometry

socket 'Geometry' (id: Geometry)

()

Returns:

Type Description
Instances
Source code in core/generated/geometry.py
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def to_instance(self, *geometry: Geometry):
    """ > Node Geometry to Instance

    Parameters
    ----------
    geometry : Geometry, optional
        socket 'Geometry' (id: Geometry)


    Returns
    -------
    Instances
    """
    node = Node('Geometry to Instance', {'Geometry': [self] + list(geometry)})
    return node._out

to_points(position=None, radius=None)

Node Instances to Points

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
position Vector

socket 'Position' (id: Position)

None
radius Float

socket 'Radius' (id: Radius)

None

Returns:

Type Description
Cloud
Source code in core/generated/instances.py
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def to_points(self, position: Vector = None, radius: Float = None):
    """ > Node Instances to Points

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    position : Vector, optional
        socket 'Position' (id: Position)

    radius : Float, optional
        socket 'Radius' (id: Radius)


    Returns
    -------
    Cloud
    """
    node = Node('Instances to Points', {'Instances': self, 'Selection': self.get_selection(), 'Position': position, 'Radius': radius})
    return node._out

transform(mode=None, translation=None, rotation=None, scale=None, transform=None)

Node Transform Geometry

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Geometry self

Parameters:

Name Type Description Default
mode menu='Components'

('Components', 'Matrix')

None
translation Vector

socket 'Translation' (id: Translation)

None
rotation Rotation

socket 'Rotation' (id: Rotation)

None
scale Vector

socket 'Scale' (id: Scale)

None
transform Matrix

socket 'Transform' (id: Transform)

None

Returns:

Type Description
Geometry
Source code in core/generated/geometry.py
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def transform(self,
                mode: Literal['Components', 'Matrix'] = None,
                translation: Vector = None,
                rotation: Rotation = None,
                scale: Vector = None,
                transform: Matrix = None):
    """ > Node Transform Geometry

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name     | Value  |
    | ------ | -------- | ------ |
    | Socket | Geometry | `self` |

    Parameters
    ----------
    mode : menu='Components', optional
        ('Components', 'Matrix')

    translation : Vector, optional
        socket 'Translation' (id: Translation)

    rotation : Rotation, optional
        socket 'Rotation' (id: Rotation)

    scale : Vector, optional
        socket 'Scale' (id: Scale)

    transform : Matrix, optional
        socket 'Transform' (id: Transform)


    Returns
    -------
    Geometry
    """
    node = Node('Transform Geometry', {'Geometry': self, 'Mode': mode, 'Translation': translation, 'Rotation': rotation, 'Scale': scale, 'Transform': transform})
    self._jump(node._out)
    return self._domain_to_geometry

translate(translation=None, local_space=None)

Node Translate Instances

Jump : Socket refers to node output socket after the call

Fixed values

Kind Name Value
Socket Instances self
Socket Selection self[selection]

Parameters:

Name Type Description Default
translation Vector

socket 'Translation' (id: Translation)

None
local_space Boolean

socket 'Local Space' (id: Local Space)

None

Returns:

Type Description
Instances
Source code in core/generated/instances.py
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def translate(self, translation: Vector = None, local_space: Boolean = None):
    """ > Node Translate Instances

    > ***Jump*** : Socket refers to node output socket after the call

    **Fixed values**

    | Kind   | Name      | Value             |
    | ------ | --------- | ----------------- |
    | Socket | Instances | `self`            |
    | Socket | Selection | `self[selection]` |

    Parameters
    ----------
    translation : Vector, optional
        socket 'Translation' (id: Translation)

    local_space : Boolean, optional
        socket 'Local Space' (id: Local Space)


    Returns
    -------
    Instances
    """
    node = Node('Translate Instances', {'Instances': self, 'Selection': self.get_selection(), 'Translation': translation, 'Local Space': local_space})
    self._jump(node._out)
    return self._domain_to_geometry

viewer(named_sockets={}, ui_shortcut=0, **sockets) classmethod

Node Viewer

Fixed values

Kind Name Value
Parameter domain 'AUTO'

Parameters:

Name Type Description Default
named_sockets dict

Sockets created with string names

{}
ui_shortcut int

parameter ui_shortcut

0
sockets dict

Socket created with python name attributes

{}
Source code in core/generated/geometry.py
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@classmethod
def viewer(cls, named_sockets: dict = {}, ui_shortcut = 0, **sockets):
    """ > Node Viewer

    **Fixed values**

    | Kind      | Name     | Value    |
    | --------- | -------- | -------- |
    | Parameter | `domain` | `'AUTO'` |

    Parameters
    ----------
    named_sockets : dict, default={}
        Sockets created with string names

    ui_shortcut : int
        parameter `ui_shortcut`

    sockets : dict, default={}
        Socket created with python name attributes

    """
    node = Node('Viewer', named_sockets, domain='AUTO', ui_shortcut=ui_shortcut, **sockets)
    return